Search found 1004 matches
- Sat Sep 16, 2006 2:47 pm
- Forum: Ideas & Suggestions
- Topic: Iocrym
- Replies: 4
- Views: 2362
The Iocrym Mammoth does sound nice, if the Iocrym was given a more traditional weapon (longer range) in addition to what it has, and possibly higher resistances than the current shield (*much* higher than stated in that XML), then the high-yield weapons would be used w/o having to fire (and hit with...
- Fri Sep 15, 2006 10:06 pm
- Forum: Closed bug reports
- Topic: ARGH!
- Replies: 12
- Views: 5915
ARGH!
I just defeated the Iocrym with the Kyrtin laucher (with pods replicated at the Teraton because there was NO, NOT A SINGLE, QAC I searched thouroughly post st K.) and then the wreak was DESTORYED! I use over 200 plasma pods to destory the Iocrym and the the wreak blows up! ARGH! ARHG! ARHG! ARHG! AR...
- Thu Aug 31, 2006 9:20 pm
- Forum: Closed bug reports
- Topic: Ronin C bug
- Replies: 7
- Views: 3333
- Wed Aug 30, 2006 6:42 pm
- Forum: Ideas & Suggestions
- Topic: Ship Ideas
- Replies: 7
- Views: 4119
I originally created this thread to be like "pitch ideas for new items" on the UTF so please forgive my thread necromancy: Ares Volcano: Basically this is an idea for an alternate capship for the Commetfall (if there isn't one already) Armor: Two plates of armor in the 50-80 hp-range, I play the Wol...
- Mon Aug 28, 2006 9:03 pm
- Forum: Ideas & Suggestions
- Topic: Ship Idea - Ranx Carrier
- Replies: 7
- Views: 4755
But a small assult carrier makes sense in space for the Ranx especially, although a real carrier is more suited for the Xenophobes. give it 2-4 akan (virtually omni) and 1-4 ships. The basic idea is to protect the smaller ships from un-necessary bombardment and have good damage itself. Besides, the ...
- Sun Aug 20, 2006 3:21 pm
- Forum: Ideas & Suggestions
- Topic: Big brainstorm
- Replies: 31
- Views: 17249
as for risk I think the penalty for destroying stations is too much I used to blow up alot of commonweath stations (even with the cuiser) but with the instant death now you can't. Personally the imprisonment idea has taken alot from the game. Most games just turn into find enemy station and kill it...
- Sun Aug 20, 2006 3:00 pm
- Forum: Ideas & Suggestions
- Topic: Bounty Hunters
- Replies: 3
- Views: 2909
there has been disscusions about having relations to different factions thus being able to ally with the evil or good factions (CW, BM, CWF, CWM, Ares, Ranx, Domina, Oracus, Heliotrope, Hurari, Sapiens) and I think that it would be better to have this than fame/infamy as it would be more original an...
- Sat Aug 19, 2006 10:26 pm
- Forum: Ideas & Suggestions
- Topic: Big brainstorm
- Replies: 31
- Views: 17249
- Sat Aug 19, 2006 10:18 pm
- Forum: Ideas & Suggestions
- Topic: 0.97: wolfen turning rate?
- Replies: 24
- Views: 14156
I still agree with Fossa that it is wrong. The high-class Wolfen usually has max or near max cargo, if the Wolfen is reduced to frieghter late-game...I just couldn't play the Wolfen because it becomes no-longer feasible and although that may be true in real life, we would need to be able to change s...
- Fri Aug 18, 2006 2:37 pm
- Forum: Ideas & Suggestions
- Topic: Big brainstorm
- Replies: 31
- Views: 17249
- Thu Aug 17, 2006 6:32 pm
- Forum: Ideas & Suggestions
- Topic: Insurance
- Replies: 12
- Views: 7602
I always play no-resurect nowadays, but I still use (slightly overpowered in .96a) insurance. I think that this would be a great idea to implement. Only one gripe, if your ship does leave a wreak and the wreak is destroyed (say, by a dreadnought) while you are in the escape pod in the wreak, the esc...
- Fri Aug 11, 2006 4:31 pm
- Forum: Closed bug reports
- Topic: I'm stuck in the aren!
- Replies: 8
- Views: 5588
- Fri Aug 11, 2006 4:28 pm
- Forum: Ideas & Suggestions
- Topic: Suggestion for the new trading post
- Replies: 6
- Views: 4349
- Thu Aug 10, 2006 3:57 pm
- Forum: Ideas & Suggestions
- Topic: Craaaaazy idea: Illegal shield
- Replies: 6
- Views: 4086
- Wed Aug 09, 2006 2:24 pm
- Forum: Ideas & Suggestions
- Topic: Owners Manual
- Replies: 15
- Views: 8991
That would be neat, another thing to think about would be a "test drive" option in which you would fly the ship around doing different training objectives: "fly through obstacle course", "dock", "use item (owner's manual)","use . and reverse thrust to stop", "hit ship", "destroy enemy defense turret...