No, but I think it might have been nerfed for balance.Shrike wrote:Didn't that get removed?Xephyr wrote:I would opt for getting a smuggler's hold from them, and selling to a Victorian Nightclub.Wraithwynd wrote:Yet if its the only BM you have, it may be better than none at all to sell stuff to at the very least.
Search found 33 matches
- Fri Apr 30, 2010 11:05 pm
- Forum: Beginner's Luck
- Topic: Final Arena choice
- Replies: 10
- Views: 7527
- Thu Apr 29, 2010 10:48 pm
- Forum: Beginner's Luck
- Topic: Tithe....
- Replies: 17
- Views: 10659
There really is no reasonable way in the game to calculate your 'net-worth' to figure out what your tithe is supposed to be. Agreed but calculating solely on credits is even more open to abuse than the current system because the amount of credits a player has at any one moment varies so wildly. The...
- Mon Apr 26, 2010 10:08 pm
- Forum: Beginner's Luck
- Topic: Tithe....
- Replies: 17
- Views: 10659
Every item in Transcendence has a value attribute, one assumes these are summed for the items you possess. I would also suggest that the vast majority of people associate tithe with a 10% donation any more than they associate decimation with the killing of one in ten. (character) who obviously grew ...
- Wed Apr 21, 2010 8:37 pm
- Forum: The Drawing Board
- Topic: New weapon icons. wip
- Replies: 41
- Views: 19957
- Wed Apr 21, 2010 8:32 pm
- Forum: Beginner's Luck
- Topic: Of Devices and Cubes....
- Replies: 10
- Views: 7706
Re: Of Devices and Cubes....
I have installed 'devices' like the Asgard Systems one and it never, ever tells me what it is. Cubes I need a CPU and then when I have the CPU there are cubes that tell me nothing when used or attempted to use. Hmm, which cubes, as far as I can see from the xml they all produce reasonable output me...
- Sat Apr 17, 2010 9:49 pm
- Forum: Shipyards
- Topic: Ship AI question
- Replies: 6
- Views: 3289
If you tell your wingmen to wait I'm pretty sure they still fire, if that's right then the relevant code is:
Code: Select all
(shpCancelOrders [the ship])
(shpOrder [the ship] 'hold)
- Fri Jul 10, 2009 8:01 pm
- Forum: Beginner's Luck
- Topic: Centurions vs Dreadnaught, hmm...
- Replies: 18
- Views: 9255
On a related note, the whole Korolev (sp?)/Charon deal is really tough. I can't remember the last time I was able to gun down Drakes in a timely manner by Charon. It's a very tall order, and you miss out on a good deal of content if the cards dealt don't allow you to singlehandedly destroy the pira...
- Fri Jul 10, 2009 7:31 pm
- Forum: Closed bug reports
- Topic: Loss of Thioseptal to Medical CSC
- Replies: 14
- Views: 8215
Oh, in that case you could do it by editing the .xml Try adding this code to an item you have in your hold, (a fuel rod or something): charges= "12" valueCharges= "true" useScreen= "&dsUseTualiComaDrug;" It goes inside the <ItemType> tag, with luck this should make it act just like the Thioseptal. Y...
- Thu Jul 09, 2009 5:03 pm
- Forum: Closed bug reports
- Topic: Loss of Thioseptal to Medical CSC
- Replies: 14
- Views: 8215
Because the gate has the attribute uncharted the map rom won't find it. I think the only way is to search each of the systems. Try flying large circles around the system. You need to look at 7 systems starting with the 3rd one after St. Katharine's. The gate is 1200 to 1500 light seconds away from t...
- Mon Jul 06, 2009 10:32 pm
- Forum: Gaming
- Topic: What would you like to see in a MUD?
- Replies: 8
- Views: 4229
Sounds cool! What language are you using? Permanency and easy desktop editing of the game world are major advantages but there's other ways to get that if thats all you want. In general I would say that using directory's like that is letting your self in for a whole range of problems (I/O bottle nec...
- Mon Jul 06, 2009 9:25 pm
- Forum: Shipyards
- Topic: reverseArticle="true"
- Replies: 8
- Views: 3469
Code: Select all
definiteArticle="true"
Code: Select all
<Names definiteArticle="true">
superfreighter St. Aoki; superfreighter St. Beatrice; ...
</Names>
- Tue Jun 23, 2009 9:40 pm
- Forum: Closed bug reports
- Topic: sysCreateWeaponFire with <Invoke> bug
- Replies: 0
- Views: 2790
sysCreateWeaponFire with <Invoke> bug
sysCreateWeaponFire can be called with ammunition from a launcher. Normally this works fine but it seems that when the ammunition has an <Invoke> tag (even an empty one) sysCreateWeaponFire fails and returns False.
Can someone confirm this please I think this is the problem but I'm not sure.
Can someone confirm this please I think this is the problem but I'm not sure.
- Sun Jun 21, 2009 9:27 pm
- Forum: Ideas & Suggestions
- Topic: Typo in Refueling Dockscreen
- Replies: 3
- Views: 2164
Typo in Refueling Dockscreen
Line 3908 and 3917 in Transcendence.xml
"You ship is does not need any fuel."
Currently however this line is never displayed (or so it seems) you always 'need' at least one fuel rod.
"You ship is does not need any fuel."
Currently however this line is never displayed (or so it seems) you always 'need' at least one fuel rod.
- Sun Jun 21, 2009 7:41 pm
- Forum: Commonwealth
- Topic: Communication in the Commonwealth
- Replies: 31
- Views: 13045
- Sat Jun 20, 2009 9:17 pm
- Forum: Shipyards
- Topic: objGateTo and dynamic Marker Objects
- Replies: 13
- Views: 4962
Thank you all, you've all been very helpful! I got it working using Periculi's suggestion; moving a pre placed Marker. It was not overly complicated to implement (after the very painful hour where I forgot about sysGetObjectByName and tried to use sysFindObject...) @alterecco I tried something smile...