Search found 33 matches

by hex
Fri Apr 30, 2010 11:05 pm
Forum: Beginner's Luck
Topic: Final Arena choice
Replies: 10
Views: 4197

Shrike wrote:
Xephyr wrote:
Wraithwynd wrote:Yet if its the only BM you have, it may be better than none at all to sell stuff to at the very least.
I would opt for getting a smuggler's hold from them, and selling to a Victorian Nightclub.
Didn't that get removed?
No, but I think it might have been nerfed for balance.
by hex
Thu Apr 29, 2010 10:48 pm
Forum: Beginner's Luck
Topic: Tithe....
Replies: 17
Views: 5480

There really is no reasonable way in the game to calculate your 'net-worth' to figure out what your tithe is supposed to be. Agreed but calculating solely on credits is even more open to abuse than the current system because the amount of credits a player has at any one moment varies so wildly. The...
by hex
Mon Apr 26, 2010 10:08 pm
Forum: Beginner's Luck
Topic: Tithe....
Replies: 17
Views: 5480

Every item in Transcendence has a value attribute, one assumes these are summed for the items you possess. I would also suggest that the vast majority of people associate tithe with a 10% donation any more than they associate decimation with the killing of one in ten. (character) who obviously grew ...
by hex
Wed Apr 21, 2010 8:37 pm
Forum: The Drawing Board
Topic: New weapon icons. wip
Replies: 41
Views: 8272

M8 -> Mate

It's pretty common where I live (north east england) too.
by hex
Wed Apr 21, 2010 8:32 pm
Forum: Beginner's Luck
Topic: Of Devices and Cubes....
Replies: 10
Views: 4539

Re: Of Devices and Cubes....

I have installed 'devices' like the Asgard Systems one and it never, ever tells me what it is. Cubes I need a CPU and then when I have the CPU there are cubes that tell me nothing when used or attempted to use. Hmm, which cubes, as far as I can see from the xml they all produce reasonable output me...
by hex
Sat Apr 17, 2010 9:49 pm
Forum: Shipyards
Topic: Ship AI question
Replies: 6
Views: 1180

If you tell your wingmen to wait I'm pretty sure they still fire, if that's right then the relevant code is:

Code: Select all

(shpCancelOrders [the ship])
(shpOrder [the ship] 'hold)
by hex
Fri Jul 10, 2009 8:01 pm
Forum: Beginner's Luck
Topic: Centurions vs Dreadnaught, hmm...
Replies: 18
Views: 3886

On a related note, the whole Korolev (sp?)/Charon deal is really tough. I can't remember the last time I was able to gun down Drakes in a timely manner by Charon. It's a very tall order, and you miss out on a good deal of content if the cards dealt don't allow you to singlehandedly destroy the pira...
by hex
Fri Jul 10, 2009 7:31 pm
Forum: Closed bug reports
Topic: Loss of Thioseptal to Medical CSC
Replies: 14
Views: 3514

Oh, in that case you could do it by editing the .xml Try adding this code to an item you have in your hold, (a fuel rod or something): charges= "12" valueCharges= "true" useScreen= "&dsUseTualiComaDrug;" It goes inside the <ItemType> tag, with luck this should make it act just like the Thioseptal. Y...
by hex
Thu Jul 09, 2009 5:03 pm
Forum: Closed bug reports
Topic: Loss of Thioseptal to Medical CSC
Replies: 14
Views: 3514

Because the gate has the attribute uncharted the map rom won't find it. I think the only way is to search each of the systems. Try flying large circles around the system. You need to look at 7 systems starting with the 3rd one after St. Katharine's. The gate is 1200 to 1500 light seconds away from t...
by hex
Mon Jul 06, 2009 10:32 pm
Forum: Gaming
Topic: What would you like to see in a MUD?
Replies: 8
Views: 1712

Sounds cool! What language are you using? Permanency and easy desktop editing of the game world are major advantages but there's other ways to get that if thats all you want. In general I would say that using directory's like that is letting your self in for a whole range of problems (I/O bottle nec...
by hex
Mon Jul 06, 2009 9:25 pm
Forum: Shipyards
Topic: reverseArticle="true"
Replies: 8
Views: 1037

Code: Select all

definiteArticle="true"
I think, as in: "the superfreighter St. Aoki"

Code: Select all

<Names definiteArticle="true">
	superfreighter St. Aoki; superfreighter St. Beatrice; ...
</Names>
by hex
Tue Jun 23, 2009 9:40 pm
Forum: Closed bug reports
Topic: sysCreateWeaponFire with <Invoke> bug
Replies: 0
Views: 922

sysCreateWeaponFire with <Invoke> bug

sysCreateWeaponFire can be called with ammunition from a launcher. Normally this works fine but it seems that when the ammunition has an <Invoke> tag (even an empty one) sysCreateWeaponFire fails and returns False.

Can someone confirm this please I think this is the problem but I'm not sure.
by hex
Sun Jun 21, 2009 9:27 pm
Forum: Ideas & Suggestions
Topic: Typo in Refueling Dockscreen
Replies: 3
Views: 753

Typo in Refueling Dockscreen

Line 3908 and 3917 in Transcendence.xml

"You ship is does not need any fuel."

Currently however this line is never displayed (or so it seems) you always 'need' at least one fuel rod.
by hex
Sun Jun 21, 2009 7:41 pm
Forum: Commonwealth
Topic: Communication in the Commonwealth
Replies: 31
Views: 5090

Probably every merchant ship carries a few petabytes of memory reserved for Emails and usenet replication.
Sort of the definition on untrusted 3rd party's though, communication would be vulnerable to Ship-in-the-middle attacks :D
by hex
Sat Jun 20, 2009 9:17 pm
Forum: Shipyards
Topic: objGateTo and dynamic Marker Objects
Replies: 13
Views: 1432

Thank you all, you've all been very helpful! I got it working using Periculi's suggestion; moving a pre placed Marker. It was not overly complicated to implement (after the very painful hour where I forgot about sysGetObjectByName and tried to use sysFindObject...) @alterecco I tried something smile...