Search found 32 matches

by Viperion
Wed Sep 30, 2020 7:14 pm
Forum: Announcements
Topic: 1.9 Beta 2
Replies: 14
Views: 6041

Re: 1.9 Beta 2

Are you sure you are not playing on Story Mode? Story Mode changes default player damage to be 10x (I think?) and damage taken to be .1x
by Viperion
Wed Sep 30, 2020 5:23 pm
Forum: Commonwealth
Topic: Can VotG be discussed?
Replies: 4
Views: 1864

Re: Can VotG be discussed?

I just played 'through' the VotG alpha a couple times, using each available ship type. As an overview of overall thoughts, this reminds me of when I first encountered Transcendence in 2005/2006. It's early, not finished, lots of things are hinted out without being really explained, parts of the stor...
by Viperion
Wed Sep 30, 2020 1:39 pm
Forum: Announcements
Topic: 1.9 Beta 2
Replies: 14
Views: 6041

Re: 1.9 Beta 2

I have noticed that in this version, in some systems it is possible for competing stations to spawn in location that can lead to huge wreckage fields that I can loot to ridiculously break the economy, soaking up all available funds in this and the immediately adjacent systems. I have one system that...
by Viperion
Tue Mar 20, 2012 9:02 pm
Forum: Commonwealth
Topic: Thoughts on the freighter in 1.07a
Replies: 16
Views: 2741

Re: Thoughts on the freighter in 1.07a

Personally, I don't think freighters should have their own weapons, unless they are some very nice broadside, massive power draining weapons. Like a 3 barrel fusionfire, or a triple fast laser, or something similar. The two weapon slot restriction serves to balance the freighter nicely without resor...
by Viperion
Tue Feb 28, 2012 6:56 pm
Forum: Commonwealth
Topic: Weapon Appreciation Thread
Replies: 42
Views: 5514

Re: Weapon Appreciation Thread

Here are some throw-away weapon appreciation thoughts: The game doesn't need any more omnis. Omni particle with a +10% or a +25% will carry a freighter player who has a half-decent standoff weapon and is smart about their shield/armor combo into Ares territory just fine. I personally have rocked the...
by Viperion
Thu Feb 02, 2012 5:41 pm
Forum: Commonwealth
Topic: Thoughts on the freighter in 1.07a
Replies: 16
Views: 2741

Re: Thoughts on the freighter in 1.07a

I agree that often in binaries, the game drags (Huari intercept missions in binaries are a killer!). But if you had a specifically designed binary system where you could just hop over to the pirates' side of the binary if you wanted to do the Charon mission, I think it could be designed to be playab...
by Viperion
Thu Feb 02, 2012 2:54 pm
Forum: Commonwealth
Topic: Thoughts on the freighter in 1.07a
Replies: 16
Views: 2741

Re: Thoughts on the freighter in 1.07a

Further thoughts - figuring out what weapons are good on the freighter is a fun problem. My current combo of EMP+Omniparticle is working pretty well, I had tried a less omni-focused approach, but it's too difficult in Charon and against Sung. Only problem is that I lack a good base-killing weapon. I...
by Viperion
Wed Feb 01, 2012 1:32 pm
Forum: Commonwealth
Topic: Thoughts on the freighter in 1.07a
Replies: 16
Views: 2741

Re: Thoughts on the freighter in 1.07a

Shane, I think that could be solved by utilizing some kind of different attributes on ships. (Please forgive me in what I am about to say since as I said, I do not mod Trans or know much if anything about the internals). But since Trans' data files XML-based, I would assume that a tag could be added...
by Viperion
Tue Jan 31, 2012 9:19 pm
Forum: Commonwealth
Topic: Thoughts on the freighter in 1.07a
Replies: 16
Views: 2741

Thoughts on the freighter in 1.07a

I recently started a vanilla game with the freighter in 1.07a. I haven't played with the freighter for a while, and so I have some random thoughts. I'm not very far in, but I have a couple thoughts. 1) I would like to see some kind of way for freighter players to be able to leverage the Tinkers and ...
by Viperion
Mon Jan 16, 2012 5:21 pm
Forum: Shipyards
Topic: Commercial mods
Replies: 14
Views: 2657

Re: Commercial mods

I would personally pay a couple bucks for quality extensions and mods. I wouldn't want to pay for junk. Smartphones have trained people to be used to spending small amounts of money on micro-content, and I know I'd pay $5-10 for a good, curated adventure extension. I would probably not pay more than...
by Viperion
Tue May 10, 2011 4:08 pm
Forum: Commonwealth
Topic: [George] What ships will the player swap into after part I?
Replies: 31
Views: 5467

Re: [George] What ships will the player swap into after part

I would avoid letting crews get to be too big of a game mechanic - keep the emphasis on the action. Let the crews be something that players can deal with and will give them an advantage but don't have to interact with to complete the game (similar to how the Huari/Sung are part of the storyline now,...
by Viperion
Tue Mar 01, 2011 10:47 pm
Forum: Commonwealth
Topic: Wild Mass Guessing
Replies: 61
Views: 9065

Re: Wild Mass Guessing

I've thought a decent bit about the Trans story line, and have the following thoughts. I think the Huari reveals can be taken as mostly canceling each other out, in that the 'prophecy' is likely planted by both Domina and Oracus, and that there are inconclusive truth values to any of it. I think the...
by Viperion
Tue Apr 13, 2010 11:56 am
Forum: Ideas & Suggestions
Topic: Point Juno, CW Mil Rank, and Missions
Replies: 9
Views: 2966

The three times I did the gate in, run to other gate, come back later trick in .99 (I think. It might have been .98), the Ares had wiped out PJ. The one time I tried it in 1.0RC... maybe 3, Point Juno's defenders had been almost wiped out and PJ was at 85% health when I showed back up and drove the ...
by Viperion
Tue Apr 13, 2010 2:30 am
Forum: Ideas & Suggestions
Topic: Point Juno, CW Mil Rank, and Missions
Replies: 9
Views: 2966

Wolfy, sometimes when you do that, the Ares will manage to destroy PJ. In this last game, I used a gem of contrition to gate to Elysium to skip PJ. There was only another medic between PJ and Heretic. So there is literally no opportunity to gain rank and become a fleet officer, and no way to access ...
by Viperion
Mon Apr 12, 2010 6:59 pm
Forum: Ideas & Suggestions
Topic: Point Juno, CW Mil Rank, and Missions
Replies: 9
Views: 2966

I agree, Prophet, that not all paths should be accessible every game. Indeed, I think that's a key core to Transcendence and should not be significantly altered. But I think that, perhaps, the station defense missions for Point Juno could be accessed, and the Admiral just says, "Good Job!" and you g...