I'll take a look. Added here: https://ministry.kronosaur.com/record.hexm?id=85114
Search found 2623 matches
- Sat Feb 23, 2019 5:03 am
- Forum: Announcements
- Topic: 1.8 Beta 5
- Replies: 15
- Views: 34472
Re: 1.8 Beta 5
- Sat Feb 23, 2019 4:59 am
- Forum: Announcements
- Topic: 1.8 Release
- Replies: 27
- Views: 150092
1.8 Release
1.8 is finally available on the Multiverse: https://multiverse.kronosaur.com/news.hexm?id=2074 Thanks to everyone who made this possible. It's been longer than usual to get a major release out, but I think it's worth it. p.s.: I'm having some trouble upgrading from 1.7 (which I'm debugging). If you ...
- Fri Feb 15, 2019 5:22 pm
- Forum: Announcements
- Topic: 1.8 Beta 5
- Replies: 15
- Views: 34472
Re: 1.8 Beta 5
I just slip-streamed version 1.8 Beta 5.2, which has a few key fixes: * Fix crash with certain shockwaves in VotG * Fix performance problem with topology distance * Fix problem with Manticore weapon positions * Fix problem with Antarctica refusing to allow docking * Add debugging code to track a cra...
- Thu Feb 07, 2019 11:40 pm
- Forum: Anacreon General Discussions
- Topic: Era 5
- Replies: 2
- Views: 12980
Era 5
In a couple of week I should have Transcendence 1.8 released. At that point, I'd like to dedicate a couple of weeks to work on Anacreon. I'll finish up Era 4 work (some bugfixes) and get started on Era 5.
I'll post a more detailed plan after Transcendence 1.8.
I'll post a more detailed plan after Transcendence 1.8.
- Thu Feb 07, 2019 11:37 pm
- Forum: Announcements
- Topic: 1.8 Beta 5
- Replies: 15
- Views: 34472
Re: 1.8 Beta 5
I just released a hotfix: 1.8 Beta 5.1 This fixes 3 problems: 1. The bug with libraries not downloading. 2. Can't dock with Mule auton 3. Crashes during upgrade Unfortunately, the crashes during upgrade are caused by the old version, so upgrading to 1.8 Beta 5.1 could still crash. The problem is tha...
- Thu Feb 07, 2019 5:11 pm
- Forum: Announcements
- Topic: 1.8 Beta 5
- Replies: 15
- Views: 34472
Re: 1.8 Beta 5
Are the game crashes caused by "miscellaneous animation" fixed in this version? I see these crashes on Ministry tagged with "next release" but not tagged with "1.8b5". I think that's a showstopper bug. I added a bunch of debug code in 1.8 beta 5 to track that specific crash. If it happens again I h...
- Thu Feb 07, 2019 2:59 am
- Forum: Announcements
- Topic: 1.8 Beta 5
- Replies: 15
- Views: 34472
Re: 1.8 Beta 5
Downloaded the zip, extracted, ran Trans and signed in. Only game files downloaded, no libraries. EP, VOTG, CC, REN, TBR and Osaka all show "filename.tdb: Line (nn): Unable to find library:hexNumber". SOTP plus the HD, Debug Part I and AE-FunctionHelp all look OK but I haven't check them yet. Signe...
- Thu Feb 07, 2019 1:30 am
- Forum: Announcements
- Topic: 1.8 Beta 5
- Replies: 15
- Views: 34472
1.8 Beta 5
1.8 Beta 5--the final beta in the 1.8 release--is now ready for download! This version has mostly bug fixes, though it does have a few new features: 1. Commonwealth fortresses and CSCs now show info about friendly and enemy ships. 2. Ringer stations and corporate manufacturing plants have new images...
- Tue Jan 08, 2019 5:57 am
- Forum: Commonwealth
- Topic: Transcendence GitHub repos merged
- Replies: 1
- Views: 3691
Transcendence GitHub repos merged
I've merged the three GitHub repos into a single one: https://github.com/kronosaur/TranscendenceDev This will make it easier to do pull requests that cross the engine and the XML. Note that the directory structure has not changed, so it should be easy to apply old changes. If you got any outstanding...
- Mon Jan 07, 2019 8:37 pm
- Forum: Commonwealth
- Topic: 2018 Annual Report
- Replies: 1
- Views: 3549
2018 Annual Report
Looking back at 2018 and what to expect in 2019: http://multiverse.kronosaur.com/news.hexm?id=2039
- Mon Dec 10, 2018 7:06 pm
- Forum: Announcements
- Topic: 1.8 Beta 4
- Replies: 4
- Views: 23162
1.8 Beta 4
1.8 Beta 4 is ready for download! This version will download automatically if you have any of the 1.8 betas (and are signed in). Otherwise, please download at: https://downloads.kronosaur.com/TranscendenceNext.zip Fixes: https://ministry.kronosaur.com/program.hexm?id=1&status=closed&tag=109 API 43 c...
- Thu Nov 15, 2018 4:41 pm
- Forum: Commonwealth
- Topic: Twitch starting 30 minutes late today
- Replies: 0
- Views: 10422
Twitch starting 30 minutes late today
I'll be 30 minutes late today for Twitch. I'll start at 4:30 PM Pacific Time (or close to it). See you then!
- Tue Nov 13, 2018 10:33 pm
- Forum: Ideas & Suggestions
- Topic: Starting ship balance
- Replies: 6
- Views: 6874
Re: Starting ship balance
In general, I'm not sure you're taking into account that most stats have decreasing marginal utility. For instance, the 3rd and 4th unrestricted slots on a gunship are much more valuable than the 6th and 7th non-weapon slots on the EI500, though the marginal benefit of weapon slots probably decreas...
- Tue Nov 13, 2018 10:28 pm
- Forum: Ideas & Suggestions
- Topic: Starting ship balance
- Replies: 6
- Views: 6874
Re: Starting ship balance
While I do like having algorithmic support for balancing ships, I think we need to resolve the disconnect between the two measures used for the mass of armor. It's two sets of very reasonable scales that don't actually match each other, and that causes some significant issues... This is a good poin...
- Tue Nov 13, 2018 7:39 pm
- Forum: Ideas & Suggestions
- Topic: Starting ship balance
- Replies: 6
- Views: 6874
Starting ship balance
I've added some balance equations to TransData to calculate the value/balance of starting ships. The results are here: https://docs.google.com/spreadsheets/d/1HD6_hj-Zu6IHGEaEDVi959Y3hg4RvXgtROKHMMDVJyA/edit?usp=sharing NOTE: 1. This excludes starting devices/armor. I.e., we just care about the valu...