Search found 37 matches
- Thu Oct 25, 2018 5:04 am
- Forum: Bug Reports & Tech Support
- Topic: Eternity Port main story broke
- Replies: 2
- Views: 14852
Eternity Port main story broke
I'm playing through eternity port and jumped into St. Esperance's and see Morningstar and Lilith fighting Failsafe and I immediately jumped back out to better prepare. When I came back later I got an error message (see picture) and only Morningstar is there and she immediately gates out of the syste...
- Wed Aug 06, 2008 9:13 am
- Forum: Closed bug reports
- Topic: Promotion bug with korolov
- Replies: 2
- Views: 2480
Promotion bug with korolov
I was doing a bunch of korolov missions and I was promoted from a master to a journeyman, I was repromoted to a master the next mission, getting the reward for becoming a master again!
I'm using .99a btw
I'm using .99a btw
- Wed Nov 21, 2007 11:34 pm
- Forum: Commonwealth
- Topic: CSC Mission: Escort Convoy. Am I missing something?
- Replies: 8
- Views: 5674
Although you can give autons some simple commands; stay here, attack, stop attack but you can't give raiders any commands at all. Although, come to think of it, I'm running a quantum CPU, and I used one memory cube with the result of "no carrier signal". Was that permanent? Anyone else encountered t...
- Sun Nov 18, 2007 6:57 am
- Forum: Commonwealth
- Topic: Heliotropes too powerful in the early game
- Replies: 22
- Views: 13612
- Sun Nov 18, 2007 1:03 am
- Forum: Commonwealth
- Topic: CSC Mission: Escort Convoy. Am I missing something?
- Replies: 8
- Views: 5674
I always find the wingmen somewhat useful for the escort convoy mission (it's the only one I liek to use them for), I just give the break and attack order so that they will fly out to enemy ships when they appear. Another tip for escorting a convoy, don't use an im90 if enemy ships are getting close...
- Sun Nov 18, 2007 12:58 am
- Forum: Commonwealth
- Topic: Heliotropes too powerful in the early game
- Replies: 22
- Views: 13612
Yes this was just after Rigel, I suppose I just had bad luck and my armour was laughable in the rear (heavy titanium). I just don't like how the blinder cannons and destroy shields so easily, a class III deflector is usually good till past St. K's if a yoroi 100 can't be found. I'll just be much mor...
- Sat Nov 17, 2007 8:23 am
- Forum: Commonwealth
- Topic: Heliotropes too powerful in the early game
- Replies: 22
- Views: 13612
Heliotropes too powerful in the early game
I've been noticing that I've been getting heliotropes really early, way before I can take on them if I've had insane luck with loot. In my recent game I had a fairly decent setup of a class III shield, omni turbo with collimator, longbolt missiles, 3 powered plates and a heavy titanium plaet and a t...
- Tue Oct 30, 2007 1:59 am
- Forum: Shipyards
- Topic: What can be done with cyber defense?
- Replies: 11
- Views: 6464
- Wed Oct 10, 2007 2:22 am
- Forum: Ideas & Suggestions
- Topic: Post Heretic ideas
- Replies: 38
- Views: 18088
I think that as soon as the news of the quarantine being destroyed several groups would be very inerested in exploring and expanding into the new space available. There could be some missions to protect groups of transports that are going to start a new colony somewhere beyond heretic, after all who...
- Tue Oct 09, 2007 1:58 am
- Forum: Ideas & Suggestions
- Topic: Post Heretic ideas
- Replies: 38
- Views: 18088
@F50 How would the ares, ringers, and sung have gotten past the Heretic system, no one else before the player have ever defeated the Iocrym command ship and repaired the stargate. I suppose the terratons may be on both sides but most likely the ones on the other side would be different due to the se...
- Sat Oct 06, 2007 2:14 am
- Forum: Closed bug reports
- Topic: Bug: Morningstar Cannon vs Arena Walls
- Replies: 8
- Views: 4727
I think that this is intentional, if you get a weapon that does damage with a max ammount and each shot spreads out as it gets furthur away you can sort of shoot through wrecks, planets etc. If you fire one of those plasma mining weapons, ion9 cannon or morningstar at a small wreck then some of the ...
- Sat Oct 06, 2007 2:10 am
- Forum: Ideas & Suggestions
- Topic: Expanding the Salvagers
- Replies: 7
- Views: 4269
- Thu Oct 04, 2007 7:05 am
- Forum: Shipyards
- Topic: Ferian Warship Facings
- Replies: 11
- Views: 6732
- Wed Sep 26, 2007 2:51 am
- Forum: Announcements
- Topic: 0.98c
- Replies: 37
- Views: 22188
I like the siege aurochs ships that wander around with a centurion escort. I particularly like how I can kill one easily for a possible early fusionfire and several p100 hexphase plates meanwhile it's escort of heavily armed centurions simply watch and then fly away when it's destroyed. I think that...
- Sun Sep 23, 2007 7:25 pm
- Forum: Shipyards
- Topic: Ferian Warship Facings
- Replies: 11
- Views: 6732
Ferian Warship Facings
I'm just requesting an updated version of the ferian warship mod with 40 facings for the ship as with other 0.98c ships. Many thanks in advance .