Search found 36 matches

by quils3
Wed Feb 25, 2015 11:44 pm
Forum: Anacreon General Discussions
Topic: THE BARRICADES PACT
Replies: 202
Views: 26880

Re: THE BARRICADES PACT

I play StarNet, and thanks for inviting me to the guild, I look forward to future business with our guild.
by quils3
Sun Jul 31, 2011 10:51 pm
Forum: MOTM archives
Topic: MoTM July 2011
Replies: 34
Views: 11950

Re: MoTM July 2011

Naynaynnyanyanyanyanyan! :D :D :D :D
by quils3
Wed Jul 06, 2011 8:11 am
Forum: Beginner's Luck
Topic: Tips on defeating a phobos
Replies: 14
Views: 3230

Re: Tips on defeating a phobos

:) i love killing phobi my tactics are to use thier ares lightning turets and use them........
slowly leading them to a ringer shipyard :)
by quils3
Thu Jun 09, 2011 5:38 pm
Forum: Commonwealth
Topic: Why English
Replies: 21
Views: 3107

Why English

A simple quesion realy. Why is the general language chosen to be English?
by quils3
Sun May 22, 2011 9:32 am
Forum: Shipyards
Topic: upgrade systems
Replies: 2
Views: 602

upgrade systems

I want to create a mod with an upgrading system. I need some code for an a balanced system that works. As the reward to the most balanced upgrading system I'll give credit. to be specific the system should upgrade the items like Armour, weapons, and shields, ect.. without having to buy, unless you a...
by quils3
Sun May 08, 2011 8:01 pm
Forum: Mod Announcements
Topic: [Mod] Playership Drones v2
Replies: 60
Views: 8759

Re: [Mod] Playership Drones v2

I want to have more CPUs, or at least buy CPUs because then the game is easer. The reason why this is OK is because you worked for it. Its like farming ferians--- you or your wingmen can die looting, but it's worthwhile. Buying wingmen is a risk. The credits you spent on them and the cargo you place...
by quils3
Tue Feb 15, 2011 12:35 am
Forum: Transcendence Fan Fiction
Topic: [FANFIC + Mod Idea] TRANSCENDENCE ~Arrival of the Star Gods~
Replies: 16
Views: 14018

Re: [FANFIC + Mod Idea] TRANSCENDENCE ~Arrival of the Star G

Hatsuya Kanzaki wrote: mine's a bit more supernatural, something akin to Neon Genesis Evangelion, and Rahxephon.
So does that mean that the protagonist is wangsty?
Will he break down over the course of your Adventure Extension?
by quils3
Mon Feb 14, 2011 2:33 am
Forum: Transcendence Fan Fiction
Topic: [FANFIC + Mod Idea] TRANSCENDENCE ~Arrival of the Star Gods~
Replies: 16
Views: 14018

Re: [FANFIC + Mod Idea] TRANSCENDENCE ~Arrival of the Star G

Who else is modding in a mobile suit in Trans? Stealhx is the only other person I know. Are you two collaborating? [it would be interesting to see both of your takes on the suits' appearance in Trans]
by quils3
Sat Feb 12, 2011 7:12 am
Forum: Shipyards
Topic: How to 'Force' Weapons Fire
Replies: 16
Views: 1662

Re: How to 'Force' Weapons Fire

How do capacitors and temperature work? If an object uses ammo and runs out, will the capacitor or temperature still work?
by quils3
Wed Feb 09, 2011 3:18 am
Forum: Shipyards
Topic: How to 'Force' Weapons Fire
Replies: 16
Views: 1662

Re: How to 'Force' Weapons Fire

When I saw the luminous particle shield, I thought it was a shield made out of particles. So I'm basically making that. It's got missiles that fly about and blocks energy weapons pretty decently. Here is the code for the weapon. As you can see, its got way too many particles [Can I ask for balance t...
by quils3
Wed Feb 09, 2011 2:00 am
Forum: Shipyards
Topic: How to 'Force' Weapons Fire
Replies: 16
Views: 1662

Re: How to 'Force' Weapons Fire

It's basically a weapon that acts like a shield. Problem is that since it doesn't do damage, and is pretty short ranged, the ai doesn't fire it. And that's if you want it on, all the time. So does that mean I have to resort to sysAddObjRecurringTimerEvent? Please no. I don't want the game to crash (...
by quils3
Tue Feb 08, 2011 1:07 am
Forum: Shipyards
Topic: How to 'Force' Weapons Fire
Replies: 16
Views: 1662

How to 'Force' Weapons Fire

So I have this weapon, and I want to be able to have a non playership fire it. I was thinking about how Ranx Gunships use their patches, but I looked in the .tdb and found nothing under the gunship nor the patches. I tried using sysCreateWeaponFire, but it didn't generate the desired effect [it was ...
by quils3
Sun Feb 06, 2011 5:56 pm
Forum: Transcendence Fan Fiction
Topic: A Tribute to the Katana Starcannon
Replies: 4
Views: 2738

A Tribute to the Katana Starcannon

Since this was WAYYY too long to be my sig: A Tribute to the Katana Starcannon to the Tune of Frank Sinatra's My Way and now, the Core is near, and so I face Transcendence Part III my friend I'll say it clear, I'll state my case of which I'm certain my shield is always full I've traveled each and ev...
by quils3
Sun Feb 06, 2011 4:50 pm
Forum: Commonwealth
Topic: Outer Realm Relations
Replies: 3
Views: 1068

Outer Realm Relations

[Spoiler alert] You have been warned. I need more explanation than what the game provides (or maybe I don't know most of the secrets of the game) For starters: Teratons Ringers Ferians Xenophobes 1.Who are they? 2.What are they doing in the Outer Realm? 3.When did they colonize the Outer Realm? 4.Wh...
by quils3
Sun Feb 06, 2011 4:17 pm
Forum: Commonwealth
Topic: Galactic Questions - Eridani, Sol and Alpha Centauri
Replies: 20
Views: 3178

Re: Galactic Questions - Eridani, Sol and Alpha Centauri

Epilepsy Zone? Is that when you go too fast and the game starts to get buggy?