Search found 2548 matches

by PM
Sun Feb 14, 2021 9:22 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 387
Views: 151500

Re: PM's mods

Updated Playership Drones for 1.9b3 and uploaded to Xelerus. It should support George's new ships like the Anubis.

I will probably wait until 1.9b4 before updating more of my mods.
by PM
Sun Feb 07, 2021 10:18 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 387
Views: 151500

Re: PM's mods

Reuploaded Drake Technologies to Xelerus, to fix a couple bugs that slipped through. Also updated Drakian Legacy to 1.9b3. Most of the changes match what was done in Drake Technologies. Zapsats were removed, drone bays were added, and the Drakians now favor shielded armor. Soon, I should start work ...
by PM
Sat Jan 23, 2021 9:04 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 387
Views: 151500

Re: PM's mods

Reuploaded a lukewarm-fix of Drake Technologies to Xelerus. Hopefully, the error message and few other oversights should be squashed. Also, few other minor balance tweaks, and NPC ships can toggle modes of the drone bays. (Hint: They use hunter mode when badly damaged or on shields down, orbit mode ...
by PM
Wed Jan 13, 2021 6:03 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 387
Views: 151500

Re: PM's mods

I played 1.9 b3 with Drake Technologies loaded... up until my ship's demise halfway through the game. Some rambling thoughts about the balance of Drake Technologies. I have doubts on how leveling up items, at least how as I implemented them through dock services. If the player takes his time and ear...
by PM
Sun Jan 10, 2021 2:52 am
Forum: Mod Announcements
Topic: PM's mods
Replies: 387
Views: 151500

Re: PM's mods

It took a bit longer than I hoped, but the next update to Drake Technologies is ready and uploaded to Xelerus. As per last post, the zapsats were removed and the drone bays can emulate the old zapsats, albeit imperfectly. The beam drone bays have been made a bit more common to offset the removal of ...
by PM
Wed Jan 06, 2021 4:44 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 387
Views: 151500

Re: PM's mods

A quick progress report about Drake Technologies: I will probably have an update ready later week. Maybe by tomorrow if all goes well. Just need to do some last minute balancing of various weapons. I removed all ZapSat items. I have decided to fold their functionality into the drone bays, which can ...
by PM
Sun Jan 03, 2021 1:04 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 387
Views: 151500

Re: PM's mods

If you refer to field repairs, they are expensive. You pay full price for a new hull and its equipment... and then that equipment is stripped away, aside from armor and built-in devices, after rebuilding the ship. If you can buy the ship from the Ship Broker, it should be cheaper there. I need to up...
by PM
Wed Dec 30, 2020 2:38 am
Forum: Announcements
Topic: 1.9 Beta 3
Replies: 5
Views: 8341

Re: 1.9 Beta 3

The new 'orbitExact order seems promising. Question: Is there a way to make ships shoot at enemy stations during a (permanent) 'orbitExact order? So far, my orbiting test ships have only shot at enemy ships while orbiting, while completely ignoring enemy stations. (If they could be made to shoot at ...
by PM
Fri Dec 25, 2020 5:24 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 387
Views: 151500

Re: PM's mods

Reuploaded Drake Technologies to Xelerus again. It is yet more minor tweaks. * Armor energizers now enable distributing for shielded armor, in addition to +30% hp. This is to make them feel more like shields. Those two might be a bit overpowered together. If so, I might reduce or remove the +hp bonu...
by PM
Tue Dec 01, 2020 10:35 pm
Forum: Beginner's Luck
Topic: Any way of installing this?
Replies: 1
Views: 204

Re: Any way of installing this?

Taikon can install up to level 11 devices. Anything higher like the disintegrator is impossible to install in part 1.
by PM
Mon Nov 30, 2020 10:25 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 387
Views: 151500

Re: PM's mods

Yet another reupload of Drake Technologies with minor tweaks to Xelerus. Added more zapsats, and changed the Earthdrake weapons to be lighter.
by PM
Sun Nov 29, 2020 2:30 pm
Forum: Commonwealth
Topic: Do cannon accelterators stack?
Replies: 3
Views: 348

Re: Do cannon accelterators stack?

If we use E=mc2 as a guide, then +50% damage from cannon accelerator should increase shot speed by about 22%. A shot with original speed of 40 would have a speed of about 49. If lifetime is the same, the weapon would gain more range too. For comparison's sake, if damage was quadrupled, then shot spe...
by PM
Mon Nov 23, 2020 10:15 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 387
Views: 151500

Re: PM's mods

Reuploaded Drake Technologies to Xelerus again. This one is some minor item tweaks, based on the previous post. Tier shields are now Brik's, and Gilded and some other armors are now Imagik's. Added cloaked armor for Drake, which is simply shielded armor with stealth that cost and weigh more. (Cloake...
by PM
Sun Nov 22, 2020 1:33 pm
Forum: Announcements
Topic: 1.9 Beta 2
Replies: 20
Views: 13670

Re: 1.9 Beta 2

After poking through the xml files recently, I noticed the addition of the Psych mission files, and the Commonwealth hospitals have been turned into a death camp. It has a press button to die option.
by PM
Thu Oct 01, 2020 7:55 pm
Forum: Announcements
Topic: 1.9 Beta 2
Replies: 20
Views: 13670

Re: 1.9 Beta 2

Challenge mode is classic "fair" mode where damage is unadjusted for both sides. Permadeath is Challenge with permadeath enforced. Since the latest release is unstable, permadeath is not a good idea right now.