Search found 43 matches

by wnmnkh
Sun Dec 17, 2023 3:06 am
Forum: Announcements
Topic: 1.9 Release
Replies: 55
Views: 1033367

Re: 1.9 Release

fair enough, but it does seem like it has disappeared, i've been playing for a very long time and i don't remember it all going quiet like this, maybe it's just me. Yeah, definitely not normal. But then, I have been played this game for over two decades now, for free. Can't complain even if George ...
by wnmnkh
Thu Jan 07, 2021 2:40 am
Forum: Announcements
Topic: 1.9 Beta 3
Replies: 9
Views: 64065

Re: 1.9 Beta 3

Thank you so much for the update.
by wnmnkh
Tue Aug 25, 2020 5:41 am
Forum: Announcements
Topic: 1.9 Beta 1
Replies: 12
Views: 72228

Re: 1.9 Beta 1

Time flies really fast.
by wnmnkh
Sat Jul 25, 2020 6:15 pm
Forum: Mod Announcements
Topic: Network
Replies: 25
Views: 36167

Re: Network

The forum won't attach 2.8 MB zips so the latest version is here: http://xelerus.de/index.php?s=mod&id=1632 Requires game version 1.9b1a. Lots of things added, see the README file. Probably lots of bugs, the standard SOTP modules need checking for updates. Still can't replicate a crash in Lexington...
by wnmnkh
Wed Jul 22, 2020 5:19 am
Forum: Beginner's Luck
Topic: Mining Ore distribution... does it actually work as intended?
Replies: 4
Views: 9028

Mining Ore distribution... does it actually work as intended?

I must admit I really hate so for entirely lifespan of the game I never bothered mining until now. I am playing 1.9 b1a and decided to do this.... mining thing. It is far more worse than I imagined, only tolerable because of several mods that allows me to do this in a bit more automatic ways. But, I...
by wnmnkh
Tue Jul 21, 2020 6:23 pm
Forum: Beginner's Luck
Topic: Is this armor/shield level damage adjustment still valid?
Replies: 3
Views: 8163

Re: Is this armor/shield level damage adjustment still valid?

Yes. The only (minor) change since then is level 10 armor takes slight damage from laser and kinetic instead of being outright immune. Thank you, but it seems I have another question. How do all of these armor/shield modifiers work anyway? For instance, level 6 amor has initial 60% damage reduction...
by wnmnkh
Tue Jul 21, 2020 12:57 pm
Forum: Beginner's Luck
Topic: Is this armor/shield level damage adjustment still valid?
Replies: 3
Views: 8163

Is this armor/shield level damage adjustment still valid?

https://wiki.kronosaur.com/modding/shie ... curves1.01

This was done on 1.01, in 2014.

Is this chart still valid for making shields and armor?
by wnmnkh
Tue Jul 21, 2020 12:47 pm
Forum: Mod Announcements
Topic: Network
Replies: 25
Views: 36167

Re: Network

So you mentioned this on other thread and I looked at this.

The question is, just how many systems does it create?

And does it compatible with the official expansions? (it seems the answer is no for this one)
by wnmnkh
Fri Jul 17, 2020 6:08 am
Forum: The Drawing Board
Topic: Commander's Log - Captains' Log copy
Replies: 5
Views: 12023

Re: Commander's Log - Captains' Log copy

Thank you for updating this mod. Now in 1.9 all items on the stations are revealed with very few exceptions. But it seems Commander's Log still obfuscate items at the stations that I visited. I tried to fix myself but it seems it is currently out of my abilities for now. Can you update the mod again?
by wnmnkh
Thu Jul 16, 2020 4:32 am
Forum: The Drawing Board
Topic: SEMESTA 2.0 REBOOT
Replies: 28
Views: 32199

Re: SEMESTA 2.0 REBOOT

On second thought, I should remove ammo configuration because it's obviously ridiculous one ammo could shoot five-spread weapon. Semesta Launcher is exception though; they uses missile packs which is heavy. It is not that ridiculous. I believe things like IM7 shoots 5 shots from one ammo, as well a...
by wnmnkh
Wed Jul 15, 2020 6:20 pm
Forum: The Drawing Board
Topic: Duplicated UNID Error.
Replies: 2
Views: 6528

Re: Duplicated UNID Error.

Duplicated UNID error usually caused by two identical entity and UNID that declared at same time. If you wanted to overwrite some core elements such as ship or item by your mods, you should not declare them with identical entity (&unidxxx;) or identical UNID (0xXXXXXXXX) in entity list in your mods...
by wnmnkh
Wed Jul 15, 2020 3:42 pm
Forum: The Drawing Board
Topic: Duplicated UNID Error.
Replies: 2
Views: 6528

Duplicated UNID Error.

I am surprised there is not a single post about this seemingly common error. I am trying to overwrite the certain entity. Now, I wrote the altered entity that should overwrite the game's original entity. Except I keep getting this UNID Error. The more puzzling thing is that those entities from expan...
by wnmnkh
Sat Jul 11, 2020 8:36 am
Forum: Commonwealth
Topic: I want to talk about the direction of gameplay. I don't feel it is good.
Replies: 35
Views: 72251

Re: I want to talk about the direction of gameplay. I don't feel it is good.

Not really. My playstyle were not rely on weapon damage, but more on reliable and flexible weapon. In the end game, I prefer on single mount weapon such as Ion blasters or Lamplighter. I also prefer launcher over howitzer. Sometimes I used other weapon, but just for some test or challenge. Two slot...
by wnmnkh
Sat Jul 11, 2020 3:29 am
Forum: The Drawing Board
Topic: Playership Drones for 1.8
Replies: 10
Views: 20724

Re: Playership Drones for 1.8

Nevermind about the last post. It seems I cannot replicate the same problem with different start. Perhaps there might had been a slight problem on system generation from start but it seems it is just one of thousand chance.
by wnmnkh
Sat Jul 11, 2020 2:31 am
Forum: The Drawing Board
Topic: Playership Drones for 1.8
Replies: 10
Views: 20724

Re: Playership Drones for 1.8

First of all, thank you for this mod. I really enjoyed this particular mod and I think similar functionality should be included in base game. I am not still quite sure if this mod is the issue, but it seems after this mod is installed there's some problem with "Ship Broker" for Near Star systems. Ei...