Search found 46 matches
- Tue Jul 02, 2024 11:21 am
- Forum: Mod Announcements
- Topic: Commander's Log
- Replies: 8
- Views: 29802
Re: Commander's Log
Thanks again. The info on the dev version numbers is a big help. I'm not entirely sure what is happening but I think the data generated by remembering everything; stations, items, status, systems, etc, is too big and overloads the computer, possibly when trying to search for something. The code in ...
- Sun Jun 23, 2024 10:04 pm
- Forum: Mod Announcements
- Topic: Commander's Log
- Replies: 8
- Views: 29802
Re: Commander's Log
So, I actually play two more playthroughs, and I can confirm that starting version dev 175, it will have out of memory error followed by type changed error. Version 161 is the one still works well for 1.9.
- Sun Jun 02, 2024 12:15 pm
- Forum: Mod Announcements
- Topic: Commander's Log
- Replies: 8
- Views: 29802
Re: Commander's Log
Thank you very much for the bug report. This is a game stopping bug so any info is extremely valuable, if anyone else has had this error please upload the game version, mods and debug output. I have also had this bug numerous times. Very frustrating as it doesn't happen until you are well into a ga...
- Sun Dec 17, 2023 3:06 am
- Forum: Announcements
- Topic: 1.9 Release
- Replies: 71
- Views: 2003204
Re: 1.9 Release
fair enough, but it does seem like it has disappeared, i've been playing for a very long time and i don't remember it all going quiet like this, maybe it's just me. Yeah, definitely not normal. But then, I have been played this game for over two decades now, for free. Can't complain even if George ...
- Thu Jan 07, 2021 2:40 am
- Forum: Announcements
- Topic: 1.9 Beta 3
- Replies: 9
- Views: 82809
Re: 1.9 Beta 3
Thank you so much for the update.
- Tue Aug 25, 2020 5:41 am
- Forum: Announcements
- Topic: 1.9 Beta 1
- Replies: 12
- Views: 102127
Re: 1.9 Beta 1
Time flies really fast.
- Sat Jul 25, 2020 6:15 pm
- Forum: Mod Announcements
- Topic: Network
- Replies: 25
- Views: 79243
Re: Network
The forum won't attach 2.8 MB zips so the latest version is here: http://xelerus.de/index.php?s=mod&id=1632 Requires game version 1.9b1a. Lots of things added, see the README file. Probably lots of bugs, the standard SOTP modules need checking for updates. Still can't replicate a crash in Lexington...
- Wed Jul 22, 2020 5:19 am
- Forum: Beginner's Luck
- Topic: Mining Ore distribution... does it actually work as intended?
- Replies: 4
- Views: 17693
Mining Ore distribution... does it actually work as intended?
I must admit I really hate so for entirely lifespan of the game I never bothered mining until now. I am playing 1.9 b1a and decided to do this.... mining thing. It is far more worse than I imagined, only tolerable because of several mods that allows me to do this in a bit more automatic ways. But, I...
- Tue Jul 21, 2020 6:23 pm
- Forum: Beginner's Luck
- Topic: Is this armor/shield level damage adjustment still valid?
- Replies: 3
- Views: 16220
Re: Is this armor/shield level damage adjustment still valid?
Yes. The only (minor) change since then is level 10 armor takes slight damage from laser and kinetic instead of being outright immune. Thank you, but it seems I have another question. How do all of these armor/shield modifiers work anyway? For instance, level 6 amor has initial 60% damage reduction...
- Tue Jul 21, 2020 12:57 pm
- Forum: Beginner's Luck
- Topic: Is this armor/shield level damage adjustment still valid?
- Replies: 3
- Views: 16220
Is this armor/shield level damage adjustment still valid?
https://wiki.kronosaur.com/modding/shie ... curves1.01
This was done on 1.01, in 2014.
Is this chart still valid for making shields and armor?
This was done on 1.01, in 2014.
Is this chart still valid for making shields and armor?
- Tue Jul 21, 2020 12:47 pm
- Forum: Mod Announcements
- Topic: Network
- Replies: 25
- Views: 79243
Re: Network
So you mentioned this on other thread and I looked at this.
The question is, just how many systems does it create?
And does it compatible with the official expansions? (it seems the answer is no for this one)
The question is, just how many systems does it create?
And does it compatible with the official expansions? (it seems the answer is no for this one)
- Fri Jul 17, 2020 6:08 am
- Forum: The Drawing Board
- Topic: Commander's Log - Captains' Log copy
- Replies: 6
- Views: 24691
Re: Commander's Log - Captains' Log copy
Thank you for updating this mod. Now in 1.9 all items on the stations are revealed with very few exceptions. But it seems Commander's Log still obfuscate items at the stations that I visited. I tried to fix myself but it seems it is currently out of my abilities for now. Can you update the mod again?
- Thu Jul 16, 2020 4:32 am
- Forum: The Drawing Board
- Topic: SEMESTA 2.0 REBOOT
- Replies: 28
- Views: 56699
Re: SEMESTA 2.0 REBOOT
On second thought, I should remove ammo configuration because it's obviously ridiculous one ammo could shoot five-spread weapon. Semesta Launcher is exception though; they uses missile packs which is heavy. It is not that ridiculous. I believe things like IM7 shoots 5 shots from one ammo, as well a...
- Wed Jul 15, 2020 6:20 pm
- Forum: The Drawing Board
- Topic: Duplicated UNID Error.
- Replies: 2
- Views: 13870
Re: Duplicated UNID Error.
Duplicated UNID error usually caused by two identical entity and UNID that declared at same time. If you wanted to overwrite some core elements such as ship or item by your mods, you should not declare them with identical entity (&unidxxx;) or identical UNID (0xXXXXXXXX) in entity list in your mods...
- Wed Jul 15, 2020 3:42 pm
- Forum: The Drawing Board
- Topic: Duplicated UNID Error.
- Replies: 2
- Views: 13870
Duplicated UNID Error.
I am surprised there is not a single post about this seemingly common error. I am trying to overwrite the certain entity. Now, I wrote the altered entity that should overwrite the game's original entity. Except I keep getting this UNID Error. The more puzzling thing is that those entities from expan...