Search found 2435 matches

by PM
Thu Jan 16, 2020 12:14 am
Forum: Ideas & Suggestions
Topic: Shielding Direction and Field Amplifiers
Replies: 5
Views: 119

Re: Shielding Direction and Field Amplifiers

I do not know if you want a visible shield/firewall that can block and/or ram-and-damage stuff or a simple shield that cannot defend from every direction. They have appeared in mods before, so the idea is not impossible. Partial shields sound like a gimmick device akin to superconducting shields, In...
by PM
Wed Jan 15, 2020 6:22 pm
Forum: Ideas & Suggestions
Topic: Shielding Direction and Field Amplifiers
Replies: 5
Views: 119

Re: Shielding Direction and Field Amplifiers

Just as Remoras' scourge cannon/howitzers are the part 2 version of the actinide waste cannon, field amplifiers are the early part 2 version of the superconducting coil. If you want field amplifiers in part 1, then superconducting coils and shields that are used mostly by Hurin destroyers is probabl...
by PM
Wed Jan 15, 2020 1:30 pm
Forum: Ideas & Suggestions
Topic: Shielding Direction and Field Amplifiers
Replies: 5
Views: 119

Re: Shielding Direction and Field Amplifiers

Field amplifiers (tier 4 item) and their array counterpart (tier 5) are crafting components for mechanist items (shields) in Vault of the Galaxy (part 2). Remoras also use field amplifiers to add non-regenerating hp to few of their shields in part 2, much like superconducting coils in part 1.
by PM
Thu Jan 02, 2020 12:07 am
Forum: Commonwealth
Topic: Can VotG be discussed?
Replies: 3
Views: 152

Re: Can VotG be discussed?

If Aerie is not the last system, it is close. You are probably encountering many Doloroth and Mu Nai by now.
by PM
Tue Dec 31, 2019 6:03 pm
Forum: Beginner's Luck
Topic: How to force the fabricators to pay off?
Replies: 11
Views: 374

Re: How to force the fabricators to pay off?

Oh almost forgot, fabricators are not the to be docket whit, they pinjata's, full of loot, just for you ^^ Fabricators do not stock weapons and other "majorItem"s like other Teraton stations do. All they have for sale are minor stuff generally useful for feeding the fabricator. In other words, chum...
by PM
Tue Dec 31, 2019 2:33 pm
Forum: Commonwealth
Topic: About non-omni primary weapons without WMD
Replies: 2
Views: 94

About non-omni primary weapons without WMD

Is there any reason to use them if player can use better? Early in the game, kinetics kind of stink. Most Charon pirates strongly resist them, non-Flensers are slow, and plenty of them have low or no WMD like lasers. Also, NAMI missiles are common and provide easy WMD in a pinch. Even so, there are ...
by PM
Mon Dec 30, 2019 2:17 am
Forum: Commonwealth
Topic: Dvalin's Ion9 is disappointing
Replies: 4
Views: 133

Re: Dvalin's Ion9 is disappointing

I do not care if I have level 7 weapons. (In my last game, I got some bundled with the Minotaur I bought.) If I go through the trouble of completing Dvalin and get his reward, I want to use it! Before the last Dvalin rebalance, Ion9 came too late (because player can simply buy or loot level 8+ weapo...
by PM
Sat Dec 28, 2019 2:35 pm
Forum: Commonwealth
Topic: Dvalin's Ion9 is disappointing
Replies: 4
Views: 133

Re: Dvalin's Ion9 is disappointing

The biggest problem with Ion9 for me is 500 MW reactors are not available when I can get it. I acquire the Ion9 before Jiang's Star, but no one sold any reactor bigger than 250 MW anywhere in Ungoverned Territories. After Ion9's 200 MW footprint, I have less than 50 MW left - not enough for a level ...
by PM
Sat Dec 21, 2019 4:50 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 314
Views: 108615

Re: PM's mods

Another upload of Drake Technologies to Xelerus. Updated for 1.9a4 and API48. Features some rebalancing and tweaks, especially with projectile stats for some weapons. Also adds some ammo weapons for Drake (since beam weapons without WMD only go so far) and resurrected a previously removed enhancer f...
by PM
Tue Dec 17, 2019 2:04 am
Forum: Beginner's Luck
Topic: Trouble with getting mods to work
Replies: 31
Views: 594

Re: Trouble with getting mods to work

Re: Habitats If you donate items, you could get special hints and stuff like where to find items. However, money (or items worth money) is not something player can easily afford to give out like candy. And player needs to know exactly which items to give. (Thanks to early versions where it was hard...
by PM
Mon Dec 16, 2019 5:03 pm
Forum: Commonwealth
Topic: Eternity Port Starting Ships
Replies: 1
Views: 91

Re: Eternity Port Starting Ships

There was not one when Eternity Port was released. Based on the ships available from Ship Broker, if there would be an ED starter ship, it would likely be the Demir, which seems similar to Hercules aside from starting gear. George would probably need to add a level 2 or 3 primary weapon for it, if t...
by PM
Sun Dec 15, 2019 2:52 pm
Forum: Announcements
Topic: 1.9 Alpha 4
Replies: 10
Views: 6146

Re: 1.9 Alpha 4

I am considering putting WMD:1 or WMD:2 on several more of my mod weapons (that fire high-powered beams) that do not have any WMD now due to the walls, although it may not help too much because weapons with WMD:1 take a long time to smash anything. On my mod continuous X-ray laser, I almost put WMD:...
by PM
Sun Dec 15, 2019 3:11 am
Forum: Announcements
Topic: 1.9 Alpha 4
Replies: 10
Views: 6146

Re: 1.9 Alpha 4

Abbasid walls need WMD to smash. However, player can now easily smash Abbasid stations by sitting on top of the station to bypass the walls and unload his weapon of choice to hit the station directly for an easy fast kill provided the playership can survive the explosion from the station. Previously...
by PM
Tue Dec 10, 2019 2:43 pm
Forum: Commonwealth
Topic: Reactor Max Cap
Replies: 5
Views: 156

Re: Reactor Max Cap

After briefly scanning the files for some of the enemy ships, either they have the same 1 GW limit, or they have none. Hornet is one of those with no limits, not that it matters since you only fight the weak stock one with laser cannon. Ships that are not (yet) playable have not yet been designed fo...
by PM
Mon Dec 09, 2019 9:20 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 314
Views: 108615

Re: PM's mods

Ah, that bug. Reflection does not actually reflect the projectile, but creates a new copy and directs it elsewhere. Works fine if the original projectile dies, but if it does not due to passthrough, player sees multiple projectiles. This can be seen by firing Katana star cannon at a Dwarg Behemoth. ...