Put me down for 0xD80A, assuming no one else has claimed it.
S'apparently what I used for the AM launcher mod, so I might as well stake it out on th'off chance I actually end up doing something more. Probably update the AM launchers sometime early next month, at th'least.
Search found 5 matches
- Fri Apr 17, 2009 4:52 am
- Forum: Shipyards
- Topic: UNID Database
- Replies: 566
- Views: 586390
- Thu Apr 16, 2009 9:17 pm
- Forum: Shipyards
- Topic: Alpha strike mod?
- Replies: 7
- Views: 4152
Alpha strike mod?
M'fairly sure the question came up at some point in the past, but blazes if I can find th'topic... Anyway, is there some way to impliment an 'alpha strike' -- that is, firing all installed weapons at the same time -- firing behavior? I just starting playing Trans again after a while, and I badly mis...
- Thu Aug 02, 2007 4:43 am
- Forum: Beginner's Luck
- Topic: Marooned in St K's
- Replies: 13
- Views: 14842
It's a little (well, incredibly, really) cheap, but there's a pretty easy way to take out the pirate fortress (or almost any station, for that matter) if it's really giving you a headache -- providing you have an omni weapon of some sort, that is. What'cha do is find a decently sized rock (planets w...
- Fri Jul 27, 2007 6:22 pm
- Forum: Shipyards
- Topic: Ammoless launchers
- Replies: 2
- Views: 2727
- Fri Jul 27, 2007 6:09 pm
- Forum: Shipyards
- Topic: Ammoless launchers
- Replies: 2
- Views: 2727
Ammoless launchers
Spent a bit of time converting the secondary (launcher=true) weapons in the StdWeapons file to ammoless varients, as I didn't notice anyone else having done so (might have missed it, I suppose...). Anyway, does anyone in the habit of hosting these mods want the file, or is there some other way I sho...