Search found 37 matches

by Lord Trogg
Thu Oct 25, 2018 5:04 am
Forum: Bug Reports & Tech Support
Topic: Eternity Port main story broke
Replies: 2
Views: 14785

Eternity Port main story broke

I'm playing through eternity port and jumped into St. Esperance's and see Morningstar and Lilith fighting Failsafe and I immediately jumped back out to better prepare. When I came back later I got an error message (see picture) and only Morningstar is there and she immediately gates out of the syste...
by Lord Trogg
Wed Aug 06, 2008 9:13 am
Forum: Closed bug reports
Topic: Promotion bug with korolov
Replies: 2
Views: 2480

Promotion bug with korolov

I was doing a bunch of korolov missions and I was promoted from a master to a journeyman, I was repromoted to a master the next mission, getting the reward for becoming a master again!

I'm using .99a btw
by Lord Trogg
Wed Nov 21, 2007 11:34 pm
Forum: Commonwealth
Topic: CSC Mission: Escort Convoy. Am I missing something?
Replies: 8
Views: 5672

Although you can give autons some simple commands; stay here, attack, stop attack but you can't give raiders any commands at all. Although, come to think of it, I'm running a quantum CPU, and I used one memory cube with the result of "no carrier signal". Was that permanent? Anyone else encountered t...
by Lord Trogg
Sun Nov 18, 2007 6:57 am
Forum: Commonwealth
Topic: Heliotropes too powerful in the early game
Replies: 22
Views: 13612

My god it just happened, in the system right after Rigel I came accross a sung camp.
by Lord Trogg
Sun Nov 18, 2007 1:03 am
Forum: Commonwealth
Topic: CSC Mission: Escort Convoy. Am I missing something?
Replies: 8
Views: 5672

I always find the wingmen somewhat useful for the escort convoy mission (it's the only one I liek to use them for), I just give the break and attack order so that they will fly out to enemy ships when they appear. Another tip for escorting a convoy, don't use an im90 if enemy ships are getting close...
by Lord Trogg
Sun Nov 18, 2007 12:58 am
Forum: Commonwealth
Topic: Heliotropes too powerful in the early game
Replies: 22
Views: 13612

Yes this was just after Rigel, I suppose I just had bad luck and my armour was laughable in the rear (heavy titanium). I just don't like how the blinder cannons and destroy shields so easily, a class III deflector is usually good till past St. K's if a yoroi 100 can't be found. I'll just be much mor...
by Lord Trogg
Sat Nov 17, 2007 8:23 am
Forum: Commonwealth
Topic: Heliotropes too powerful in the early game
Replies: 22
Views: 13612

Heliotropes too powerful in the early game

I've been noticing that I've been getting heliotropes really early, way before I can take on them if I've had insane luck with loot. In my recent game I had a fairly decent setup of a class III shield, omni turbo with collimator, longbolt missiles, 3 powered plates and a heavy titanium plaet and a t...
by Lord Trogg
Tue Oct 30, 2007 1:59 am
Forum: Shipyards
Topic: What can be done with cyber defense?
Replies: 11
Views: 6464

I think that the quantum computer should give you a bonus to cyber defense because it would be harder for cyberattacks to deal with the more complex machine. What would be also interesting would be if you can find roms that would increase your ships cyber defense when used for a permanent effect.
by Lord Trogg
Wed Oct 10, 2007 2:22 am
Forum: Ideas & Suggestions
Topic: Post Heretic ideas
Replies: 38
Views: 18088

I think that as soon as the news of the quarantine being destroyed several groups would be very inerested in exploring and expanding into the new space available. There could be some missions to protect groups of transports that are going to start a new colony somewhere beyond heretic, after all who...
by Lord Trogg
Tue Oct 09, 2007 1:58 am
Forum: Ideas & Suggestions
Topic: Post Heretic ideas
Replies: 38
Views: 18088

@F50 How would the ares, ringers, and sung have gotten past the Heretic system, no one else before the player have ever defeated the Iocrym command ship and repaired the stargate. I suppose the terratons may be on both sides but most likely the ones on the other side would be different due to the se...
by Lord Trogg
Sat Oct 06, 2007 2:14 am
Forum: Closed bug reports
Topic: Bug: Morningstar Cannon vs Arena Walls
Replies: 8
Views: 4727

I think that this is intentional, if you get a weapon that does damage with a max ammount and each shot spreads out as it gets furthur away you can sort of shoot through wrecks, planets etc. If you fire one of those plasma mining weapons, ion9 cannon or morningstar at a small wreck then some of the ...
by Lord Trogg
Sat Oct 06, 2007 2:10 am
Forum: Ideas & Suggestions
Topic: Expanding the Salvagers
Replies: 7
Views: 4269

There is a salvager mod that allows you to dock to them and they will sell you what they've picked up, buy damaged items or repair your armour. I use it all the time. You can find it on xelerus.
by Lord Trogg
Thu Oct 04, 2007 7:05 am
Forum: Shipyards
Topic: Ferian Warship Facings
Replies: 11
Views: 6731

will that blue exhaust affect all of my ships like my freighter and saphire as well?
by Lord Trogg
Wed Sep 26, 2007 2:51 am
Forum: Announcements
Topic: 0.98c
Replies: 37
Views: 22186

I like the siege aurochs ships that wander around with a centurion escort. I particularly like how I can kill one easily for a possible early fusionfire and several p100 hexphase plates meanwhile it's escort of heavily armed centurions simply watch and then fly away when it's destroyed. I think that...
by Lord Trogg
Sun Sep 23, 2007 7:25 pm
Forum: Shipyards
Topic: Ferian Warship Facings
Replies: 11
Views: 6731

Ferian Warship Facings

I'm just requesting an updated version of the ferian warship mod with 40 facings for the ship as with other 0.98c ships. Many thanks in advance :D .