Search found 2622 matches
- Tue Mar 16, 2021 8:08 am
- Forum: Mod Announcements
- Topic: Song 'N' AssumedPseudonym's Superior Sounds (Alpha)
- Replies: 41
- Views: 18244
Re: Song 'N' AssumedPseudonym's Superior Sounds (Alpha)
Okay, after a very long time... a new SNAPSS version is on the multiverse! This version adds new sounds for graviton and nano weapons, and a few other tweaks. ...It's taken about eight attempts to get it successfully uploaded in a working state, so I'll leave it at that. EDIT: Okay, lots of little b...
- Mon Mar 01, 2021 6:22 pm
- Forum: Ideas & Suggestions
- Topic: Upgrade Certain Weapons to Omnidirectional
- Replies: 2
- Views: 180
Re: Upgrade Certain Weapons to Omnidirectional
THe game isn't very good at giving both bonuses and penalties to an item, so I wouldn't go for upgrading items in-game (for now) outside of crafting recipes. Bbut I'm 100% in favor of adding more omni (and swivel!) weapons to the game. The old "Put it a level higher and make it omni" method works gr...
- Wed Apr 15, 2020 2:06 am
- Forum: The Drawing Board
- Topic: [DEV] Elemental Shift
- Replies: 25
- Views: 9987
Re: [DEV] Elemental Shift
And, courtesy of AssumedPsuedonym doing a bunch of work to get some of the more annoying bits done, Elemental Shift now runs on semi-current versions . I'm still going through and updating older stuff, but I'm thinking it'll end up on the multiverse sooner rather than later. Given my career plans ar...
- Mon Jan 06, 2020 1:53 am
- Forum: The Drawing Board
- Topic: [DEV] Elemental Shift
- Replies: 25
- Views: 9987
Re: [DEV] Elemental Shift
There was a bit. Unfortunately things went pretty badly for me for a while with health and RL issues. Again.
I'll try to get back to ES at some point, but it'll take some work just to get it up to date with the current version.
I'll try to get back to ES at some point, but it'll take some work just to get it up to date with the current version.
- Tue Sep 24, 2019 8:02 pm
- Forum: Commonwealth
- Topic: Steam Workshop and Multiverse Content
- Replies: 5
- Views: 3378
Re: Steam Workshop and Multiverse Content
The steam workshop implementation is a lot harder to use as a mod developer than the alternatives, and a lot of people in the community who develop mods don't use Steam, so people haven't really bothered with workshop uploads (I've tried it once or twice, couldn't get it to work, then never touched ...
- Sun Aug 25, 2019 3:17 am
- Forum: Commonwealth
- Topic: Inhabitable Planets
- Replies: 1
- Views: 2018
Re: Inhabitable Planets
There are three M-class (earth/earthlike) planets in the canon thus far: Earth, Incandescent (in St. Katherine's Star), and the current Ares homeworld. As for non-earthlikes with colonies...unknown.
- Thu Aug 08, 2019 8:40 am
- Forum: Commonwealth
- Topic: placing images in post text query
- Replies: 5
- Views: 2867
Re: placing images in post text query
There's a field in the attachment labelled "code comment". Just type it in there.
- Thu Aug 08, 2019 5:26 am
- Forum: Commonwealth
- Topic: placing images in post text query
- Replies: 5
- Views: 2867
Re: placing images in post text query
Sure I can help with this one. When you've uploaded an image, clicking "place inline" when you have an active cursor/location in the text box will insert it at that location. You can move it around later. Then just write between the attachment embeds. AXTIRFortress.png I'm embedding a copy of the AX...
- Thu Aug 01, 2019 12:13 am
- Forum: Beta Bug Reports
- Topic: Current feedback alpha 1.9
- Replies: 16
- Views: 5524
Re: Current feedback alpha 1.9
Ironparrot on discord reports that under the right circumstances this can result in item deletion/duplication.
- Wed Jul 24, 2019 6:38 am
- Forum: The Drawing Board
- Topic: [DEV] Elemental Shift
- Replies: 25
- Views: 9987
Re: [DEV] Elemental Shift
One month on, and a few things have progressed quite nicely. The big change is that I've started integrating both vanilla and ES vessels into the Ship Broker system. You can now pick up and fly the following in shipyards: ES Originals Bandit -class interceptor (4 variants) Bandicoot- class gunship (...
- Mon Jul 22, 2019 6:14 am
- Forum: Shipyards
- Topic: adding ships to commonwealth traffic
- Replies: 2
- Views: 1871
Re: adding ships to commonwealth traffic
A good guide to an interesting system. I considered swapping to this approach for Elemental Shift, but because I reduce the appearances of some of the stock ships (to make them level-appropriate) I ultimately had to stay with the old way and just redefine the entire table (which introduces problems ...
- Mon Jun 24, 2019 4:05 am
- Forum: The Drawing Board
- Topic: [DEV] Elemental Shift
- Replies: 25
- Views: 9987
Re: [DEV] Elemental Shift
Aury has done an excellent job modelling up a ship that's been on the 'to-add' list for Elemental Shift for about two years now: a reimagining of the very old Mikeno-class that used to be in the game assets. MikenoHeroSmaller.png It's now a hyperfreighter, and it's gonna be pretty big. Not that big ...
- Mon Jun 10, 2019 9:04 am
- Forum: The Drawing Board
- Topic: [DEV] Elemental Shift
- Replies: 25
- Views: 9987
Re: [DEV] Elemental Shift
Today I got the second iteration of my tweaks to the Anaxas mission (destroying the Cyclops HQ) to work. I've since redone the ship tables to tweak what goes where (and also added a little more variety), but here's some shots from my test run:
- Sat Jun 08, 2019 6:23 am
- Forum: The Drawing Board
- Topic: [DEV] Elemental Shift
- Replies: 25
- Views: 9987
Re: [DEV] Elemental Shift
More things to show off: --- DobsonProjector2.png The Dobson Projector has been remade into a functioning (hand-balanced for now) heavy weapon at level 8. The first time I've experimented with RepeatingDelay, the Dobson Projector fires three very heavy, very slow projectiles in a spray in front of ...
- Mon Jun 03, 2019 8:59 pm
- Forum: The Drawing Board
- Topic: [DEV] Elemental Shift
- Replies: 25
- Views: 9987
Re: [DEV] Elemental Shift
Well, real life caught up with me in a bad way. But I'm back to slowly working on things. George is currently running the mod on stream, and I'm doing some fixes based on that. ....unfortunately I didn't get around to pulling the nukes off Talon Group before sending him the mod, so he's gonna have s...