Search found 11 matches

by VST
Wed Dec 23, 2009 10:50 pm
Forum: Closed bug reports
Topic: (RC3) Korolov freighter will keep moving in circles
Replies: 15
Views: 10279

That last one did the trick! Thanks man
by VST
Wed Dec 23, 2009 8:06 pm
Forum: Closed bug reports
Topic: (RC3) Korolov freighter will keep moving in circles
Replies: 15
Views: 10279

That code didn't work...


(EDIT: yay! 7777th post!! 8) )
by VST
Wed Dec 23, 2009 6:57 pm
Forum: Closed bug reports
Topic: (RC3) Korolov freighter will keep moving in circles
Replies: 15
Views: 10279

Is it going in tiny circles constantly spinning? If so it's probably "in orbit" around it's waypoint due to thrust/maneuverability matching up just so. Try giving it a nudge with a momentum doing weapon or tractor (or the debug console). (objIncVel (objGetTarget gPlayerShip) (sysVectorPolarOffset N...
by VST
Wed Dec 23, 2009 5:06 pm
Forum: Closed bug reports
Topic: (RC3) Korolov freighter will keep moving in circles
Replies: 15
Views: 10279

No joy, it's still circlin' around.
by VST
Wed Dec 23, 2009 5:02 pm
Forum: Closed bug reports
Topic: (RC3) Korolov freighter will keep moving in circles
Replies: 15
Views: 10279

Wow, that was fast... "The freighters never run out of fuel." Sorry, I wanted to write that *my* ship ran out of fuel... "However, this is most likely a bug with the enemy-station-avoidance programming, where it can't find a safe path to the desitnation." I'll try blasting every enemy nearby and see...
by VST
Wed Dec 23, 2009 4:55 pm
Forum: Closed bug reports
Topic: (RC3) Korolov freighter will keep moving in circles
Replies: 15
Views: 10279

(RC3) Korolov freighter will keep moving in circles

Hey there! Got a weird bug to report, the Korolov freighter I was escorting decided to forget going towards its destination and move in circles endlessly, in the middle of nowhere, until it gets destroyed by a random pirate or it runs out of fuel. Don't know what the problem might be, I've run some ...
by VST
Fri Jun 29, 2007 11:39 am
Forum: Shipyards
Topic: Remove "weight slowdown"
Replies: 6
Views: 5147

Yep, a mod was what I was looking for... sorry, should've said it in the first post.
by VST
Thu Jun 28, 2007 2:08 pm
Forum: Shipyards
Topic: Remove "weight slowdown"
Replies: 6
Views: 5147

Remove "weight slowdown"

How can I stop a player ship from being slowed down when I load it with too much cargo or heavy armor segments?

Thanks!
by VST
Fri Jun 22, 2007 4:36 pm
Forum: Shipyards
Topic: Compiling the source?
Replies: 5
Views: 4959

Thanks!
by VST
Fri Jun 22, 2007 2:06 pm
Forum: Shipyards
Topic: Compiling the source?
Replies: 5
Views: 4959

The problem is that, after I decompile, I get quite a lot of files. How can I combine them all into the single file, Transcendence.tdb, that the program seems to need?
by VST
Fri Jun 22, 2007 11:48 am
Forum: Shipyards
Topic: Compiling the source?
Replies: 5
Views: 4959

Compiling the source?

Just a quick question... after decompiling the source code and modifying it, how can I compile it again?

Thanks in advance

(Edit: Where the * did that Anarchist label come from? Not funny at all! :x :D )