Search found 17 matches

by Dogma
Mon Aug 01, 2011 4:59 pm
Forum: Ideas & Suggestions
Topic: Discussion at work
Replies: 3
Views: 2142

Discussion at work

My supervisor at work who has started playing transcendence most of the day (hooked him up because i work at a relatively new business) because business is slow, and he recently started using some mods. He suggested that i should make a mod similar to the (i think) boarding action mod. and Playershi...
by Dogma
Sun Jul 31, 2011 7:37 pm
Forum: Commonwealth
Topic: I dont even...
Replies: 4
Views: 2750

Re: I dont even...

I do beleive it was a mod, ill post a screen shot soon. This is weird...
by Dogma
Sun Jul 31, 2011 7:18 pm
Forum: Commonwealth
Topic: I dont even...
Replies: 4
Views: 2750

I dont even...

For some reason (not sure if its a mod) but no matter what i do everyone is hostile to me! Even the Domina stations!
by Dogma
Sun Jul 31, 2011 6:09 pm
Forum: Commonwealth
Topic: Quick Questions...
Replies: 5
Views: 3206

Re: Quick Questions...

Thanks, i only have 2 of them and they both work. I actually went lazy and payed my cousin to load a mod, start transcendence and play through Eridani, quit and do it again for all my mods.
by Dogma
Sun Jul 31, 2011 4:49 am
Forum: Commonwealth
Topic: Quick Questions...
Replies: 5
Views: 3206

Quick Questions...

Are 1.03 mods compatible with 1.06?
by Dogma
Tue Nov 09, 2010 2:15 am
Forum: Shipyards
Topic: Mod Idea (Sonar/weapons)
Replies: 1
Views: 1473

Mod Idea (Sonar/weapons)

My idea occured when i was playing with Domina powers and started playing with the Shatter ability..."Hey i kinda like that"...so i propose a Sonar device and a Pulse-ish line of weapons! :D (Kinda stupid i know)[/code]
by Dogma
Tue Mar 30, 2010 9:05 pm
Forum: Shipyards
Topic: First mod help
Replies: 0
Views: 1729

First mod help

im going to have a large chunk of free time with not much if anything really to do...so im thinking of putting my latest (if not cureently GREATEST) ship design into reality o.o; anyone have any need to know or any tips? --------------------------------------------------- New ship idea: Piper-class,...
by Dogma
Wed Dec 16, 2009 10:14 pm
Forum: Shipyards
Topic: new line of ship classes
Replies: 18
Views: 9743

thanks

yeah, ive borrowed some XML manuals to help em try and understand some stuff i saw in the testextension XD all i knew how to do was change some speed, cargo and weight numbers :D and change the manufacturer to Nugget industrys for the heck of it XD...i really do like XML but i havent had alot of tim...
by Dogma
Wed Dec 16, 2009 11:46 am
Forum: Shipyards
Topic: >_> epiphany
Replies: 3
Views: 2266

dang

awww...>_> that sucks
by Dogma
Wed Dec 16, 2009 1:30 am
Forum: Shipyards
Topic: >_> epiphany
Replies: 3
Views: 2266

OR!!1!!shift1!

or maybe even escape pods XD
by Dogma
Wed Dec 16, 2009 1:30 am
Forum: Shipyards
Topic: >_> epiphany
Replies: 3
Views: 2266

>_> epiphany

i just had the coolest idea for a ship/mod taht ive ever had EVER >_>...a ship that can split off a little shuttle (which you take control of) and two little auton/wingmen for said shuttle and then the bigger ship goes and docks at the nearest station untill you use a signal repeater or something!
by Dogma
Tue Dec 15, 2009 11:57 pm
Forum: Shipyards
Topic: new line of ship classes
Replies: 18
Views: 9743

meh

>_> im not much of an artist, i could make some 2-1/2D ships and thats about ir but for a 'new line' i mean like a group of unique ships but are all similar in appearance or share some base-level features...like a Mobile Drydock of sorts, a fighter carrier, a patrol cruiser...that sort
by Dogma
Tue Dec 15, 2009 10:14 pm
Forum: Shipyards
Topic: Tractor Beam Prototype
Replies: 3
Views: 2535

D=

i cant find it, whats it named ingame or where can i obtain it ingame?
ive tried all sorts of places D=
by Dogma
Mon Dec 14, 2009 10:17 pm
Forum: Shipyards
Topic: new line of ship classes
Replies: 18
Views: 9743

new line of ship classes

i cant program, i lack the talent to learn fast but im starting at XML, i was wondering if someone, who can program, would pair up with me (because i do have the power of over active and sci-fi inspired IMAGINATIIIOOONN :D) to make a new line of ship classes?
by Dogma
Fri May 15, 2009 9:11 pm
Forum: Beginner's Luck
Topic: How do you use mods?
Replies: 6
Views: 7188

well the the is its that even as im playing through the first time im starting a second game on my laptop just to screw around with on roadtrips and such...i just want to know how to get a ship mod to show up so i can select it...DX