Search found 86 matches
- Tue Aug 07, 2012 6:00 pm
- Forum: Shipyards
- Topic: Blue shadows on planets
- Replies: 27
- Views: 14929
Blue shadows on planets
I have created some planets which look great as a jpg, but in-game they all have a blue shadow. http://img215.imageshack.us/img215/3448/182moond.jpg http://img254.imageshack.us/img254/9053/capture20120807113211.jpg They shadow in the jpg is actually #0000, not just dark blue, so I don't know what's ...
- Thu Feb 24, 2011 2:49 am
- Forum: The Drawing Board
- Topic: Nuclear weapons
- Replies: 12
- Views: 6035
Re: Nuclear weapons
My point is, you're in a spacecraft which flies through constant background radiation and around stars which can put out tens of Sieverts (Sieverts are normally measured in thousandths). So, almost any spacecraft would have to be shielded. The atomic bombs in Japan put out about 10 Sieverts just hal...
- Wed Feb 23, 2011 1:03 am
- Forum: The Drawing Board
- Topic: Nuclear weapons
- Replies: 12
- Views: 6035
Re: Nuclear weapons
Compare how much radiation a nuclear device puts out to the amount of radiation a star puts out. It's like pouring a teacup into an ocean.
- Wed Sep 15, 2010 12:32 am
- Forum: Commonwealth
- Topic: Grey color on the LRS
- Replies: 12
- Views: 5235
- Tue Sep 14, 2010 4:17 am
- Forum: Shipyards
- Topic: Station attributes
- Replies: 8
- Views: 3326
- Tue Sep 14, 2010 4:12 am
- Forum: Commonwealth
- Topic: Grey color on the LRS
- Replies: 12
- Views: 5235
- Sun Sep 12, 2010 3:59 pm
- Forum: Commonwealth
- Topic: Grey color on the LRS
- Replies: 12
- Views: 5235
- Sun Sep 12, 2010 3:58 pm
- Forum: Shipyards
- Topic: Station attributes
- Replies: 8
- Views: 3326
Well, then, I guess my question is- how? If I make an extension replacing stO-TypeStar and change to what will happen?
Code: Select all
attributes= "star"
Code: Select all
attributes= "planet"
- Sun Sep 12, 2010 5:27 am
- Forum: Commonwealth
- Topic: Grey color on the LRS
- Replies: 12
- Views: 5235
- Sun Sep 12, 2010 5:20 am
- Forum: Shipyards
- Topic: Station attributes
- Replies: 8
- Views: 3326
I thought station positions were defined in the levelFrequency and locationCriteria. Stars are actually a StationType and their attribute tag just says "star." Is there really a script somewhere that looks for every station with "star" in the attributes and does something with that information? Or c...
- Sat Sep 11, 2010 3:53 pm
- Forum: Shipyards
- Topic: Station attributes
- Replies: 8
- Views: 3326
Station attributes
What do the entries on the attributes tag in StationType actually do? I mean, it's nice to know that a Ringers Shipyard is populated, but does that actually do anything?
- Tue Aug 24, 2010 5:13 pm
- Forum: Official Extensions
- Topic: Official Ranx Extension!
- Replies: 69
- Views: 85282
That's my point. Up until the extension comes into effect, ALL Ranx will be enemies, and then for one faction to suddenly become friendly doesn't make sense. But if the Ringers "introduced" the player to the friendly Ranx (the rebels) that would make more sense. As opposed to a "friendly" rebel base...
- Tue Aug 24, 2010 5:05 pm
- Forum: Ideas & Suggestions
- Topic: Ringer ships
- Replies: 24
- Views: 9329
- Mon Aug 23, 2010 4:50 pm
- Forum: Official Extensions
- Topic: Official Ranx Extension!
- Replies: 69
- Views: 85282
Some thoughts on the Ranx expansion
1. Since the player only comes into contact with the Ranx as enemies, I think it would be much more logical if the Guide came from the Ringers. 2. In terms of the gunship used to scout the Supah!Dread, is it supposed to offer an alternative to the playership? If not, I don't see why it couldn't be a...
- Mon Aug 23, 2010 4:30 pm
- Forum: Ideas & Suggestions
- Topic: Ringer ships
- Replies: 24
- Views: 9329