Search found 2355 matches

by PM
Sat Feb 23, 2019 3:06 am
Forum: Mod Announcements
Topic: PM's mods
Replies: 299
Views: 100237

Re: PM's mods

Since Splits does much of its trickery through OnFireWeapon event, the stats do not show the changes. Nothing I can do about that. Splits increases shots fired by one, but slows fireRate to (roughly) 80% normal (1 / 1.25 = 0.8), and the penalty stacks multiplicatively. One module effectively increas...
by PM
Wed Feb 20, 2019 7:23 pm
Forum: Beginner's Luck
Topic: Where to find advanced Luminous equipment in EP?
Replies: 8
Views: 166

Re: Where to find advanced Luminous equipment in EP?

Ticks are either frames or twice that. Game runs at 30 frames per second. Shields have a recovery time (after they go down to zero hp) separate from regeneration. Default recovery is twelve seconds. Lazarus, with 80% faster recovery, recovers in 2.4 seconds. What often happens with Lazarus it gets d...
by PM
Tue Feb 19, 2019 6:26 pm
Forum: Beginner's Luck
Topic: Where to find advanced Luminous equipment in EP?
Replies: 8
Views: 166

Re: Where to find advanced Luminous equipment in EP?

Alandra wrote:
Tue Feb 19, 2019 6:11 am
Is there an open Ministry ticket for the go-stop regeneration of armor and shields?
No, or at least none that I know of.
by PM
Sun Feb 17, 2019 12:48 am
Forum: Announcements
Topic: 1.8 Beta 5
Replies: 15
Views: 3748

Re: 1.8 Beta 5

I noticed with the armor limit changes, with stdArmor and maxArmor settings for ships, some ships are slower than they used to be. Lumiere battle auton went from .21c to .19c (because their armor is heavier than standard and giving penalties it did not give until now), and Mule may have gone down to...
by PM
Sat Feb 16, 2019 5:02 pm
Forum: Ideas & Suggestions
Topic: The connection between part I and II.
Replies: 8
Views: 317

Re: The connection between part I and II.

From the last stream, George has implemented conversion of human tech Sapphire to mechanist Sapphire in part 2.
by PM
Sat Feb 16, 2019 4:57 pm
Forum: Beginner's Luck
Topic: Where to find advanced Luminous equipment in EP?
Replies: 8
Views: 166

Re: Where to find advanced Luminous equipment in EP?

It is a side-effect of how shields regenerate. At 16.7 hp/sec, it actually regenerates 30 hp/sec for a while, stop, resume at 30 hp/sec, stop, and so on. Starting at one of the 1.08 letters, shields were changed to always regenerate one hp (for those that regenerate no more than 30 hp/sec) at the so...
by PM
Wed Feb 13, 2019 6:59 pm
Forum: Announcements
Topic: 1.8 Beta 5
Replies: 15
Views: 3748

Re: 1.8 Beta 5

Just tried Manticore in Corporate Command and all of the weapons appear to originate from the middle instead of from the side arms. I guess singleShotOrigin does not work.

Hercules and Minotaur still have their older points, without the singleShotOrigin.
by PM
Wed Feb 13, 2019 6:04 pm
Forum: Beginner's Luck
Topic: Where to find advanced Luminous equipment in EP?
Replies: 8
Views: 166

Re: Where to find advanced Luminous equipment in EP?

Aside from looting from Luminous, high level Luminous items could be found in Teraton stations since they can sell NotForSale items. Fabricator to make the items would be an obvious choice, but lack of high-level systems in Eternity Port means it is unlikely to spawn. Low-level equipment like the Lu...
by PM
Sat Feb 09, 2019 11:41 pm
Forum: Bug Reports & Tech Support
Topic: auton's
Replies: 1
Views: 70

Re: auton's

You can install laser collimator, but you need to swap out the shield on the autons with two device slots. Of course, that assumes if you can choose which item to swap out, which does not seem to be the case.

Looks like I should add a ticket for this.
by PM
Sat Feb 09, 2019 1:35 pm
Forum: Beginner's Luck
Topic: Mining '' ish
Replies: 6
Views: 198

Re: Mining '' ish

Unless scanning charges were changed recently, they have the same collision detection as other shockwaves (like micronukes), which is much like a 32 fragment attack with 80% passthrough, except the fragments do not disappear after some get blocked. In other words, shockwaves can be absorbed despite ...
by PM
Fri Feb 08, 2019 10:25 pm
Forum: Beginner's Luck
Topic: Mining '' ish
Replies: 6
Views: 198

Re: Mining '' ish

Fully powered up mining laser (with +225% from both +150% mod and +75% from laser collimator) can mine asteroids in high level system like Heretic, but not very well. It will pop off a few ore here and there after many hits. It will be very tedious to fully mine a very high level system with +225% m...
by PM
Tue Feb 05, 2019 8:57 pm
Forum: Beginner's Luck
Topic: Mining '' ish
Replies: 6
Views: 198

Re: Mining '' ish

Mining was overhauled in 1.5, and it still needs serious work. Low level systems have almost no ore unless the system has an ore deposit. Ore deposit is a cluster of asteroids with unusually high ore deposits, but discovering one will either send outlaw miners to mine and steal the ore, or Ferian mi...
by PM
Sat Feb 02, 2019 1:01 pm
Forum: Ideas & Suggestions
Topic: Fuel efficiency for starting ships
Replies: 6
Views: 457

Re: Fuel efficiency for starting ships

Are players expected to turn off shields when traveling much? (I do not see George turning his shields off except rarely at low fuel.) I generally always travel with shields on because I noticed when I travel with them off, sooner or later, a random enemy appears and my shields are either down (I di...
by PM
Thu Jan 31, 2019 3:55 pm
Forum: Ideas & Suggestions
Topic: The connection between part I and II.
Replies: 8
Views: 317

Re: The connection between part I and II.

To clarify my previous post, devices and armor in part 1 are "human tech". In part 2, there is only a single human station in the second system, and it is the only station that can service human tech, mostly refuel and repairs. As with part 1, part 2 has a gear treadmill. Unlike part 1, there are th...
by PM
Sun Jan 20, 2019 10:15 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 299
Views: 100237

Re: PM's mods

I have uploaded my work-in-progress for the Playership Drones update to 1.8, to Xelerus. It only allows the player to acquire more wingmen from the Ship Broker (or cheat menu). Field Repairs or more starter ships have not been implemented. However, this version of Playership Drones is compatible wit...