Search found 2554 matches

by PM
Thu Oct 21, 2021 12:55 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 396
Views: 181270

Re: PM's mods

Still here. I have not had time to work on Transcendence stuff lately. I ought to update some of my mods, but I do not know when that will be.
by PM
Tue Oct 05, 2021 10:33 pm
Forum: Announcements
Topic: 1.9 Beta 4
Replies: 15
Views: 13465

Re: 1.9 Beta 4

I prefer so-called Challenge being the default because stats are at the baseline and it was the classic difficulty before difficulty levels were added.

Down arrow as default is awkward at first, but handy after getting used to it because all movement can be done with one hand.
by PM
Thu Aug 19, 2021 12:47 am
Forum: Mod Announcements
Topic: PM's mods
Replies: 396
Views: 181270

Re: PM's mods

If the components have level scaling, and their current level is higher than their base level, then they are ignored and cannot be used for Tinker or mechanist recipes. I cannot fix that.
by PM
Fri Jul 16, 2021 4:31 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 396
Views: 181270

Re: PM's mods

I know. It will be a while before I can examine my mods for updating.
by PM
Tue Jun 01, 2021 9:55 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 396
Views: 181270

Re: PM's mods

Sorry, there is no way to configure the mounts like in previous PSD. It is a trial-and-error mess.
by PM
Tue Jun 01, 2021 9:51 pm
Forum: Announcements
Topic: 1.9 Beta 3
Replies: 9
Views: 26169

Re: 1.9 Beta 3

At least you get full selling price instead of getting progressively less money if they had more of that item in stock than you carried. Overall, it is an improvement because player can sell as they get loot instead of hoarding it to ensure maximum profit from selling, or at least not getting ripped...
by PM
Sun Feb 14, 2021 9:22 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 396
Views: 181270

Re: PM's mods

Updated Playership Drones for 1.9b3 and uploaded to Xelerus. It should support George's new ships like the Anubis.

I will probably wait until 1.9b4 before updating more of my mods.
by PM
Sun Feb 07, 2021 10:18 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 396
Views: 181270

Re: PM's mods

Reuploaded Drake Technologies to Xelerus, to fix a couple bugs that slipped through. Also updated Drakian Legacy to 1.9b3. Most of the changes match what was done in Drake Technologies. Zapsats were removed, drone bays were added, and the Drakians now favor shielded armor. Soon, I should start work ...
by PM
Sat Jan 23, 2021 9:04 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 396
Views: 181270

Re: PM's mods

Reuploaded a lukewarm-fix of Drake Technologies to Xelerus. Hopefully, the error message and few other oversights should be squashed. Also, few other minor balance tweaks, and NPC ships can toggle modes of the drone bays. (Hint: They use hunter mode when badly damaged or on shields down, orbit mode ...
by PM
Wed Jan 13, 2021 6:03 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 396
Views: 181270

Re: PM's mods

I played 1.9 b3 with Drake Technologies loaded... up until my ship's demise halfway through the game. Some rambling thoughts about the balance of Drake Technologies. I have doubts on how leveling up items, at least how as I implemented them through dock services. If the player takes his time and ear...
by PM
Sun Jan 10, 2021 2:52 am
Forum: Mod Announcements
Topic: PM's mods
Replies: 396
Views: 181270

Re: PM's mods

It took a bit longer than I hoped, but the next update to Drake Technologies is ready and uploaded to Xelerus. As per last post, the zapsats were removed and the drone bays can emulate the old zapsats, albeit imperfectly. The beam drone bays have been made a bit more common to offset the removal of ...
by PM
Wed Jan 06, 2021 4:44 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 396
Views: 181270

Re: PM's mods

A quick progress report about Drake Technologies: I will probably have an update ready later week. Maybe by tomorrow if all goes well. Just need to do some last minute balancing of various weapons. I removed all ZapSat items. I have decided to fold their functionality into the drone bays, which can ...
by PM
Sun Jan 03, 2021 1:04 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 396
Views: 181270

Re: PM's mods

If you refer to field repairs, they are expensive. You pay full price for a new hull and its equipment... and then that equipment is stripped away, aside from armor and built-in devices, after rebuilding the ship. If you can buy the ship from the Ship Broker, it should be cheaper there. I need to up...
by PM
Wed Dec 30, 2020 2:38 am
Forum: Announcements
Topic: 1.9 Beta 3
Replies: 9
Views: 26169

Re: 1.9 Beta 3

The new 'orbitExact order seems promising. Question: Is there a way to make ships shoot at enemy stations during a (permanent) 'orbitExact order? So far, my orbiting test ships have only shot at enemy ships while orbiting, while completely ignoring enemy stations. (If they could be made to shoot at ...
by PM
Fri Dec 25, 2020 5:24 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 396
Views: 181270

Re: PM's mods

Reuploaded Drake Technologies to Xelerus again. It is yet more minor tweaks. * Armor energizers now enable distributing for shielded armor, in addition to +30% hp. This is to make them feel more like shields. Those two might be a bit overpowered together. If so, I might reduce or remove the +hp bonu...