Search found 22 matches

by Mage
Sun May 27, 2012 3:19 pm
Forum: Mod Announcements
Topic: Weapon Labs
Replies: 51
Views: 42887

Re: Weapon Labs

found another bug in Weapon Labs version "post 256-dl" ------------------------------------------------------ When creating a custom weapon, in the damage type screen, the Particle and Plasma damage type both use a "P" as keyboard shortcut. I found out when I wanted to create a Plasma turret and end...
by Mage
Sun May 27, 2012 3:10 pm
Forum: Mod Announcements
Topic: Weapon Labs
Replies: 51
Views: 42887

Re: Weapon Labs

about SDW station recurrence ---------------------------- Yep, for me it's always been the third system (..). (..) I found a second one further in, but I can't recall what number system that was. 6 sounds right (..) I found the second one in Sanctuary, but again I am also not sure if I missed an ear...
by Mage
Sun May 27, 2012 12:25 pm
Forum: Mod Announcements
Topic: Weapon Labs
Replies: 51
Views: 42887

Re: Weapon Labs

on weapons range module idea: ------------------------------ (..) put in an extra stage in the weapon building... ie another type of module. Something to include range. second that! (indeed I was thinking the same last game session, because... Right now (unless I'm missing something) the only thing ...
by Mage
Sun May 27, 2012 12:15 pm
Forum: Mod Announcements
Topic: Weapon Labs
Replies: 51
Views: 42887

Re: Weapon Labs

do you check if the user has enough credits left to pay hrm, i guess i forgot to add code to check if the player can afford it.... will fix ok, i uploaded a fixed version, (256 dls) it has mostly bug fixes in it (..) Enjoy! Great, thanks! Will download and try - and let you know about the results.....
by Mage
Sat May 26, 2012 1:15 pm
Forum: Mod Announcements
Topic: Weapon Labs
Replies: 51
Views: 42887

Re: Weapon Labs

@SDW195: Some idea about the errors I get - I found some cost-calculating code for a custom weapon, but do you check if the user has enough credits left to pay when the custom weapon will be build? As this is the moment I get the errors, and as my tests are during an early stage of the game, I only...
by Mage
Sat May 26, 2012 11:32 am
Forum: Mod Announcements
Topic: Weapon Labs
Replies: 51
Views: 42887

Re: Weapon Labs

Will try again with a new vanilla 1.08b and Weapon Labs as the only MOD. Another error: 05/26/2012 13:29:15 Start logging session 05/26/2012 13:29:16 Transcendence 1.08b 05/26/2012 13:29:17 Loading extension: Extensions\weapon labs 05/26/2012 13:29:27 Loaded game file version: 1000802 05/26/2012 13...
by Mage
Fri May 25, 2012 11:04 pm
Forum: Mod Announcements
Topic: Weapon Labs
Replies: 51
Views: 42887

Re: Weapon Labs

i just have to make sure, but most of the changes made are in the stations.xml file in modules/ is that up do date? stations.xml also has timestamp 2012-05-10 09:56, so seems pretty up-to-date i f you could try and recreate that error (..) Will try again with a new vanilla 1.08b and Weapon Labs as ...
by Mage
Thu May 24, 2012 7:45 pm
Forum: Mod Announcements
Topic: Weapon Labs
Replies: 51
Views: 42887

Re: Weapon Labs

pretty sue that's fixed in the version on xelerus... The current version (as of today, 2012-05-24) has a XML file "weapon labs.xml" with file date 2012-05-10 - which is the same I use(d). also, are you using the same station to make these, or did you make one in x system, the this one in y system? ...
by Mage
Wed May 23, 2012 4:53 pm
Forum: Mod Announcements
Topic: Weapon Labs
Replies: 51
Views: 42887

Re: Weapon Labs

some update on this (as I recently found out): Some suggestions: ------------------ - make the laser collimator (as all other enhancers) affect custom weapons. The laser collimator indeed works on custom laser weapons, but only if they are installed in standard weapon slots. If they are installed in...
by Mage
Wed May 23, 2012 4:48 pm
Forum: Mod Announcements
Topic: Weapon Labs
Replies: 51
Views: 42887

Re: Weapon Labs

Thanks for the nitpicking, it really helps :) It's a pleasure to hear - as I will continue then... ;-) Got this error while trying to build a Plasma mining turret weapon: 05/23/2012 18:42:58 Type already exists: f0000000 ### (typCreate unidtouse (subst (typGetStaticData -510267364 "weapon1") { attr...
by Mage
Mon May 21, 2012 1:01 pm
Forum: Mod Announcements
Topic: Weapon Labs
Replies: 51
Views: 42887

Re: Weapon Labs

Dear sdw195, some typos in file "itemtypes.xml", - line 177: "quantities" description= "This chamber produces large quanities of gravitons for gravity weapons." - line 194: "microscopic black holes" description= "This chamber produces micoscopic blackholes for singularity weapons." - line 259: "matt...
by Mage
Mon May 21, 2012 12:52 pm
Forum: Mod Announcements
Topic: Weapon Labs
Replies: 51
Views: 42887

Re: Weapon Labs

Dear sdw195,

another typo in file "stations.xml", line 2187 -> "launcher":

Code: Select all

desc="For 1000 credits, we can make this weapon mount in your luancher slot, do you want to do this?."
by Mage
Mon May 21, 2012 12:42 pm
Forum: Mod Announcements
Topic: Weapon Labs
Replies: 51
Views: 42887

Re: Weapon Labs

Dear sdw195, Some suggestions: ------------------ - make the laser collimator (as all other enhancers) affect custom weapons. - increase the cost of high-level weapons a lot (to get some kind of game re-balance) - make custom weapons "misfire" like the lamplighter protoype - as that is what they are...
by Mage
Mon May 21, 2012 12:26 pm
Forum: Mod Announcements
Topic: Weapon Labs
Replies: 51
Views: 42887

Re: Weapon Labs

Dear sdw195, First of all: Great mod, cool idea! And now some possible bugs and some suggestions. Please do not mind my "nitpicking" - I just want Your great mod to be perfect ;-) My system: ----------- - Windows XP SP3 - Transcendence v1.08b, (sources extracted with Transdata) - Extensions: 05/21/2...
by Mage
Mon Mar 26, 2012 1:54 pm
Forum: Beta Bug Reports
Topic: 1.08b Game freezes when entering Sanctuary from both sides
Replies: 1
Views: 2259

1.08b Game freezes when entering Sanctuary from both sides

Dear all, a very strange thing happened: Transcendence just freezes when I try to enter the Sanctuary system, regardless of from the stargate in the system before or the system after Sanctuary. Maybe reason is a broken savegame, but this is strange anyway as I never had this happening before (with a...