Search found 2422 matches

by PM
Tue Dec 10, 2019 2:43 pm
Forum: Commonwealth
Topic: Reactor Max Cap
Replies: 5
Views: 89

Re: Reactor Max Cap

After briefly scanning the files for some of the enemy ships, either they have the same 1 GW limit, or they have none. Hornet is one of those with no limits, not that it matters since you only fight the weak stock one with laser cannon. Ships that are not (yet) playable have not yet been designed fo...
by PM
Mon Dec 09, 2019 9:20 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 313
Views: 107681

Re: PM's mods

Ah, that bug. Reflection does not actually reflect the projectile, but creates a new copy and directs it elsewhere. Works fine if the original projectile dies, but if it does not due to passthrough, player sees multiple projectiles. This can be seen by firing Katana star cannon at a Dwarg Behemoth. ...
by PM
Mon Dec 09, 2019 8:54 pm
Forum: Commonwealth
Topic: Reactor Max Cap
Replies: 5
Views: 89

Re: Reactor Max Cap

Recently, Commonwealth ships gained maxReactorPower="10000" . This means reactors with a normal (unenhanced) peak power greater than 1 GW cannot be installed on them, due to power output being too high. This does not apply to enhanced Hyperion (or other) reactors that only exceed 1 GW after the +20%...
by PM
Mon Dec 09, 2019 2:46 pm
Forum: Ideas & Suggestions
Topic: Purchasable Navigational Data
Replies: 1
Views: 40

Re: Purchasable Navigational Data

Do not forget about the TX explorer autons. That said, they are rare.

The only one that is really critical is the stargate. Cannot find the next one, and the game becomes a dead-end (until the gate is found).
by PM
Thu Dec 05, 2019 11:02 pm
Forum: Announcements
Topic: 1.9 Alpha 3
Replies: 10
Views: 2647

Re: 1.9 Alpha 3

Few quick comments on parallax asteroids: * When near a sun, they do not cast shadows like normal (in-plane) asteroids. * When far from sun and not in a cluster, they are too hard to tell apart from normal asteroids. This hurts when trying to use asteroids as cover. Suggestion: Parallax asteroids sh...
by PM
Sun Dec 01, 2019 2:23 am
Forum: Beginner's Luck
Topic: How to force the fabricators to pay off?
Replies: 9
Views: 200

Re: How to force the fabricators to pay off?

Fabricator is not the game-breaker it used to be. Aside from the changes that weakened fabricators, the more recent change to shop inventories to stock items close to system level made 1) jumpdrive harder to get early and 2) other items easier to get. Today, I use it mainly to get items I want but h...
by PM
Sat Nov 30, 2019 5:21 pm
Forum: Beginner's Luck
Topic: How to force the fabricators to pay off?
Replies: 9
Views: 200

Re: How to force the fabricators to pay off?

Here is a link to a topic I posted more than five years ago. Should still be relevant today. Basic use: start with fuel (your energy), then ore or armor (your material), then food or soul (disposition), then the device you want to fix or upgrade. You can skip the food if you only care to duplicate ...
by PM
Tue Nov 26, 2019 12:12 am
Forum: Announcements
Topic: 1.9 Alpha 3
Replies: 10
Views: 2647

Re: 1.9 Alpha 3

It would be nice if the difficulty settings explained what they did. Permadeath is self-explanatory, but... had I not lurked at the last Twitch stream, I would have assumed Standard was the default difficulty used by Transcendence for all the previous versions over the years, and not Challenge. Ques...
by PM
Thu Nov 21, 2019 10:25 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 313
Views: 107681

Re: PM's mods

Uploaded new 1.9a2 Transcendence mod Drop Contraband to Xelerus. It lets you drop all illegal and military items that can be confiscated from your ship's cargo hold or automatically before you dock at a Commonwealth station. In case of the latter, slaves will be freed instead of jettisoned (to avoid...
by PM
Thu Nov 21, 2019 1:05 am
Forum: Announcements
Topic: 1.9 Alpha 2
Replies: 11
Views: 3210

Re: 1.9 Alpha 2

Started another game with both Corporate Command and Near Stars Connection on (with Wolfen in Eridani), and ended it a bit before Sanctuary. Some comments. With so many systems in New Beyond, I could take my time or at least not pass through Charon to reach St. K's. Managed to become Korolov Legend ...
by PM
Wed Nov 20, 2019 12:37 am
Forum: Mod Announcements
Topic: PM's mods
Replies: 313
Views: 107681

Re: PM's mods

Reuploaded Drake Technologies to Xelerus… again. Updated for 1.9a2, this fixes some minor bugs, rebalances some weapons, adds new weapons including a mine layer and a plasma missile launcher that recharges in the sun (and the old fusion blasters were changed enough to be practically new weapons), an...
by PM
Tue Nov 19, 2019 6:53 pm
Forum: Ideas & Suggestions
Topic: Reactor Weight Limitation and More Reactors
Replies: 6
Views: 221

Re: Reactor Weight Limitation and More Reactors

So, for example, if you make a ship with a 5tps (ton per slot) limit, you would be able to equip a six ton CLAW (two slots), but not a six ton Urak mass driver (one ton). Granted, taking that approach would probably require a fairly radical device mass rebalance, since there’s currently very little...
by PM
Mon Nov 18, 2019 3:11 pm
Forum: Ideas & Suggestions
Topic: Reactor Weight Limitation and More Reactors
Replies: 6
Views: 221

Re: Reactor Weight Limitation and More Reactors

The reactors we have do get progressively heavier (which hurt Sapphire and Wolfen before 1.2 or 1.3 years ago, EI500 was largely unaffected). Late-game reactors are already quite heavy. Due to ships gradually leveling up their items until ten, they generally need power, at least 500 MW, preferably 1...
by PM
Sat Nov 16, 2019 8:51 pm
Forum: Ideas & Suggestions
Topic: Mining 2019
Replies: 9
Views: 217

Re: Mining 2019

Finding a deposit alerts outlaw miners and/or ferians regardless how it was found. Finding a random asteroid that has ore but not part of a larger deposit does not alert anyone.
by PM
Sat Nov 16, 2019 6:47 pm
Forum: Ideas & Suggestions
Topic: Mining 2019
Replies: 9
Views: 217

Re: Mining 2019

Currently, the game can spawn ore deposits, where there is a greater than normal concentration of ore than normal. In early-game systems, finding one will spawn outlaw miners. In systems with Ferian colonies, more miners are spawned. Ferian miners do slowly drain ore from asteroids as they crawl aro...