Search found 14 matches

by Alex_
Sat Jun 11, 2011 2:41 pm
Forum: Shipyards
Topic: Trouble with Vectors
Replies: 3
Views: 2128

Re: Trouble with Vectors

sN +Planet seems to work so far.
Thankyou :)
by Alex_
Fri Jun 10, 2011 9:25 pm
Forum: Shipyards
Topic: Trouble with Vectors
Replies: 3
Views: 2128

Trouble with Vectors

I've been having some trouble with vectors in a little mod I've been experimenting with. I can't work out a seemingly simple problem, so I think I need to ask some stuff about the basics of positions and vectors and things. I think I understand that most vectors are simply positions, (presumably coo...
by Alex_
Tue Aug 31, 2010 8:09 am
Forum: Shipyards
Topic: Armor Segment
Replies: 12
Views: 5057

Thanks George! Seems pretty much perfect for what I need. Even if it does have bugs, I should be able to work it out from there.
thankyou everybody!
by Alex_
Mon Aug 30, 2010 9:09 pm
Forum: Shipyards
Topic: Armor Segment
Replies: 12
Views: 5057

I've tried gItem and lots of other variants along the lines of aArmorSeg, within an <OnDamage> event. Can anyone think of a workaround which will let me get the segment of the ship that has been hit? Would calculating it with angles cause problems in combat when the ship is hit very often? I don't w...
by Alex_
Mon Aug 30, 2010 9:07 am
Forum: Shipyards
Topic: Armor Segment
Replies: 12
Views: 5057

The armor side. For the weapon side there is apparently aArmorSeg.
by Alex_
Sun Aug 29, 2010 9:42 pm
Forum: Shipyards
Topic: Armor Segment
Replies: 12
Views: 5057

Armor Segment

Is there any way of getting the armor segment that is being damaged from events on the ship (player or otherwise) I'd prefer if I didn't have to use the direction of the shot to work it out, as this would be messy, and especially annoying because I intended to use this on ships with many armor segme...
by Alex_
Sun Aug 08, 2010 7:16 pm
Forum: Ideas & Suggestions
Topic: Weird stuff
Replies: 4
Views: 2643

Weird stuff

I've made a few starts at 1.02, and I've found a few bugs or weird things that I think should be sorted out: Firstly, pressing "k" in the intro screen crashes the game, instead of killing the ship the camera is on (Pretty obvious, might have been picked up already) Secondly, you can exploit the fact...
by Alex_
Fri Mar 05, 2010 5:10 pm
Forum: Shipyards
Topic: Summoner/Carrier Mod
Replies: 33
Views: 18153

From the transcendence main page: <PlayerSettings> shipScreen="{unid} | {screen-name}" A player ship may specify a custom ship screen. This allows the modder to override the screen that comes up when the player presses the key. This is how I have introduced my dockscreens in my star carrier mod. It ...
by Alex_
Wed Mar 03, 2010 9:56 pm
Forum: Mod Announcements
Topic: CSC
Replies: 5
Views: 4617

Ok, thanks! That'll save me a lot of work in a few days, when its ready. I think my work might be a little overshadowed by styro's rather awesome carrier mod though :(
by Alex_
Wed Mar 03, 2010 6:47 pm
Forum: Mod Announcements
Topic: CSC
Replies: 5
Views: 4617

I've been working on a load of dockscreens in the last few days for a star carrier playership, with options to deploy and recall centurions. I'm working on an option to equip your own centurions as well, but that needs a little more work. I haven't started on the graphics though. When it's finished,...
by Alex_
Mon Jan 25, 2010 5:42 pm
Forum: Shipyards
Topic: <Events> triggered upon taking armor hit?
Replies: 4
Views: 3107

Not sure, but you might be able to add an overlay to the playership <OnInstall> that uses <OnDamage> to do what you want. I think you might get freaky stuff happening if you ended up with multiple <OnDamage> overlays.
I guess it would work most of the time.
by Alex_
Fri Jan 15, 2010 7:52 pm
Forum: Ideas & Suggestions
Topic: More weapon ranges
Replies: 17
Views: 8720

Reducing the range of particle beam weapons is the only thing that doesn't seem right. It gives even less incentive to upgrade to particle weapons when you're past st K's. Range is one of the big advantages of the omni particle over the omni turbo.
by Alex_
Sat Jan 02, 2010 8:41 pm
Forum: Ideas & Suggestions
Topic: pteravors need to get nerfed
Replies: 19
Views: 10874

It is possible to simply blast the station and hide behind one of the iocrym manipulators. All the pteravores will get destroyed when they touch the manipulator.
Also, isn't the longreach anti pteravore equipment? It'll kill most of them, and picking the rest of is easy with most weapons.
by Alex_
Sat Jan 02, 2010 1:58 pm
Forum: Shipyards
Topic: UNID Database
Replies: 566
Views: 589019

0xD256 - Alex

Finally got activated :D