Search found 22 matches
- Sun May 27, 2012 3:19 pm
- Forum: Mod Announcements
- Topic: Weapon Labs
- Replies: 51
- Views: 42887
Re: Weapon Labs
found another bug in Weapon Labs version "post 256-dl" ------------------------------------------------------ When creating a custom weapon, in the damage type screen, the Particle and Plasma damage type both use a "P" as keyboard shortcut. I found out when I wanted to create a Plasma turret and end...
- Sun May 27, 2012 3:10 pm
- Forum: Mod Announcements
- Topic: Weapon Labs
- Replies: 51
- Views: 42887
Re: Weapon Labs
about SDW station recurrence ---------------------------- Yep, for me it's always been the third system (..). (..) I found a second one further in, but I can't recall what number system that was. 6 sounds right (..) I found the second one in Sanctuary, but again I am also not sure if I missed an ear...
- Sun May 27, 2012 12:25 pm
- Forum: Mod Announcements
- Topic: Weapon Labs
- Replies: 51
- Views: 42887
Re: Weapon Labs
on weapons range module idea: ------------------------------ (..) put in an extra stage in the weapon building... ie another type of module. Something to include range. second that! (indeed I was thinking the same last game session, because... Right now (unless I'm missing something) the only thing ...
- Sun May 27, 2012 12:15 pm
- Forum: Mod Announcements
- Topic: Weapon Labs
- Replies: 51
- Views: 42887
Re: Weapon Labs
do you check if the user has enough credits left to pay hrm, i guess i forgot to add code to check if the player can afford it.... will fix ok, i uploaded a fixed version, (256 dls) it has mostly bug fixes in it (..) Enjoy! Great, thanks! Will download and try - and let you know about the results.....
- Sat May 26, 2012 1:15 pm
- Forum: Mod Announcements
- Topic: Weapon Labs
- Replies: 51
- Views: 42887
Re: Weapon Labs
@SDW195: Some idea about the errors I get - I found some cost-calculating code for a custom weapon, but do you check if the user has enough credits left to pay when the custom weapon will be build? As this is the moment I get the errors, and as my tests are during an early stage of the game, I only...
- Sat May 26, 2012 11:32 am
- Forum: Mod Announcements
- Topic: Weapon Labs
- Replies: 51
- Views: 42887
Re: Weapon Labs
Will try again with a new vanilla 1.08b and Weapon Labs as the only MOD. Another error: 05/26/2012 13:29:15 Start logging session 05/26/2012 13:29:16 Transcendence 1.08b 05/26/2012 13:29:17 Loading extension: Extensions\weapon labs 05/26/2012 13:29:27 Loaded game file version: 1000802 05/26/2012 13...
- Fri May 25, 2012 11:04 pm
- Forum: Mod Announcements
- Topic: Weapon Labs
- Replies: 51
- Views: 42887
Re: Weapon Labs
i just have to make sure, but most of the changes made are in the stations.xml file in modules/ is that up do date? stations.xml also has timestamp 2012-05-10 09:56, so seems pretty up-to-date i f you could try and recreate that error (..) Will try again with a new vanilla 1.08b and Weapon Labs as ...
- Thu May 24, 2012 7:45 pm
- Forum: Mod Announcements
- Topic: Weapon Labs
- Replies: 51
- Views: 42887
Re: Weapon Labs
pretty sue that's fixed in the version on xelerus... The current version (as of today, 2012-05-24) has a XML file "weapon labs.xml" with file date 2012-05-10 - which is the same I use(d). also, are you using the same station to make these, or did you make one in x system, the this one in y system? ...
- Wed May 23, 2012 4:53 pm
- Forum: Mod Announcements
- Topic: Weapon Labs
- Replies: 51
- Views: 42887
Re: Weapon Labs
some update on this (as I recently found out): Some suggestions: ------------------ - make the laser collimator (as all other enhancers) affect custom weapons. The laser collimator indeed works on custom laser weapons, but only if they are installed in standard weapon slots. If they are installed in...
- Wed May 23, 2012 4:48 pm
- Forum: Mod Announcements
- Topic: Weapon Labs
- Replies: 51
- Views: 42887
Re: Weapon Labs
Thanks for the nitpicking, it really helps :) It's a pleasure to hear - as I will continue then... ;-) Got this error while trying to build a Plasma mining turret weapon: 05/23/2012 18:42:58 Type already exists: f0000000 ### (typCreate unidtouse (subst (typGetStaticData -510267364 "weapon1") { attr...
- Mon May 21, 2012 1:01 pm
- Forum: Mod Announcements
- Topic: Weapon Labs
- Replies: 51
- Views: 42887
Re: Weapon Labs
Dear sdw195, some typos in file "itemtypes.xml", - line 177: "quantities" description= "This chamber produces large quanities of gravitons for gravity weapons." - line 194: "microscopic black holes" description= "This chamber produces micoscopic blackholes for singularity weapons." - line 259: "matt...
- Mon May 21, 2012 12:52 pm
- Forum: Mod Announcements
- Topic: Weapon Labs
- Replies: 51
- Views: 42887
Re: Weapon Labs
Dear sdw195,
another typo in file "stations.xml", line 2187 -> "launcher":
another typo in file "stations.xml", line 2187 -> "launcher":
Code: Select all
desc="For 1000 credits, we can make this weapon mount in your luancher slot, do you want to do this?."
- Mon May 21, 2012 12:42 pm
- Forum: Mod Announcements
- Topic: Weapon Labs
- Replies: 51
- Views: 42887
Re: Weapon Labs
Dear sdw195, Some suggestions: ------------------ - make the laser collimator (as all other enhancers) affect custom weapons. - increase the cost of high-level weapons a lot (to get some kind of game re-balance) - make custom weapons "misfire" like the lamplighter protoype - as that is what they are...
- Mon May 21, 2012 12:26 pm
- Forum: Mod Announcements
- Topic: Weapon Labs
- Replies: 51
- Views: 42887
Re: Weapon Labs
Dear sdw195, First of all: Great mod, cool idea! And now some possible bugs and some suggestions. Please do not mind my "nitpicking" - I just want Your great mod to be perfect ;-) My system: ----------- - Windows XP SP3 - Transcendence v1.08b, (sources extracted with Transdata) - Extensions: 05/21/2...
- Mon Mar 26, 2012 1:54 pm
- Forum: Beta Bug Reports
- Topic: 1.08b Game freezes when entering Sanctuary from both sides
- Replies: 1
- Views: 2259
1.08b Game freezes when entering Sanctuary from both sides
Dear all, a very strange thing happened: Transcendence just freezes when I try to enter the Sanctuary system, regardless of from the stargate in the system before or the system after Sanctuary. Maybe reason is a broken savegame, but this is strange anyway as I never had this happening before (with a...