Search found 2365 matches

by PM
Fri Mar 29, 2019 1:17 am
Forum: Ideas & Suggestions
Topic: Tweaking the Minotaur (+ more player ships)
Replies: 11
Views: 358

Re: Tweaking the Minotaur (+ more player ships)

Quick comments: * If the secondary mounts accept omnis, then the ship can fire more omni guns than Minotaur. By even if the mounts do not, that is still significant forward-facing firepower. For killing things in front of the ship, it will make Minotaur look tame. (It would probably be on par or a b...
by PM
Wed Mar 20, 2019 12:01 am
Forum: Ideas & Suggestions
Topic: Tweaking the Minotaur (+ more player ships)
Replies: 11
Views: 358

Re: Tweaking the Minotaur (+ more player ships)

The first Centurion is unremarkable, but the X is decent. If Minotaur was not available, I would consider upgrading from Sapphire or Wolfen to Centurion/X. My point about megadrive is if you want to use two primary level 10 ammoless weapons, like two IM90s (or IM90 plus plasma cannon), plus Taikon-2...
by PM
Tue Mar 19, 2019 5:11 pm
Forum: Ideas & Suggestions
Topic: Tweaking the Minotaur (+ more player ships)
Replies: 11
Views: 358

Re: Tweaking the Minotaur (+ more player ships)

By the time Centurions appear, so do the Minotaur. Centurion/X might be a fun ship to play with, except I want Minotaur when I can get either. Minotaur is not overpowered merely due to just two weapons, it is also eight all-purpose slots, 100 base cargo expandable to 200, and heavy armor does not hu...
by PM
Tue Mar 19, 2019 1:45 pm
Forum: Ideas & Suggestions
Topic: Tweaking the Minotaur (+ more player ships)
Replies: 11
Views: 358

Re: Tweaking the Minotaur (+ more player ships)

Minotaur is about a maneuverable as a freighter. It is not great, but not too bad. If player can handle a freighter, he can handle Minotaur. Two primary weapons on top of good all-around stats aside from turning speed makes it better than every other ship except maybe EI200 for cargo capacity. Minot...
by PM
Thu Mar 07, 2019 2:13 am
Forum: The Drawing Board
Topic: Playership Drones for 1.8
Replies: 5
Views: 5760

Re: Playership Drones for 1.8

I probably will avoid items since Playership Drones will be designed to work in both Human Space and beyond. Plus, I do not want the item tied to a single level where player can find some for about a third or so in Human Space then cannot find anymore, then ditto for Vault of the Galaxy. In early Pl...
by PM
Tue Mar 05, 2019 1:56 pm
Forum: The Drawing Board
Topic: Playership Drones for 1.8
Replies: 5
Views: 5760

Re: Playership Drones for 1.8

Earlier, I wrote that I probably will abandon Field Repairs. Since it is the only major feature from Playership Drones v7 not yet implemented for the current version of Playership Drones, I decided to give that another look. After some thought and experimentation, I may be able to re-implement it in...
by PM
Mon Mar 04, 2019 3:06 pm
Forum: Ideas & Suggestions
Topic: The connection between part I and II.
Replies: 14
Views: 563

Re: The connection between part I and II.

If the goal of Mourner is part 2 Eridani, then yes, Reenu as they are, are too strong in the first system. Looting their hardware is no good if the playership is killed first. Good players can survive the increased difficulty, but someone not as good like George will die frequently. Stingers hit too...
by PM
Sun Mar 03, 2019 10:26 pm
Forum: Ideas & Suggestions
Topic: The connection between part I and II.
Replies: 14
Views: 563

Re: The connection between part I and II.

I doubt importing gear from part 1 will help much. What really makes starting in Mourner hard are the Reenu. Their weapons are very powerful (balanced as ammo weapons) and the Defenders are hard to kill with level 10 stuff. George has replaced most the defenders in the 1.9 branch with satellites tha...
by PM
Sun Mar 03, 2019 10:16 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 300
Views: 101295

Re: PM's mods

Uploaded Drake Technologies to Xelerus, updated for Transcendence 1.8. Lots of tweaks and other relatively minor changes. Added few more weapons and removed some of the placeholder items until I actually build ships and missions as planned.
by PM
Sun Feb 24, 2019 12:46 am
Forum: Ideas & Suggestions
Topic: My Ideas for Moving Forward
Replies: 4
Views: 250

Re: My Ideas for Moving Forward

You have a thought-out OP. I have not mulled over most of the OP to respond well. In my case for modding, I am trying to maintain my mods, but I am falling behind. I still have yet to touch Blender recently to build the ships and stations I need to make Drake Technologies more than a mere items mod,...
by PM
Sat Feb 23, 2019 3:06 am
Forum: Mod Announcements
Topic: PM's mods
Replies: 300
Views: 101295

Re: PM's mods

Since Splits does much of its trickery through OnFireWeapon event, the stats do not show the changes. Nothing I can do about that. Splits increases shots fired by one, but slows fireRate to (roughly) 80% normal (1 / 1.25 = 0.8), and the penalty stacks multiplicatively. One module effectively increas...
by PM
Wed Feb 20, 2019 7:23 pm
Forum: Beginner's Luck
Topic: Where to find advanced Luminous equipment in EP?
Replies: 8
Views: 343

Re: Where to find advanced Luminous equipment in EP?

Ticks are either frames or twice that. Game runs at 30 frames per second. Shields have a recovery time (after they go down to zero hp) separate from regeneration. Default recovery is twelve seconds. Lazarus, with 80% faster recovery, recovers in 2.4 seconds. What often happens with Lazarus it gets d...
by PM
Tue Feb 19, 2019 6:26 pm
Forum: Beginner's Luck
Topic: Where to find advanced Luminous equipment in EP?
Replies: 8
Views: 343

Re: Where to find advanced Luminous equipment in EP?

Alandra wrote:
Tue Feb 19, 2019 6:11 am
Is there an open Ministry ticket for the go-stop regeneration of armor and shields?
No, or at least none that I know of.
by PM
Sun Feb 17, 2019 12:48 am
Forum: Announcements
Topic: 1.8 Beta 5
Replies: 15
Views: 4071

Re: 1.8 Beta 5

I noticed with the armor limit changes, with stdArmor and maxArmor settings for ships, some ships are slower than they used to be. Lumiere battle auton went from .21c to .19c (because their armor is heavier than standard and giving penalties it did not give until now), and Mule may have gone down to...
by PM
Sat Feb 16, 2019 5:02 pm
Forum: Ideas & Suggestions
Topic: The connection between part I and II.
Replies: 14
Views: 563

Re: The connection between part I and II.

From the last stream, George has implemented conversion of human tech Sapphire to mechanist Sapphire in part 2.