Search found 19 matches

by Terra
Tue Jun 16, 2009 9:12 am
Forum: Shipyards
Topic: [POLL] What custom ship do you want ?
Replies: 16
Views: 11564

How about Death Star from Star Wars, or an Boeing 747?
by Terra
Wed Nov 26, 2008 11:32 am
Forum: Closed bug reports
Topic: .99e/1.0 Wishlist/buglist [add yours!]
Replies: 59
Views: 47460

My Wishlist When you safeguard a Korolov freighter from Korolov to Sisters of Domina. After which the sisters like you a bit more. Just like probably everyone else who receives an intact freighter and the goods. Ship Clamps, special equipment that allows the player to clamp on other ships. During t...
by Terra
Fri Nov 21, 2008 1:58 pm
Forum: Beginner's Luck
Topic: Smugglers
Replies: 5
Views: 6987

You know, you could call those friendlies that dock with enemy stations without any attack on them smugglers too
by Terra
Fri Nov 21, 2008 2:39 am
Forum: Commonwealth
Topic: I was thinking about a Let's Play Series
Replies: 10
Views: 8145

I like the idea. What would be even better would be IC commentary. The player acts like he's the pilot of the ship and reacts to everything in game. "4225 credits for a laser cannon!? This is a highway robbery (i.e. the price is to big)" ~Starton Eridani, the player wants to replace his recoiless wi...
by Terra
Fri Nov 21, 2008 2:31 am
Forum: Commonwealth
Topic: Why are marauders superior to the charon pirates?
Replies: 13
Views: 9051

Naw, what they need is to change some units. The only thing making the marauders strong (in my opinion) are the platforms and the EMP ships. So... give the Charon those and replace the missing units of the marauders with Corsairs, Vikings or lots of Hornets.
by Terra
Fri Nov 21, 2008 12:38 am
Forum: Commonwealth
Topic: Why are marauders superior to the charon pirates?
Replies: 13
Views: 9051

*idiot player comment* - Maybe because they have those platforms and those ships with them EMP's? Why do you think they are weak?
by Terra
Thu Nov 20, 2008 1:00 am
Forum: Commonwealth
Topic: Questions
Replies: 9
Views: 6157

It does, not that it matters...
by Terra
Wed Nov 19, 2008 6:51 am
Forum: Shipyards
Topic: Requests
Replies: 14
Views: 9098

Wooo! Almost day and a half later, here comes GM Yacht!

http://xelerus.de/index.php?s=mod&id=254

Now, onto the supah' weapon!

*falls asleep*
by Terra
Wed Nov 19, 2008 4:17 am
Forum: Gaming
Topic: Roleplay: The Forum, The Castle and The Players
Replies: 18
Views: 14370

OOC (Out Of Context/Roleplay/Game): Uh-huh? No way, it is your character... IC (Opposite Of OOC): Finally the damn electric shock the wrist thing released stopped coursing through his system. Terra got up, still a little weak. But strong enough to hear Mark. "I'm coming, I' am coming... ACHOOO!" ano...
by Terra
Wed Nov 19, 2008 3:52 am
Forum: Shipyards
Topic: Requests
Replies: 14
Views: 9098

Just have been testing my own build 'God Mod BattlePod'. Frankly, it sucks and the handling is horrible. Add to the fact that I don't know what is the most powerful omnidirectional beam weapon in the game, how to change/do armor resistancy and such. So yea... I'll change the description of the God M...
by Terra
Wed Nov 19, 2008 1:20 am
Forum: Shipyards
Topic: Requests
Replies: 14
Views: 9098

Modding isn't that hard though. That said, I do make simple programs just for fun. You should try the Hornet Battlepod Mk. II yourself. All you have to do is make a mod, copy over the hornet battlepod code from the xml source, and edit its equipment. Okay then. Do you have an xml file of an origina...
by Terra
Wed Nov 19, 2008 1:11 am
Forum: Commonwealth
Topic: Questions
Replies: 9
Views: 6157

It's disorienting in a way, after seeing the map on the screen some players create a mental one in their mind. And because of that the mental map get's mucked up. I'm not complaining though, just saying.
by Terra
Tue Nov 18, 2008 9:37 pm
Forum: Shipyards
Topic: Requests
Replies: 14
Views: 9098

More requests! This time they aren't that much trouble (Probably). Anarchist Carrier (Enemy) Description: Looks like a cross between a mobile marauder platform and an anarchist settlement. Has two visible loading bays. Weapons: Able to deploy three MK. II Hornet BattlePods each ten seconds. Usually ...
by Terra
Tue Nov 18, 2008 8:47 pm
Forum: Off-Topic
Topic: Short story I wrote
Replies: 8
Views: 7104

It's good, I like it (I like mostly everything that is Sci-Fi...). Maybe you could expand the story, like different events and such.
by Terra
Tue Nov 18, 2008 8:38 pm
Forum: Commonwealth
Topic: Questions
Replies: 9
Views: 6157

Hi Terra! Welcome to Transcendence Forums! :D Thanks! :) It's still not useful, but I bet that George has something in mind for it for the future! :D I hope so. Now for more questions... is there something wrong with the code, because sometimes on miner missions (Illegal Asteroid Claim) the asteroi...