Search found 86 matches
- Fri Sep 06, 2013 5:59 pm
- Forum: Ideas & Suggestions
- Topic: Station Balance
- Replies: 5
- Views: 2936
Station Balance
With the new ship interiors making capital ships and freighters much harder, that makes some stations surprisingly... fragile. Logically, a Huari Fortress should have more "interior" than a Destroyer, yet it takes quite a bit of weapons fire to take down a Destroyer, and then it's relatively simple ...
- Thu Sep 05, 2013 4:28 pm
- Forum: Announcements
- Topic: 1.2 Beta 1 is Ready!
- Replies: 36
- Views: 23464
Re: 1.2 Beta 1 is Ready!
What units do the size field in planets use? Is it kilometers or something else? And I'm guessing the size classifications (eg. SizeI or SizeM) are just sequential?
- Sat Jul 13, 2013 3:07 pm
- Forum: Ideas & Suggestions
- Topic: On Meteorsteel Armor & Dust, Monopole Deflector & Dust......
- Replies: 7
- Views: 4404
Re: On Meteorsteel Armor & Dust, Monopole Deflector & Dust..
6. If regenerating nanos regenerate, why can't degenerating nanos degenerate as to actually continuously eat thru armor (like transuranic armor decay)? Alfino's right. However, if you already have an enhancement, the degenerating nanos will just remove the enhancement. It's a consequence of how enh...
- Wed Jun 19, 2013 6:36 am
- Forum: Shipyards
- Topic: tinkering with SpaceEnvironmentType
- Replies: 1
- Views: 1335
tinkering with SpaceEnvironmentType
Just thought I'd post this here to save someone else from wondering. SpaceEnvironmentType is only used in vanilla Trans for two instances; nebulae, and the Heretic quarantine effect. The Heretic quarantine effect is achieved through script, and the nebula has only three fields; attributes, which can...
- Sun Jun 16, 2013 5:08 pm
- Forum: Commonwealth
- Topic: [George] Completely unimportant question about star names
- Replies: 1
- Views: 1758
[George] Completely unimportant question about star names
Were the names of star systems chosen at random? Or was there a specific pattern? Because 70 Ophiuchi is 17ly away and Beta Centauri (Hadar) is 350ly away. They are not even close but yet are the same level. Also was there a reason you chose the stars you did and not others? 'Cause Teegarden's Star ...
- Sat Jun 15, 2013 3:13 pm
- Forum: Shipyards
- Topic: Extension loading
- Replies: 3
- Views: 1845
Re: Extension loading
I thought modules only worked in an adventure extension, not a normal extension.
- Fri Jun 14, 2013 6:48 pm
- Forum: Shipyards
- Topic: Extension loading
- Replies: 3
- Views: 1845
Extension loading
I'm having trouble loading extensions containing items defined in a different extension. For example, I have a weapon in an extension called "Weapons," but when I try to use that weapon in a different extension called "Ships," Trans tells me it's an unknown design type. I think that Trans is loading...
- Tue May 07, 2013 4:04 am
- Forum: The Drawing Board
- Topic: Light carrier
- Replies: 10
- Views: 5912
Re: Light carrier
When I finally release it, feel free to use it in your own mods. I compared it to the original model to make sure the proportions were the same, but everything (even the engines) are scratch built. The fighter looks a little weird right now because it's way to big compared to the carrier, but it's s...
- Fri May 03, 2013 5:04 pm
- Forum: The Drawing Board
- Topic: Light carrier
- Replies: 10
- Views: 5912
Re: Light carrier
I use Blender with Gimp for a little post-processing. Oh, and Photoscape to stitch the rotations together. The fighter is actually meant to be Centurion-sized and looks less crab-like (I hope) at lower resolutions. I just posted one of the raw .pngs
- Fri May 03, 2013 8:02 am
- Forum: The Drawing Board
- Topic: Light carrier
- Replies: 10
- Views: 5912
Light carrier
I came up with the idea for a light CSC a while back, a Commonwealth Light Carrier, or CLC if you will. Inspired by the Sepoy during the British Raj, I did an eastern version of it. I'm showing off a bit, but I'm pleased with how it turned out. http://imageshack.us/a/img836/9777/0004u.png I also did...
- Sat Apr 27, 2013 5:40 pm
- Forum: Shipyards
- Topic: Enhancement tags
- Replies: 5
- Views: 3803
Re: Enhancement tags
I should mention when it says +Unknown or +Unk Immune, that's literally what the tag says. What's most surprising to me is the 0x040X code. This means you could have a segment of orthosteel that heals itself with ion damage. An interesting concept for sure. 0x0002 is useful for removing beneficial e...
- Sat Apr 27, 2013 4:48 am
- Forum: Shipyards
- Topic: Enhancement tags
- Replies: 5
- Views: 3803
Enhancement tags
I was working on a mod where I was messing with the enhancement codes for armor and decided to post it here as there are more than what's on the wiki legend page. I only did these for armor, but you can see a correlation to shields and weapons. 0x0001 +Enhanced seems to be a generic enhancement 0x00...
- Sun Feb 03, 2013 7:00 pm
- Forum: Off-Topic
- Topic: dark matter might NOT exists at all
- Replies: 4
- Views: 4311
Re: dark matter might NOT exists at all
Very interesting. I always thought "dark matter" and "dark energy" were grandiose names for "stuff we have no idea about."
- Fri Dec 28, 2012 5:58 am
- Forum: Commonwealth
- Topic: Full name of the Commonwealth
- Replies: 4
- Views: 3171
Re: Full name of the Commonwealth
North Atlantic Commonwealth according to the texture released in TransArt.
- Wed Oct 31, 2012 3:58 pm
- Forum: Ideas & Suggestions
- Topic: Do only spaceship captains get called by Domina?
- Replies: 14
- Views: 8056
Re: Do only spaceship captains get called by Domina?
That's my point. We don't know anything about these factions and why they are hostile towards you. Put yourself in the place of some Kobol captain. The Commonwealth attacks you on sight, but your people have managed to build a station in some backwater system. Suddenly you get the call from Domina. ...