Search found 2498 matches

by PM
Thu Jul 02, 2020 9:38 pm
Forum: Commonwealth
Topic: I want to talk about the direction of gameplay. I don't feel it is good.
Replies: 22
Views: 500

Re: I want to talk about the direction of gameplay. I don't feel it is good.

Which begs the question, how would increasing the amount of slots make these ships anymore different than each other? Transcendence Part 1 has a large variety of ships and it's only going to increase. I might have a slot to spare for luxuries, like a non-omni/non-WMD energy weapon (like dual partic...
by PM
Thu Jul 02, 2020 4:06 pm
Forum: Commonwealth
Topic: I want to talk about the direction of gameplay. I don't feel it is good.
Replies: 22
Views: 500

Re: I want to talk about the direction of gameplay. I don't feel it is good.

Limits can be complicated if there are too many types of slots to remember. Type A slots, B slots, C slots, D slots, E slots... too many. Your suggestion with the flowchart-like picture appeared like that. As for freighter, there is also acceleration and turning speed too, although that is mitigated...
by PM
Thu Jul 02, 2020 2:06 pm
Forum: Beginner's Luck
Topic: What means decay on a armor
Replies: 2
Views: 65

Re: What means decay on a armor

The rate is very slow (and fixed, I think) that it can be ignored if you have any sort of armor repair like regeneration or simply overuse of the Domina power Restore.
by PM
Thu Jul 02, 2020 1:59 pm
Forum: Beginner's Luck
Topic: Killing ships going to a gate
Replies: 3
Views: 64

Re: Killing ships going to a gate

Here is a repost of something I posted here in 2012. I do not think anything changed. If you are arrested by the Commonwealth, you face two options: plead "Guilty" or "Not Guilty". If you plead "Guilty", you are convicted. If your crime was mass destruction (i.e., you blew up a Commonwealth station)...
by PM
Wed Jul 01, 2020 12:04 am
Forum: Commonwealth
Topic: I want to talk about the direction of gameplay. I don't feel it is good.
Replies: 22
Views: 500

Re: I want to talk about the direction of gameplay. I don't feel it is good.

Sapphire and Wolfen have low mass. Heavier armor (or too much heavy equipment) will kill their agility if equipped (if they can). Trying to tank with Saph/Wolfen is a bad idea. Only heavier ships like heavy gunships and Minotaur can use heavy armor comfortably. Sapphire needs an engine to be fast, w...
by PM
Tue Jun 30, 2020 4:04 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 358
Views: 127854

Re: PM's mods

Reuploaded both Drake Technologies and Drakian Legacy to Xelerus. Drake Technologies gets some minor bug fixes and a new custom disarming ion effect. The disarming effect is an EMP substitute, which temporarily disarm and slow down ships. The Taze stingers now use this disarming effect instead of EM...
by PM
Mon Jun 29, 2020 9:22 pm
Forum: Commonwealth
Topic: I want to talk about the direction of gameplay. I don't feel it is good.
Replies: 22
Views: 500

Re: I want to talk about the direction of gameplay. I don't feel it is good.

@ wnmnkh: Freyr's mount is internal and should not take damage. The ship with external swivel mounts is the Raijin in Eternity Port, with APD weapons. Sapphire is the baseline ship. The human of Transcendence ships. Its biggest strength is all-purpose slots, without eating the Manticore shield penal...
by PM
Sat Jun 27, 2020 11:46 pm
Forum: Commonwealth
Topic: I want to talk about the direction of gameplay. I don't feel it is good.
Replies: 22
Views: 500

Re: I want to talk about the direction of gameplay. I don't feel it is good.

I did not say current implementation is good or great - I think there are too few slots for anything beyond the basics, except maybe for EI500 and Evern. I like that it is simple, and I prefer Transcendence's simplicity over Endless Sky's equipment puzzle game. There is no need for critical slots be...
by PM
Sat Jun 27, 2020 7:01 pm
Forum: Commonwealth
Topic: I want to talk about the direction of gameplay. I don't feel it is good.
Replies: 22
Views: 500

Re: I want to talk about the direction of gameplay. I don't feel it is good.

The only item that is truly critical is reactor because without it, ship cannot move and dies in about thirty seconds. Plus, reactors cannot be removed or swapped in part 2. That would be one slot, as things are. Engines are not critical. Wolfen does not need one, and none of the NPCs have them equi...
by PM
Sat Jun 27, 2020 5:56 pm
Forum: Commonwealth
Topic: I want to talk about the direction of gameplay. I don't feel it is good.
Replies: 22
Views: 500

Re: I want to talk about the direction of gameplay. I don't feel it is good.

There really is only one step you take in a fight and the options for that first step are pretty limited. You can spam missiles and howitzers or fire everything with Domina Defend. That will get rid of most enemies. I don't know what other layer you really need for a fight. I think honestly, a part...
by PM
Sat Jun 27, 2020 5:44 pm
Forum: Commonwealth
Topic: I want to talk about the direction of gameplay. I don't feel it is good.
Replies: 22
Views: 500

Re: I want to talk about the direction of gameplay. I don't feel it is good.

I think early game is easier and late game (or at least boss-level enemies) is a bit harder in modern releases. Until recently, armor below 25% could not be repaired normally. (Repair kits and armor regeneration from patcher arm bypassed the check, but you do not get much of those early.) That reall...
by PM
Sat Jun 27, 2020 5:24 pm
Forum: Beginner's Luck
Topic: Simple questions
Replies: 3
Views: 60

Re: Simple questions

Optical knowledge arrays (green cubes) are the new slave coffins for raising Domina xp in modern releases. They give more xp toward Domina powers than slave coffins. 10 coffins go from zero to tier 2 plus 60%. 10 optical knowledge arrays go from zero to tier 3 plus 60%. In previous releases, array c...
by PM
Tue Jun 23, 2020 12:53 pm
Forum: Commonwealth
Topic: I want to talk about the direction of gameplay. I don't feel it is good.
Replies: 22
Views: 500

Re: I want to talk about the direction of gameplay. I don't feel it is good.

The device slots have remained unchanged since 1.01, except for 1) EI500, which has gained a device slot (from 9 to 10), to offset the cargo hold tax (it now has 50 instead of 200 without cargo hold), and 2) ships have no power without a reactor in newer releases, no doubt due to archaeotech ships i...
by PM
Mon Jun 15, 2020 3:29 pm
Forum: Ideas & Suggestions
Topic: Add timers
Replies: 2
Views: 81

Re: Add timers

This would also be handy for weapons with slow fire rates (like anything that fires slower than once every two seconds). Currently, I use capacitor or temperature for those, but that is often not ideal.
by PM
Fri Jun 12, 2020 9:24 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 358
Views: 127854

Re: PM's mods

Quick note about Playership Drones in Vault of the Galaxy: Some of the ships that can be acquired, namely Balin dragon and galactic creatures, show credits instead of RU when viewing ship's interior. As a result, repairing new ships while piloting a ship that shows credits takes credits (which playe...