Search found 28 matches

by Ghengis
Sun Jan 11, 2009 1:49 pm
Forum: Commonwealth
Topic: Review of Transcendence at bigdownload.com
Replies: 3
Views: 3655

George,

I'm sure they'd be happy to hear from you personally, too. A lot of their articles get noticed by software authors who come and talk to people.

I just kind of gushed a bit myself; feel free to join the discussion!
by Ghengis
Wed Jul 12, 2006 11:36 pm
Forum: Ideas & Suggestions
Topic: Linked fire?
Replies: 16
Views: 18373

Is there any good reason to penalize the player for doing what the AI enemy can do already?
by Ghengis
Mon Jun 19, 2006 3:50 pm
Forum: Commonwealth
Topic: Cross-platform?
Replies: 15
Views: 17367

I just found the sourceforge page for Ragnarok -- I had never heard of it before. Just curious: why did you like it so much? I mean, what sets it apart from the rest?
by Ghengis
Thu Jun 15, 2006 11:59 am
Forum: Commonwealth
Topic: Cross-platform?
Replies: 15
Views: 17367

I had another thought while on the subject: if you "plan" for a port to e.g. PSP, once the hard part of getting it ported (e.g., abstracting everything to the level where you can use any platform's underlying architecture) is done, you could probably put it on other similar systems, like the DS or P...
by Ghengis
Mon Jun 12, 2006 6:53 pm
Forum: Commonwealth
Topic: Cross-platform?
Replies: 15
Views: 17367

Cross-platform?

George, I'm sure this has been asked before, but exactly how Windows-specific is the Transcendence code? Would it ever run in Linux? I'm specifically thinking of how amazingly awesome it would be as PSP (Playstation Portable) homebrew. I've seen several large open-source projects get ported (notably...
by Ghengis
Wed May 24, 2006 3:20 pm
Forum: Ideas & Suggestions
Topic: 'Batteries'
Replies: 17
Views: 18823

So, the problem is that the "makeblind" routine takes a time parameter, but the "upgradeReactor" (or whatever it's called) routine does not? I mean, obviously that makes sense, but I can see that it would be a problem. Somebody mentioned seeing "ticks" in something related to the Sisters of Domina.....
by Ghengis
Wed May 24, 2006 2:44 pm
Forum: Ideas & Suggestions
Topic: Qianlong Archcannon
Replies: 54
Views: 57020

^^^

is me. For some reason, it only auto-logs me in about half the time...
by Ghengis
Wed May 24, 2006 2:39 pm
Forum: Ideas & Suggestions
Topic: tu much bad ideai, take two :-)))))
Replies: 11
Views: 11903

Can you mod your own autons? I'd love to see a "scavenger" auton that "eats" wrecks and gives you some (small) amount of creds in return. Perhaps a modded mule that docks with wrecks, loots them, then destroys them? When it's full, it can come pester you (e.g. stay really close to you) until you get...
by Ghengis
Tue May 23, 2006 12:18 am
Forum: Ideas & Suggestions
Topic: SUGGESTION: Reserved Cargo Compartment
Replies: 9
Views: 8562

My solution to this is to have one mule with my "important" stuff, and I just don't loot that one. Two points this brings up: one, can I name my autons, when I have e.g. 3 mules? Two, I've found that there's not many auton dealers towards the end game, and nobody ever seems to drop mules. I really l...
by Ghengis
Tue May 23, 2006 12:12 am
Forum: Ideas & Suggestions
Topic: Random Items
Replies: 6
Views: 7735

If it doesn't already, maybe Invoke Sustain could keep you from running completely out of fuel until the effect wears off.
by Ghengis
Tue May 23, 2006 12:08 am
Forum: Ideas & Suggestions
Topic: Qianlong Archcannon
Replies: 54
Views: 57020

F50: that brings up another pet peeve -- view distance. I'd really love to be able to see further away. AFAIK, by the time a Slaver shows up on my screen, I'm in cyberattack range. Sure, I can constantly do a paranoid cycle through targets in scanner range, but that's no way to live. Maybe a warning...
by Ghengis
Mon May 22, 2006 10:35 pm
Forum: Ideas & Suggestions
Topic: Qianlong Archcannon
Replies: 54
Views: 57020

I think this would be a good time to reiterate that disable/scramble attacks, which are unblockable, and cannot be ameliorated in any way by the player, are pretty annoying in their current form. It's like somebody has a nuclear shotgun -- you might get insta-gibbed, and then again you might not. I ...
by Ghengis
Mon May 22, 2006 12:42 pm
Forum: Ideas & Suggestions
Topic: 'Batteries'
Replies: 17
Views: 18823

I think that the simplest, most straight-forward implementation of an item that lets you get away with extra reactor drain for a little while would be once-off "batteries" that you use to boost output. Say for 100-1000+ creds, you can buy a battery that increases your reactor output by 20-500 (perha...
by Ghengis
Mon May 22, 2006 12:21 pm
Forum: Ideas & Suggestions
Topic: Linked fire?
Replies: 16
Views: 18373

He wants a "smart" turret. I think the best thing for it would be to have something like an "AutoFire=true" tag available for modders, that lets a weapon shoot automatically if it's got a vaild target. There's a number of issues with the implementation, not least of which is what you do if your targ...
by Ghengis
Mon May 22, 2006 1:54 am
Forum: Ideas & Suggestions
Topic: Other ways to control companions
Replies: 4
Views: 4281

What Czert said, except I'd call the last one "tactical retreat". And please, please, please let me issue that command to my Mules.