Search found 810 matches
- Sun Nov 27, 2016 1:49 am
- Forum: Commonwealth
- Topic: Brexit, North Atlantic Union, and Transcendence Geopolitics
- Replies: 32
- Views: 20568
Re: Brexit, North Atlantic Union, and Transcendence Geopolit
I believe that there must've been some form of mass extinction (WW3, alien invasion, climate collapse....) to explain why human development in game is so far behind extrapolated estimates with regards to Moore's law and predictions from people such as Ray Kurzweil. The advancements in medical fields...
- Tue Sep 27, 2016 7:08 pm
- Forum: Community Discussions
- Topic: *Scrubs eyes and looks around*
- Replies: 11
- Views: 23449
Re: *Scrubs eyes and looks around*
*plugs in Ttech's mic*Ttech wrote:Is this thing on?
The syrtian war mod was a tower defense conversion mod. It was a great idea but it ran into roadblocks with the engine limitations iirc. Same withboarding parties.... Maybe some day....
- Tue Sep 27, 2016 1:00 am
- Forum: Community Discussions
- Topic: *Scrubs eyes and looks around*
- Replies: 11
- Views: 23449
Re: *Scrubs eyes and looks around*
I can de-retirement your account :3 Also TSB has grown quite a bit, along with some new similar-scale mods growing up alongside it I can set up closed beta access to TSB for you if you're interested Yes!! Please un-retire me! I would love to have a look at TSB all grown up! As soon as i have a look...
- Mon Sep 26, 2016 9:51 pm
- Forum: Community Discussions
- Topic: *Scrubs eyes and looks around*
- Replies: 11
- Views: 23449
Re: *Scrubs eyes and looks around*
I will drop into IRC sometime this week.
Also need to check out what's new and all these shiny mods to try!
Also need to check out what's new and all these shiny mods to try!
- Mon Sep 26, 2016 7:11 pm
- Forum: Community Discussions
- Topic: *Scrubs eyes and looks around*
- Replies: 11
- Views: 23449
*Scrubs eyes and looks around*
It's been too long.
My exile has finally been lifted and I have returned!
How is everyone? I am so glad to see this community is still alive and doing well. I hope to catch up with all the old timers and meet the new people very soon!
Prophet
My exile has finally been lifted and I have returned!
How is everyone? I am so glad to see this community is still alive and doing well. I hope to catch up with all the old timers and meet the new people very soon!
Prophet
- Mon Jan 30, 2012 8:37 pm
- Forum: Ideas & Suggestions
- Topic: renewed support for canvas buttons
- Replies: 1
- Views: 2023
renewed support for canvas buttons
re: http://wiki.neurohack.com/transcendence/trac/ticket/208 tl;dr - mouse interactive buttons in canvas dockscreen -YES PLEASE! I feel this improvement will make a large difference in the game, especially an RTS adventure. Specific use case: tech tree Having a tech tree is important to the RTS style...
- Sun Jan 29, 2012 8:30 pm
- Forum: Shipyards
- Topic: <OnPlayerEnteredSystem>
- Replies: 2
- Views: 2394
Re: <OnPlayerEnteredSystem>
I believe aGateObj would be the gate you exit from (enter the current system)
- Tue Jan 24, 2012 7:12 pm
- Forum: Shipyards
- Topic: Question of the Week
- Replies: 18
- Views: 9249
Re: Question of the Week
Dockscreen Tuto..... That's one of those things... the simple DS is fairly easy to do but we could never write a doc with EVERYTHING. They are simply too complex. A simple overview explaining the standard attributes and uses of each screen type would be nice though. It's much easier to work on a cas...
- Tue Jan 24, 2012 7:03 pm
- Forum: Shipyards
- Topic: <OnDamageArmor>
- Replies: 3
- Views: 2683
Re: <OnDamageArmor>
I would use an overlay placed on each armor segment and use the <onDamage> event. The other option would be to add the <onDamage> event to the armor segs themselves (if its a special property of a specific kind of armor only!) Otherwise you would have to add it to ALL armor segs and it wouldnt be co...
- Tue Jan 24, 2012 6:45 pm
- Forum: Shipyards
- Topic: objSetDeviceActivationDelay Issues
- Replies: 2
- Views: 2307
Re: objSetDeviceActivationDelay Issues
It seems like objSetDeviceActivationDelay requires a pointer to an installed item rather than simply an itmStruct. Try replacing the (itmCreate....) with something like (item (filter (objGetItems gplayership "wI") itm (eq (itmGetType itm) mount))) 0) That should find an installed weapon that matches...
- Sun Jan 15, 2012 9:44 pm
- Forum: The Drawing Board
- Topic: removing certain random items from the game
- Replies: 7
- Views: 5219
Re: removing certain random items from the game
One use of this that comes to mind, would be to modify station inventories based on existing stations in the system. eg: A system has 2 ice farms and a rasiermesser store. The code recognizes them and removes fuel (used by the farms) and rasiermesser weapons from any other station. The adds in some ...
- Sun Jan 15, 2012 9:38 pm
- Forum: Shipyards
- Topic: Question of the Week
- Replies: 18
- Views: 9249
Re: Question of the Week
What kinds of dockscreens are there? What are they used for? Text - The standard DS. ItemPicker - Used for buy/sell can also use a custom list of 'items' Canvas - shows pics primarily. underused IMHO What are the necessary components of a dockscreen? (Like ListEntries need a name, ImageDesc, and so...
- Sat Jan 14, 2012 6:07 am
- Forum: Community Discussions
- Topic: Welcome to /r/Transcendence!
- Replies: 1
- Views: 2613
Welcome to /r/Transcendence!
I have just created a subreddit for Transcence!
If you don't know what a subreddit is and/or are unfamiliar with reddit.com
It's a great place to share links to pics, questions, etc and will hopefully attract more attention and visibility to our wonderful game.
If you don't know what a subreddit is and/or are unfamiliar with reddit.com
It's a great place to share links to pics, questions, etc and will hopefully attract more attention and visibility to our wonderful game.
- Fri Jun 10, 2011 1:10 pm
- Forum: Mod Announcements
- Topic: [New Mod] New Sounds - all weapon sounds replaced
- Replies: 6
- Views: 4746
Re: [New Mod] New Sounds - all weapon sounds replaced
Thank you very much!
- Tue Jun 07, 2011 4:01 pm
- Forum: The Drawing Board
- Topic: new carrier ship mod
- Replies: 4
- Views: 3900
Re: new carrier ship mod
1. codeing for the centurions to appear slowly from the late early systems all the way towards point juno. I'm not entirely sure what you're asking here. What do you want the centurions to do? Should they be around CW stations? or wandering the system in small groups? More info is required to deter...