Search found 1542 matches
- Tue May 29, 2012 2:08 pm
- Forum: Shipyards
- Topic: [George] What is the length returned by uiGetMusicState?
- Replies: 9
- Views: 3576
Re: [George] What is the length returned by uiGetMusicState?
Yeah, i understand that. But can you not figure out what the result returned is? It should be pretty obvious it if was ticks or seconds, or something entirely unrelated...
- Mon May 28, 2012 5:53 pm
- Forum: Shipyards
- Topic: [George] What is the length returned by uiGetMusicState?
- Replies: 9
- Views: 3576
Re: [George] What is the length returned by uiGetMusicState?
Can't you figure that out from the length of the track? You should be able to get that in any player.
- Sat May 26, 2012 7:40 pm
- Forum: Shipyards
- Topic: a looting mod & several questions
- Replies: 32
- Views: 13277
Re: a looting mod & several questions
Ahh, I wondered why so many mods had needlessly used block Nil... Well, I THOUGHT needlessly. I'm still not up to snuff with this code. Nothing like GML. Might take me a while to get used to the ins and outs of this. The block is used to declare scoped variables. That is, variables local to the cod...
- Sat May 26, 2012 7:37 pm
- Forum: Shipyards
- Topic: Suggestion: best practices for patching others'/older mods
- Replies: 17
- Views: 9146
Re: Suggestion: best practices for patching others'/older mo
Personally I am all for this. I would never hold it against someone that they updated a mod i made, if correct credits are given. We don't want to create a patent hell...
- Sat May 26, 2012 7:29 pm
- Forum: Commonwealth
- Topic: Succession Permadeath game on Dropbox
- Replies: 150
- Views: 59173
Re: Succession Permadeath game on Dropbox
Well done guys. This has been an interesting thread to follow. Look forward for the next one :)
- Fri May 18, 2012 3:17 pm
- Forum: Gaming
- Topic: Seven Stars?
- Replies: 8
- Views: 16264
Re: Seven Stars?
I can't even get past the first one... :/
- Tue Apr 24, 2012 2:44 pm
- Forum: The Drawing Board
- Topic: The Syrtian War - Mod
- Replies: 67
- Views: 43962
Re: The Syrtian War - Mod
Where does it say that?christian wrote:"Nothing to see here yet. Move along."
- Sun Apr 22, 2012 4:41 pm
- Forum: Shipyards
- Topic: a looting mod & several questions
- Replies: 32
- Views: 13277
Re: a looting mod & several questions
If you still need help, could you then post a more complete example? If not, then great. Good work ;) Also, you are welcome to ping me on irc.
- Sun Apr 22, 2012 4:38 pm
- Forum: Shipyards
- Topic: appreciate _depreciated
- Replies: 3
- Views: 2076
Re: appreciate _depreciated
In addition all shpOrders that we know of are listed on the wiki legend page, here:
http://wiki.neurohack.com/transcendence ... hip_orders
http://wiki.neurohack.com/transcendence ... hip_orders
- Fri Apr 20, 2012 11:06 am
- Forum: The Drawing Board
- Topic: The Syrtian War - Mod
- Replies: 67
- Views: 43962
Re: The Syrtian War - Mod
Already is. This is our former work, on bitbuket https://bitbucket.org/Prophet/syrtianwar
And this is the new one on GH https://github.com/MikeMosher/Syrtian-War (yes, it is empty XD)
And this is the new one on GH https://github.com/MikeMosher/Syrtian-War (yes, it is empty XD)
- Fri Apr 20, 2012 10:54 am
- Forum: Shipyards
- Topic: a looting mod & several questions
- Replies: 32
- Views: 13277
Re: a looting mod & several questions
You need to set loot_ok to true initially. Your item enumWhile never runs because of that i would think.
You use value_ok later, but don't define it in a block... is that on purpose?
You use value_ok later, but don't define it in a block... is that on purpose?
- Wed Apr 18, 2012 5:35 pm
- Forum: The Drawing Board
- Topic: The Syrtian War - Mod
- Replies: 67
- Views: 43962
Re: The Syrtian War - Mod
By prodding the mod's author (you), we might start a chain of events which would lead to the mod's continuance. Indeed, that is true. However, one of the main reasons that this mod was never finished is that it was a collaboration between Prophet and I. Some time ago Prophet dropped out for a while...
- Wed Apr 18, 2012 5:24 pm
- Forum: Mod Announcements
- Topic: BattleZone
- Replies: 56
- Views: 35673
Re: BattleZone
You need to use the DSF version that you get from xelerus. You are using the version from Github.
- Tue Apr 17, 2012 9:04 pm
- Forum: The Drawing Board
- Topic: The Syrtian War - Mod
- Replies: 67
- Views: 43962
Re: The Syrtian War - Mod
If you poked it with a stick you might come to the conclusion that it was dead... However, if you poked it with a stick you might not know if it was really just dormant...
o.O
o.O
- Tue Apr 17, 2012 8:59 pm
- Forum: Shipyards
- Topic: a looting mod & several questions
- Replies: 32
- Views: 13277
Re: a looting mod & several questions
Does that mean OnUpdate is called regularly as long as the item exists, even if it's just sitting in my cargo hold (or some shop)? Yep, iirc. And while I'm at it ...snip... A short explanation... hope it clarifies. But yeah, basically you are right. (block (wrecks) ;; this defines 'wrecks' as a var...