Search found 2622 matches

by Song
Tue Mar 16, 2021 8:08 am
Forum: Mod Announcements
Topic: Song 'N' AssumedPseudonym's Superior Sounds (Alpha)
Replies: 41
Views: 18244

Re: Song 'N' AssumedPseudonym's Superior Sounds (Alpha)

Okay, after a very long time... a new SNAPSS version is on the multiverse! This version adds new sounds for graviton and nano weapons, and a few other tweaks. ...It's taken about eight attempts to get it successfully uploaded in a working state, so I'll leave it at that. EDIT: Okay, lots of little b...
by Song
Mon Mar 01, 2021 6:22 pm
Forum: Ideas & Suggestions
Topic: Upgrade Certain Weapons to Omnidirectional
Replies: 2
Views: 180

Re: Upgrade Certain Weapons to Omnidirectional

THe game isn't very good at giving both bonuses and penalties to an item, so I wouldn't go for upgrading items in-game (for now) outside of crafting recipes. Bbut I'm 100% in favor of adding more omni (and swivel!) weapons to the game. The old "Put it a level higher and make it omni" method works gr...
by Song
Wed Apr 15, 2020 2:06 am
Forum: The Drawing Board
Topic: [DEV] Elemental Shift
Replies: 25
Views: 9987

Re: [DEV] Elemental Shift

And, courtesy of AssumedPsuedonym doing a bunch of work to get some of the more annoying bits done, Elemental Shift now runs on semi-current versions . I'm still going through and updating older stuff, but I'm thinking it'll end up on the multiverse sooner rather than later. Given my career plans ar...
by Song
Mon Jan 06, 2020 1:53 am
Forum: The Drawing Board
Topic: [DEV] Elemental Shift
Replies: 25
Views: 9987

Re: [DEV] Elemental Shift

There was a bit. Unfortunately things went pretty badly for me for a while with health and RL issues. Again.


I'll try to get back to ES at some point, but it'll take some work just to get it up to date with the current version.
by Song
Tue Sep 24, 2019 8:02 pm
Forum: Commonwealth
Topic: Steam Workshop and Multiverse Content
Replies: 5
Views: 3378

Re: Steam Workshop and Multiverse Content

The steam workshop implementation is a lot harder to use as a mod developer than the alternatives, and a lot of people in the community who develop mods don't use Steam, so people haven't really bothered with workshop uploads (I've tried it once or twice, couldn't get it to work, then never touched ...
by Song
Sun Aug 25, 2019 3:17 am
Forum: Commonwealth
Topic: Inhabitable Planets
Replies: 1
Views: 2018

Re: Inhabitable Planets

There are three M-class (earth/earthlike) planets in the canon thus far: Earth, Incandescent (in St. Katherine's Star), and the current Ares homeworld. As for non-earthlikes with colonies...unknown.
by Song
Thu Aug 08, 2019 8:40 am
Forum: Commonwealth
Topic: placing images in post text query
Replies: 5
Views: 2867

Re: placing images in post text query

There's a field in the attachment labelled "code comment". Just type it in there.
by Song
Thu Aug 08, 2019 5:26 am
Forum: Commonwealth
Topic: placing images in post text query
Replies: 5
Views: 2867

Re: placing images in post text query

Sure I can help with this one. When you've uploaded an image, clicking "place inline" when you have an active cursor/location in the text box will insert it at that location. You can move it around later. Then just write between the attachment embeds. AXTIRFortress.png I'm embedding a copy of the AX...
by Song
Thu Aug 01, 2019 12:13 am
Forum: Beta Bug Reports
Topic: Current feedback alpha 1.9
Replies: 16
Views: 5524

Re: Current feedback alpha 1.9

Ironparrot on discord reports that under the right circumstances this can result in item deletion/duplication.
by Song
Wed Jul 24, 2019 6:38 am
Forum: The Drawing Board
Topic: [DEV] Elemental Shift
Replies: 25
Views: 9987

