Search found 19 matches
- Sun Mar 10, 2024 11:47 pm
- Forum: Announcements
- Topic: 1.9 Release
- Replies: 55
- Views: 1034394
Re: 1.9 Release
Even with the weekly streams and the discord, everything does feel slower than normal. Glad I'm not the only one to think that. It used to be like turtle mode but now a days its even slower... Its very sad tbh. I loved this game, and the continued development, but with the lack of releases and commu...
- Fri Jan 29, 2010 4:17 am
- Forum: Announcements
- Topic: RC6
- Replies: 78
- Views: 45506
- Fri Jan 29, 2010 4:15 am
- Forum: Closed bug reports
- Topic: A slight not very important 'grammer?' error in stdarmors.xm
- Replies: 0
- Views: 2097
A slight not very important 'grammer?' error in stdarmors.xm
<!-- LEVEL I --> <!-- Segment of Light Ceramic Plate --> <ItemType UNID="&itLightCeramicPlate;" name= "[segment(s) of ]light ceramic armor" level= "1" value= "75" mass= "2000" frequency= "uncommon" numberAppearing= "1d4" modifiers= "MinorItem; Rasiermesser" showReference= "true" description= "This ...
- Sat Jan 09, 2010 5:54 am
- Forum: Shipyards
- Topic: Stasis Device Teaser
- Replies: 5
- Views: 2798
- Thu Jul 23, 2009 6:45 pm
- Forum: The Drawing Board
- Topic: [REL-beta] Transcendence Universal Mod And Utilities Manager
- Replies: 48
- Views: 25615
Woah! Its about time someone decided to do one of these... Wolfy, when do you expect a early release with the basic functions working? I have been needing such a tool for quite sometime... I have literally 13 different transcendence folders atm all for the same version but with different mods; doing...
- Fri May 15, 2009 11:37 am
- Forum: Mod Announcements
- Topic: New Mod: unalaigned pirates
- Replies: 1
- Views: 2293
- Wed May 13, 2009 6:38 pm
- Forum: Commonwealth
- Topic: speed of transcendence
- Replies: 13
- Views: 8934
05/13/2009 14:19:22 Frames: 30 Paint: 0 Blt: 3 Update: 0 05/13/2009 14:19:32 Frames: 30 Paint: 0 Blt: 2 Update: 0 05/13/2009 14:19:42 Frames: 30 Paint: 1 Blt: 3 Update: 0 05/13/2009 14:19:52 Frames: 30 Paint: 0 Blt: 2 Update: 0 05/13/2009 14:20:30 Frames: 30 Paint: 0 Blt: 3 Update: 0 05/13/2009 14:...
- Sun Mar 08, 2009 11:24 pm
- Forum: Mod Announcements
- Topic: Mission Romver 1.1b *Update* Mar 15th
- Replies: 22
- Views: 11171
Well I took a look at the code and it looks like it will be a fun mod to use.. my only suggestion is how about making it so if you are past lets say x star system the enemies guarding it are different ie... rouge fleet members.. not sure if such a thing is possiable however :/ cant wait to find one ...
- Tue Feb 10, 2009 5:16 pm
- Forum: Modding Reference
- Topic: Modder's Programs
- Replies: 51
- Views: 74533
I also use/recommend Notepad ++...
If you dont know where to get it well uh..
http://notepad-plus.sourceforge.net
If you dont know where to get it well uh..
http://notepad-plus.sourceforge.net
- Wed Jan 14, 2009 1:51 pm
- Forum: The Drawing Board
- Topic: NEW Autons Extended v2.0 28ct
- Replies: 4
- Views: 3977
Mod is not working for some reason... anyway the link to it on xelerus is:
The error I am recieving is:
Code: Select all
http://xelerus.de/index.php?s=mod&id=265
Pirate auton ship class: Unknown design type: d1363013
- Sun Dec 21, 2008 6:52 pm
- Forum: Ideas & Suggestions
- Topic: Dockable Ships, etc.
- Replies: 1
- Views: 1916
Dockable Ships, etc.
Well, I am not sure if this has been suggested before, but... how about making all ships be dockable. In otherwords the player could dock with a ship, trade [what ships buy/sell would be could be totaly random which would make it more realistic; excpet for korolov ships]. Also I think it would be ni...
- Sun Dec 21, 2008 11:31 am
- Forum: The Drawing Board
- Topic: [WIP] Kelesh Empire
- Replies: 6
- Views: 4883
- Sun Dec 21, 2008 11:26 am
- Forum: Commonwealth
- Topic: speed of transcendence
- Replies: 13
- Views: 8934
Heres mine... 12/21/2008 06:22:54 Frames: 30 Paint: 4 Blt: 20 Update: 0 12/21/2008 06:23:36 Frames: 1 Paint: 4 Blt: 20 Update: 0 12/21/2008 06:23:53 Frames: 30 Paint: 4 Blt: 22 Update: 1 12/21/2008 06:24:13 Frames: 30 Paint: 4 Blt: 21 Update: 1 12/21/2008 06:24:52 Frames: 30 Paint: 5 Blt: 21 Update:...
- Thu Dec 04, 2008 6:09 pm
- Forum: Modding Reference
- Topic: TransData for beginners
- Replies: 36
- Views: 53755
Is there anyway to make the unid and the itblahblahblah; show up in the item tables? TransData v1.6 Copyright (c) 2001-2008 by George Moromisato. All Rights Reserved. Loading...done. level category frequency shortName averageCount cost mass reference fireDelay power powerPerShot averageDamage 1 Weap...
- Fri Nov 28, 2008 11:52 pm
- Forum: Announcements
- Topic: 5th Anniversary!
- Replies: 10
- Views: 7713