Search found 19 matches

by Branden
Sun Mar 10, 2024 11:47 pm
Forum: Announcements
Topic: 1.9 Release
Replies: 55
Views: 1034394

Re: 1.9 Release

Even with the weekly streams and the discord, everything does feel slower than normal. Glad I'm not the only one to think that. It used to be like turtle mode but now a days its even slower... Its very sad tbh. I loved this game, and the continued development, but with the lack of releases and commu...
by Branden
Fri Jan 29, 2010 4:17 am
Forum: Announcements
Topic: RC6
Replies: 78
Views: 45506

Awesome. Too bad I haven't finished playing rc5 through yet. Oh well. ;]

Kinda dislike the new text though... Its all rounded, and ugly imo.
by Branden
Fri Jan 29, 2010 4:15 am
Forum: Closed bug reports
Topic: A slight not very important 'grammer?' error in stdarmors.xm
Replies: 0
Views: 2097

A slight not very important 'grammer?' error in stdarmors.xm

<!-- LEVEL I --> <!-- Segment of Light Ceramic Plate --> <ItemType UNID="&itLightCeramicPlate;" name= "[segment(s) of ]light ceramic armor" level= "1" value= "75" mass= "2000" frequency= "uncommon" numberAppearing= "1d4" modifiers= "MinorItem; Rasiermesser" showReference= "true" description= "This ...
by Branden
Sat Jan 09, 2010 5:54 am
Forum: Shipyards
Topic: Stasis Device Teaser
Replies: 5
Views: 2798

looking good, pkodon!
by Branden
Thu Jul 23, 2009 6:45 pm
Forum: The Drawing Board
Topic: [REL-beta] Transcendence Universal Mod And Utilities Manager
Replies: 48
Views: 25615

Woah! Its about time someone decided to do one of these... Wolfy, when do you expect a early release with the basic functions working? I have been needing such a tool for quite sometime... I have literally 13 different transcendence folders atm all for the same version but with different mods; doing...
by Branden
Fri May 15, 2009 11:37 am
Forum: Mod Announcements
Topic: New Mod: unalaigned pirates
Replies: 1
Views: 2293

Sounds awesome, I cant wait to try it :D
by Branden
Wed May 13, 2009 6:38 pm
Forum: Commonwealth
Topic: speed of transcendence
Replies: 13
Views: 8934

05/13/2009 14:19:22 Frames: 30 Paint: 0 Blt: 3 Update: 0 05/13/2009 14:19:32 Frames: 30 Paint: 0 Blt: 2 Update: 0 05/13/2009 14:19:42 Frames: 30 Paint: 1 Blt: 3 Update: 0 05/13/2009 14:19:52 Frames: 30 Paint: 0 Blt: 2 Update: 0 05/13/2009 14:20:30 Frames: 30 Paint: 0 Blt: 3 Update: 0 05/13/2009 14:...
by Branden
Sun Mar 08, 2009 11:24 pm
Forum: Mod Announcements
Topic: Mission Romver 1.1b *Update* Mar 15th
Replies: 22
Views: 11171

Well I took a look at the code and it looks like it will be a fun mod to use.. my only suggestion is how about making it so if you are past lets say x star system the enemies guarding it are different ie... rouge fleet members.. not sure if such a thing is possiable however :/ cant wait to find one ...
by Branden
Tue Feb 10, 2009 5:16 pm
Forum: Modding Reference
Topic: Modder's Programs
Replies: 51
Views: 74533

I also use/recommend Notepad ++...

If you dont know where to get it well uh..
http://notepad-plus.sourceforge.net
by Branden
Wed Jan 14, 2009 1:51 pm
Forum: The Drawing Board
Topic: NEW Autons Extended v2.0 28ct
Replies: 4
Views: 3977

Mod is not working for some reason... anyway the link to it on xelerus is:

Code: Select all

http://xelerus.de/index.php?s=mod&id=265
The error I am recieving is:
Pirate auton ship class: Unknown design type: d1363013
by Branden
Sun Dec 21, 2008 6:52 pm
Forum: Ideas & Suggestions
Topic: Dockable Ships, etc.
Replies: 1
Views: 1916

Dockable Ships, etc.

Well, I am not sure if this has been suggested before, but... how about making all ships be dockable. In otherwords the player could dock with a ship, trade [what ships buy/sell would be could be totaly random which would make it more realistic; excpet for korolov ships]. Also I think it would be ni...
by Branden
Sun Dec 21, 2008 11:31 am
Forum: The Drawing Board
Topic: [WIP] Kelesh Empire
Replies: 6
Views: 4883

~chuckles~ Maybe...
a) Parents took it away
b) Hardware malfuction fried it/corrupted all the data
c) Virus destroyed all the computer data
d) Stolen

Anyway, good luck, Silentdances at starting over...
by Branden
Sun Dec 21, 2008 11:26 am
Forum: Commonwealth
Topic: speed of transcendence
Replies: 13
Views: 8934

Heres mine... 12/21/2008 06:22:54 Frames: 30 Paint: 4 Blt: 20 Update: 0 12/21/2008 06:23:36 Frames: 1 Paint: 4 Blt: 20 Update: 0 12/21/2008 06:23:53 Frames: 30 Paint: 4 Blt: 22 Update: 1 12/21/2008 06:24:13 Frames: 30 Paint: 4 Blt: 21 Update: 1 12/21/2008 06:24:52 Frames: 30 Paint: 5 Blt: 21 Update:...
by Branden
Thu Dec 04, 2008 6:09 pm
Forum: Modding Reference
Topic: TransData for beginners
Replies: 36
Views: 53755

Is there anyway to make the unid and the itblahblahblah; show up in the item tables? TransData v1.6 Copyright (c) 2001-2008 by George Moromisato. All Rights Reserved. Loading...done. level category frequency shortName averageCount cost mass reference fireDelay power powerPerShot averageDamage 1 Weap...
by Branden
Fri Nov 28, 2008 11:52 pm
Forum: Announcements
Topic: 5th Anniversary!
Replies: 10
Views: 7713

Happy Birthday Transcendence!

I am also going to try out Frontier! woot? :D Thanks George for making this great game, and for re-releasing Frontier!