Search found 2626 matches

by Song
Wed Nov 17, 2021 8:32 am
Forum: Beginner's Luck
Topic: Blinder cannon useless?
Replies: 1
Views: 102

Re: Blinder cannon useless?

ShaggyMoose wrote:
Mon Nov 15, 2021 9:50 am
This doesn't seem to have any impact on the way the AI behaves or even do the damage it is rated for. Am I missing something, or its pointless to use this?
At the moment the Blind effect does nothing to the AI, so it is unfortunately useless to the player.
by Song
Fri Oct 22, 2021 8:49 am
Forum: The Drawing Board
Topic: [DEV] Elemental Shift
Replies: 26
Views: 13135

Re: [DEV] Elemental Shift

...and then I got employed and then unemployed again. But! I've slowly been poking away at the mod, and when 1.9 stable is out I'll be finally pushing it to the Multiverse. ...when I get it stable-ish. And I've got lots of wonderful things for you that I've added recently. Specifically? Minefields. ...
by Song
Wed May 26, 2021 6:42 am
Forum: Announcements
Topic: IRC Closed
Replies: 5
Views: 1315

Re: IRC Closed

The many breakings of the Katami bot, for starters ;) *It was marginally easier to ensure a question got seen, admittedly :P Ah yes, when Katami would randomly start speaking German or Spanish when someone joined or spoke. That was high quality stuff :lol: I believe there was one specific instance ...
by Song
Wed May 26, 2021 6:16 am
Forum: Announcements
Topic: IRC Closed
Replies: 5
Views: 1315

Re: IRC Closed

The IRC was integral to my getting into modding (and much later, moderating). While I don't entirely miss the unbridled chaos that was IRC days, compared with current livestream Q&As*, I do miss the old channel a fair bit, for all almost everyone had moved over to discord. If anyone wants to post in...
by Song
Tue Mar 16, 2021 8:08 am
Forum: Mod Announcements
Topic: Song 'N' AssumedPseudonym's Superior Sounds (Alpha)
Replies: 41
Views: 21532

Re: Song 'N' AssumedPseudonym's Superior Sounds (Alpha)

Okay, after a very long time... a new SNAPSS version is on the multiverse! This version adds new sounds for graviton and nano weapons, and a few other tweaks. ...It's taken about eight attempts to get it successfully uploaded in a working state, so I'll leave it at that. EDIT: Okay, lots of little b...
by Song
Mon Mar 01, 2021 6:22 pm
Forum: Ideas & Suggestions
Topic: Upgrade Certain Weapons to Omnidirectional
Replies: 2
Views: 705

Re: Upgrade Certain Weapons to Omnidirectional

THe game isn't very good at giving both bonuses and penalties to an item, so I wouldn't go for upgrading items in-game (for now) outside of crafting recipes. Bbut I'm 100% in favor of adding more omni (and swivel!) weapons to the game. The old "Put it a level higher and make it omni" method works gr...
by Song
Wed Apr 15, 2020 2:06 am
Forum: The Drawing Board
Topic: [DEV] Elemental Shift
Replies: 26
Views: 13135

Re: [DEV] Elemental Shift

And, courtesy of AssumedPsuedonym doing a bunch of work to get some of the more annoying bits done, Elemental Shift now runs on semi-current versions . I'm still going through and updating older stuff, but I'm thinking it'll end up on the multiverse sooner rather than later. Given my career plans ar...
by Song
Mon Jan 06, 2020 1:53 am
Forum: The Drawing Board
Topic: [DEV] Elemental Shift
Replies: 26
Views: 13135

Re: [DEV] Elemental Shift

There was a bit. Unfortunately things went pretty badly for me for a while with health and RL issues. Again.


I'll try to get back to ES at some point, but it'll take some work just to get it up to date with the current version.
by Song
Tue Sep 24, 2019 8:02 pm
Forum: Commonwealth
Topic: Steam Workshop and Multiverse Content
Replies: 5
Views: 4164

Re: Steam Workshop and Multiverse Content

The steam workshop implementation is a lot harder to use as a mod developer than the alternatives, and a lot of people in the community who develop mods don't use Steam, so people haven't really bothered with workshop uploads (I've tried it once or twice, couldn't get it to work, then never touched ...
by Song
Sun Aug 25, 2019 3:17 am
Forum: Commonwealth
Topic: Inhabitable Planets
Replies: 1
Views: 2443

Re: Inhabitable Planets

There are three M-class (earth/earthlike) planets in the canon thus far: Earth, Incandescent (in St. Katherine's Star), and the current Ares homeworld. As for non-earthlikes with colonies...unknown.
by Song
Thu Aug 08, 2019 8:40 am
Forum: Commonwealth
Topic: placing images in post text query
Replies: 5
Views: 3582

Re: placing images in post text query

There's a field in the attachment labelled "code comment". Just type it in there.
by Song
Thu Aug 08, 2019 5:26 am
Forum: Commonwealth
Topic: placing images in post text query
Replies: 5
Views: 3582

Re: placing images in post text query

Sure I can help with this one. When you've uploaded an image, clicking "place inline" when you have an active cursor/location in the text box will insert it at that location. You can move it around later. Then just write between the attachment embeds. AXTIRFortress.png I'm embedding a copy of the AX...
by Song
Thu Aug 01, 2019 12:13 am
Forum: Beta Bug Reports
Topic: Current feedback alpha 1.9
Replies: 16
Views: 7116

Re: Current feedback alpha 1.9

Ironparrot on discord reports that under the right circumstances this can result in item deletion/duplication.
by Song
Wed Jul 24, 2019 6:38 am
Forum: The Drawing Board
Topic: [DEV] Elemental Shift
Replies: 26
Views: 13135

Re: [DEV] Elemental Shift

One month on, and a few things have progressed quite nicely. The big change is that I've started integrating both vanilla and ES vessels into the Ship Broker system. You can now pick up and fly the following in shipyards: ES Originals Bandit -class interceptor (4 variants) Bandicoot- class gunship (...
by Song
Mon Jul 22, 2019 6:14 am
Forum: Shipyards
Topic: adding ships to commonwealth traffic
Replies: 2
Views: 2395

Re: adding ships to commonwealth traffic

A good guide to an interesting system. I considered swapping to this approach for Elemental Shift, but because I reduce the appearances of some of the stock ships (to make them level-appropriate) I ultimately had to stay with the old way and just redefine the entire table (which introduces problems ...