Re: [DEV] Elemental Shift

One month on, and a few things have progressed quite nicely. The big change is that I've started integrating both vanilla and ES vessels into the Ship Broker system. You can now pick up and fly the following in shipyards: ES Originals Bandit -class interceptor (4 variants) Bandicoot- class gunship (...
by Song
Mon Jul 22, 2019 6:14 am
Forum: Shipyards
Topic: adding ships to commonwealth traffic
Replies: 2
Views: 1871

Re: adding ships to commonwealth traffic

A good guide to an interesting system. I considered swapping to this approach for Elemental Shift, but because I reduce the appearances of some of the stock ships (to make them level-appropriate) I ultimately had to stay with the old way and just redefine the entire table (which introduces problems ...
by Song
Mon Jun 24, 2019 4:05 am
Forum: The Drawing Board
Topic: [DEV] Elemental Shift
Replies: 25
Views: 9987

Re: [DEV] Elemental Shift

Aury has done an excellent job modelling up a ship that's been on the 'to-add' list for Elemental Shift for about two years now: a reimagining of the very old Mikeno-class that used to be in the game assets. MikenoHeroSmaller.png It's now a hyperfreighter, and it's gonna be pretty big. Not that big ...
by Song
Mon Jun 10, 2019 9:04 am
Forum: The Drawing Board
Topic: [DEV] Elemental Shift
Replies: 25
Views: 9987

Re: [DEV] Elemental Shift

Today I got the second iteration of my tweaks to the Anaxas mission (destroying the Cyclops HQ) to work. I've since redone the ship tables to tweak what goes where (and also added a little more variety), but here's some shots from my test run:
Anton and Kate brought friends! Friends that aren't all in stock Ronin/C gunships at that!
Anton and Kate brought friends! Friends that aren't all in stock Ronin/C gunships at that!
ESPromo1A.png (737.94 KiB) Viewed 4525 times
The mission code assumes that all ships have the same speed so they spread out a little. This will get worse in the next version, because I added a manticore to the mix. It still looks pretty dang impressive.
The mission code assumes that all ships have the same speed so they spread out a little. This will get worse in the next version, because I added a manticore to the mix. It still looks pretty dang impressive.
ESPromo2.png (490.25 KiB) Viewed 4525 times
I've since moved the Likho and Frey-class gunships onto escort duty for the Troglav and the two Sigyns and added some more advanced gunships to the mix on the main attack force, so hopefully things are a *little* less hectic. It's still generally a close fight with this particular mix, so I'll have to see if my changes improve things or not.
I've since moved the Likho and Frey-class gunships onto escort duty for the Troglav and the two Sigyns and added some more advanced gunships to the mix on the main attack force, so hopefully things are a *little* less hectic. It's still generally a close fight with this particular mix, so I'll have to see if my changes improve things or not.
ESPromo3.png (653.47 KiB) Viewed 4525 times
by Song
Sat Jun 08, 2019 6:23 am
Forum: The Drawing Board
Topic: [DEV] Elemental Shift
Replies: 25
Views: 9987

Re: [DEV] Elemental Shift

More things to show off: --- DobsonProjector2.png The Dobson Projector has been remade into a functioning (hand-balanced for now) heavy weapon at level 8. The first time I've experimented with RepeatingDelay, the Dobson Projector fires three very heavy, very slow projectiles in a spray in front of ...
by Song
Mon Jun 03, 2019 8:59 pm
Forum: The Drawing Board
Topic: [DEV] Elemental Shift
Replies: 25
Views: 9987

Re: [DEV] Elemental Shift

Well, real life caught up with me in a bad way. But I'm back to slowly working on things. George is currently running the mod on stream, and I'm doing some fixes based on that. ....unfortunately I didn't get around to pulling the nukes off Talon Group before sending him the mod, so he's gonna have s...