Search found 1004 matches

by F50
Sat Sep 16, 2006 2:47 pm
Forum: Ideas & Suggestions
Topic: Iocrym
Replies: 4
Views: 2362

The Iocrym Mammoth does sound nice, if the Iocrym was given a more traditional weapon (longer range) in addition to what it has, and possibly higher resistances than the current shield (*much* higher than stated in that XML), then the high-yield weapons would be used w/o having to fire (and hit with...
by F50
Fri Sep 15, 2006 10:06 pm
Forum: Closed bug reports
Topic: ARGH!
Replies: 12
Views: 5915

ARGH!

I just defeated the Iocrym with the Kyrtin laucher (with pods replicated at the Teraton because there was NO, NOT A SINGLE, QAC I searched thouroughly post st K.) and then the wreak was DESTORYED! I use over 200 plasma pods to destory the Iocrym and the the wreak blows up! ARGH! ARHG! ARHG! ARHG! AR...
by F50
Thu Aug 31, 2006 9:20 pm
Forum: Closed bug reports
Topic: Ronin C bug
Replies: 7
Views: 3333

Wow, I thought that the Ronin C didn't even have a NAMI.
by F50
Wed Aug 30, 2006 6:42 pm
Forum: Ideas & Suggestions
Topic: Ship Ideas
Replies: 7
Views: 4119

I originally created this thread to be like "pitch ideas for new items" on the UTF so please forgive my thread necromancy: Ares Volcano: Basically this is an idea for an alternate capship for the Commetfall (if there isn't one already) Armor: Two plates of armor in the 50-80 hp-range, I play the Wol...
by F50
Mon Aug 28, 2006 9:03 pm
Forum: Ideas & Suggestions
Topic: Ship Idea - Ranx Carrier
Replies: 7
Views: 4755

But a small assult carrier makes sense in space for the Ranx especially, although a real carrier is more suited for the Xenophobes. give it 2-4 akan (virtually omni) and 1-4 ships. The basic idea is to protect the smaller ships from un-necessary bombardment and have good damage itself. Besides, the ...
by F50
Sun Aug 20, 2006 3:21 pm
Forum: Ideas & Suggestions
Topic: Big brainstorm
Replies: 31
Views: 17249

as for risk I think the penalty for destroying stations is too much I used to blow up alot of commonweath stations (even with the cuiser) but with the instant death now you can't. Personally the imprisonment idea has taken alot from the game. Most games just turn into find enemy station and kill it...
by F50
Sun Aug 20, 2006 3:00 pm
Forum: Ideas & Suggestions
Topic: Bounty Hunters
Replies: 3
Views: 2909

there has been disscusions about having relations to different factions thus being able to ally with the evil or good factions (CW, BM, CWF, CWM, Ares, Ranx, Domina, Oracus, Heliotrope, Hurari, Sapiens) and I think that it would be better to have this than fame/infamy as it would be more original an...
by F50
Sat Aug 19, 2006 10:26 pm
Forum: Ideas & Suggestions
Topic: Big brainstorm
Replies: 31
Views: 17249

I usually have enough cash to buy two Hanzo Blasters by the time I get Colonel rank from the Militia. WHen switching ships mid-game is implemented, it could potentially remove all credit hoards until ringer space especially if certain things make those ships unfeasible for late-game.
by F50
Sat Aug 19, 2006 10:18 pm
Forum: Ideas & Suggestions
Topic: 0.97: wolfen turning rate?
Replies: 24
Views: 14156

I still agree with Fossa that it is wrong. The high-class Wolfen usually has max or near max cargo, if the Wolfen is reduced to frieghter late-game...I just couldn't play the Wolfen because it becomes no-longer feasible and although that may be true in real life, we would need to be able to change s...
by F50
Fri Aug 18, 2006 2:37 pm
Forum: Ideas & Suggestions
Topic: Big brainstorm
Replies: 31
Views: 17249

200-300 (more leaning to 200) game secconds, loans are supposed to be paid every month not every minute. That still should be a fair bit less than one payment per fair-sized system. Nebulous sytems might take 1500+ game secconds.
by F50
Thu Aug 17, 2006 6:32 pm
Forum: Ideas & Suggestions
Topic: Insurance
Replies: 12
Views: 7602

I always play no-resurect nowadays, but I still use (slightly overpowered in .96a) insurance. I think that this would be a great idea to implement. Only one gripe, if your ship does leave a wreak and the wreak is destroyed (say, by a dreadnought) while you are in the escape pod in the wreak, the esc...
by F50
Fri Aug 11, 2006 4:31 pm
Forum: Closed bug reports
Topic: I'm stuck in the aren!
Replies: 8
Views: 5588

you can move (and destory, but that could take some ammo) wreaks by using WMDs (flenser, missles, etc)
by F50
Fri Aug 11, 2006 4:28 pm
Forum: Ideas & Suggestions
Topic: Suggestion for the new trading post
Replies: 6
Views: 4349

I also think that you should'nt be able to order unidentified barrles except by markings.
by F50
Thu Aug 10, 2006 3:57 pm
Forum: Ideas & Suggestions
Topic: Craaaaazy idea: Illegal shield
Replies: 6
Views: 4086

ooh, we should have more items like that.
by F50
Wed Aug 09, 2006 2:24 pm
Forum: Ideas & Suggestions
Topic: Owners Manual
Replies: 15
Views: 8991

That would be neat, another thing to think about would be a "test drive" option in which you would fly the ship around doing different training objectives: "fly through obstacle course", "dock", "use item (owner's manual)","use . and reverse thrust to stop", "hit ship", "destroy enemy defense turret...