Search found 143 matches
- Wed Jul 07, 2010 2:42 pm
- Forum: Ideas & Suggestions
- Topic: Info ROMS as hints
- Replies: 13
- Views: 7517
-A reuseable item that will id items of a specific type and/or level in your ship. -A one-use item that will id items of a specific type and/or level everywhere. -A reuseable item that will id anything but costs credits. -A specific station that will id items of a general type with a level limitati...
- Thu Jul 01, 2010 11:16 am
- Forum: Beginner's Luck
- Topic: Accidentally annoyed a commonwealth station ...
- Replies: 2
- Views: 2535
unfortunately you just lost any possibility to dock with that specific station. You can use this http://xelerus.de/index.php?s=mod&id=9 to resolve the problem if you are really stuck in your game. Nah, I'm not stuck - I'm actually doing quite well for once. It just bugs me a bit ;-) Thanks for the ...
- Thu Jul 01, 2010 8:11 am
- Forum: Beginner's Luck
- Topic: Accidentally annoyed a commonwealth station ...
- Replies: 2
- Views: 2535
Accidentally annoyed a commonwealth station ...
I accidentally annoyed a commonwealth station (my auton fired through it at a defective auton). Will it, and the ships around it, ever forget? Any way to fix things?
Incidentally, I think the ability to use (C)ommunicate with aggravated friendlies to pay off fines / bribe them would be a nice idea.
Incidentally, I think the ability to use (C)ommunicate with aggravated friendlies to pay off fines / bribe them would be a nice idea.
- Mon Jun 28, 2010 8:25 am
- Forum: Shipyards
- Topic: objGetUNID ?
- Replies: 8
- Views: 3431
I don't think he wants a unique pointer. He said all three types of barricade have the same name. He wants to know whether a given barricade is single, double, or quad and the name doesn't tell him. UNID is exactly the right thing to use. Yep, you're right. You can see what I used it for in the Mov...
- Sun Jun 27, 2010 5:30 am
- Forum: Shipyards
- Topic: Name that bug!
- Replies: 18
- Views: 6391
Re: Name that bug!
However, if three or more mines are laid, and then an enemy ship spawns, then when the mines start going off, the game crashes. It doesn't happen to have anything to do with the timer event being fired after the mine is already destroyed, does it? (Just a guess). Could you add debug code to check f...
- Fri Jun 25, 2010 7:39 pm
- Forum: Shipyards
- Topic: Still not getting how to override Transcendence content :-(
- Replies: 3
- Views: 2128
Re: Still not getting how to override Transcendence content
Thanks. I've put that in to be on the safe side. My (very small) mod is now finished if you want to take a look.sdw195 wrote:what i do to override vanilla Transcendence
... snip ...
works every time
- Fri Jun 25, 2010 7:28 pm
- Forum: Shipyards
- Topic: objGetUNID ?
- Replies: 8
- Views: 3431
http://xelerus.de/index.php?s=functions&function=256 objGetUnid would be a better name for it though. Maybe George will add it. I think all it would take is (setq objGetUnid (lambda (theObj) ( (if (objisShip theObj) (shpGetClass theObj) (staGetType theObj)) ))) in a global somewhere. No changes to ...
- Fri Jun 25, 2010 7:02 pm
- Forum: Shipyards
- Topic: objGetUNID ?
- Replies: 8
- Views: 3431
objGetUNID ?
Is there a way to find the UNID of a given spaceObject ? For example, the three types of Titanium Barricade 'station' all have the same name (Titanium Barricade) . I need to be able to tell which one you are docked to, and the UNID would be the obvious choice (to me). I'm pretty sure I can work arou...
- Fri Jun 25, 2010 5:20 pm
- Forum: Shipyards
- Topic: Smart Tinkers - suggestion thread.
- Replies: 5
- Views: 2807
- Fri Jun 25, 2010 4:19 pm
- Forum: Shipyards
- Topic: Still not getting how to override Transcendence content :-(
- Replies: 3
- Views: 2128
Still not getting how to override Transcendence content :-(
I thought I knew what I was doing, but I was obviously mistaken. What I want to do is override the DockScreen &dsBarricade; that is displayed when your ship is docked to a deployed Titanium Barricade. I'd like to add extra actions so you can reposition the barricade after it is deployed. <?xml versi...
- Fri Jun 25, 2010 8:09 am
- Forum: Shipyards
- Topic: Smart Tinkers - suggestion thread.
- Replies: 5
- Views: 2807
Smart Tinkers - suggestion thread.
I'm taking suggestions for changes to the Tinkers to be added to the Smart Tinkers mod. Additional custom jobs / changes to custom jobs. Example of change - Instead of two lots of Titanium Ore getting you one crappy Titanium Plate 10 lots of Titanium Ore gets a somewhat more impressive Titanium Barr...
- Fri Jun 25, 2010 7:42 am
- Forum: Community Discussions
- Topic: Xelerus.de [Update 27-07-2010]
- Replies: 54
- Views: 62508
I don't quite understand this! Care to explain further? Oh! I've just realized I missed something before. When you put the mouse over the 'functions' heading the menu includes ... * All functions * Editors Notes * Submit function I did not realize that you can still get to the functions category li...
- Wed Jun 23, 2010 6:44 pm
- Forum: Community Discussions
- Topic: Xelerus.de [Update 27-07-2010]
- Replies: 54
- Views: 62508
Updated! See first post! Seen first post, and seen new layout. Early impressions: * Looks nice. Definitely a more professional feel. * When editing mod details it does not remember the previous settings. e.g. if you edit a mod 'made for 1.01' the selection of '0.95' will still be highlighted when y...
- Mon Jun 21, 2010 12:11 pm
- Forum: Shipyards
- Topic: shpRepairItem - should it be deprecated?
- Replies: 6
- Views: 2869
- Mon Jun 21, 2010 10:41 am
- Forum: Shipyards
- Topic: shpRepairItem - should it be deprecated?
- Replies: 6
- Views: 2869
Yes, yes it can. I just used it in when I removed getItemListCursor and shpRepairItem from The Almighty Wrench.Wolfy wrote:itmSetDamage can set something to undamaged?