Search found 55 matches

by marsrocks
Fri Oct 09, 2020 5:54 pm
Forum: Mod Announcements
Topic: Fireworks!
Replies: 2
Views: 157

Re: Fireworks!

Thank you, Periculi!
by marsrocks
Wed Oct 07, 2020 8:25 pm
Forum: Mod Announcements
Topic: Fireworks!
Replies: 2
Views: 157

Fireworks!

Fireworks! This mod pre-loads your starting ship with a launcher with two modes. Press U and then L to switch between modes. One mode fires colorful rockets. The second mode, launches boxes of fireworks for a complete fireworks show. Too big for xelerus, download from dropbox: https://www.dropbox.co...
by marsrocks
Mon Sep 14, 2020 7:15 pm
Forum: Mod Announcements
Topic: Trillum - a universal fuel; trillum beetle and trillum squirrel
Replies: 5
Views: 226

Re: Trillum - a universal fuel; trillum beetle and trillum squirrel

relanat, Thanks for testing it! Now I know it won't run in 1.9, but that runs okay for you in 1.8.3. DigaRW, thanks for that link! Hopefully, this is something George needs to fix in order for it to go to 1.9, as my skills coding are still very limited. I see there are a lot of new deprecated functi...
by marsrocks
Sun Sep 13, 2020 7:12 pm
Forum: Mod Announcements
Topic: Trillum - a universal fuel; trillum beetle and trillum squirrel
Replies: 5
Views: 226

Re: Trillum - a universal fuel; trillum beetle and trillum squirrel

relanat, What version are you running?

I am a couple of versions behind the crowd. I have only tested it in 1.8.3
by marsrocks
Sat Sep 12, 2020 6:01 pm
Forum: Mod Announcements
Topic: Trillum - a universal fuel; trillum beetle and trillum squirrel
Replies: 5
Views: 226

Trillum - a universal fuel; trillum beetle and trillum squirrel

Trillum, of course, is the name given by George Moromisato to the essential universal fuel going back to the earliest version of Anacreon for DOS. I bring trillum, a universal fuel that works in all reactors, to Transcendence with this new mod which I just posted to xelerus. I think it would be help...
by marsrocks
Sat Sep 12, 2020 5:42 pm
Forum: Ideas & Suggestions
Topic: Microsaur Ideas
Replies: 43
Views: 7528

Re: Microsaur Ideas

Okay - not a microsaur - but I have added a couple of pets to the game with a mod I just put up on xelerus.

The trillum beetle and trillum squirrel are now available:

http://xelerus.de/index.php?s=mod&id=1634&d=1

:D
by marsrocks
Tue Sep 01, 2020 10:33 pm
Forum: The Drawing Board
Topic: Strafer
Replies: 7
Views: 1628

Re: Strafer

Thanks, relanat. The meat of the code is all Prophet, and much more difficult coding than I can do.

It will be interesting to see the big freighters using a reverse thruster if you decide to try it.
by marsrocks
Wed Aug 26, 2020 8:40 pm
Forum: The Drawing Board
Topic: Strafer
Replies: 7
Views: 1628

Re: Strafer

Hello. I haven't been around for awhile. Lately, I have been playing a game called diep.io. In that game you have controls that allow a bit of side-ways movement, and a bit of reverse movement, as well as forward movement while you shoot at your enemies. I wanted to see if I could do that with trans...
by marsrocks
Sat Apr 16, 2016 12:44 am
Forum: The Drawing Board
Topic: armor damage
Replies: 12
Views: 2563

Re: armor damage

I'm not sure you can call that event from an item. There is a long discussion about calling events in the ship rotation thread: http://forums.kronosaur.com/viewtopic.php?f=25&t=7564 You can create a virtual ship or station to use to call events as one way to accomplish it. Here is the gem of sacrifi...
by marsrocks
Tue Apr 12, 2016 9:06 pm
Forum: Mod Announcements
Topic: Ship Pointing Mods
Replies: 1
Views: 1716

Re: Ship Pointing Mods

Good job, relanat! It works nicely!
by marsrocks
Sat Apr 09, 2016 12:00 pm
Forum: The Drawing Board
Topic: Ship rotation mod idea.
Replies: 34
Views: 7001

Re: Ship rotation mod idea.

relanat, I think you uploaded the wrong file - not working.
by marsrocks
Tue Mar 29, 2016 2:48 pm
Forum: The Drawing Board
Topic: Strafer
Replies: 7
Views: 1628

Re: Strafer

Peter,

Check out this mod, called "thrusters:"

http://www.xelerus.de/index.php?s=mod&id=738
by marsrocks
Fri Mar 25, 2016 6:15 pm
Forum: The Drawing Board
Topic: Ship rotation mod idea.
Replies: 34
Views: 7001

Re: Ship rotation mod idea.

relanat,

Also look at the file digdug created on events.

(This is awesome digdug!)

http://forums.kronosaur.com/viewtopic.php?f=8&t=7324
by marsrocks
Thu Mar 24, 2016 1:19 am
Forum: Mod Announcements
Topic: Russian S-1 Probe
Replies: 5
Views: 2748

Re: Russian S-1 Probe

Peter, I just played Eridani - through killing Arco Vaughan. Very challenging and fun! I lost my shield in the first battle with the laser not melting any enemies - and my armor hitpoints got down to 3. I ended up pretty good at it though. Are the left and rear armor panels intentionally confused?
by marsrocks
Wed Mar 23, 2016 9:47 pm
Forum: The Drawing Board
Topic: Ship rotation mod idea.
Replies: 34
Views: 7001

Re: Ship rotation mod idea.

Okay - with a little more testing, you can add a set of command codes to begin when you press P for Point. <OnGlobalPaneInit> ;scrAddAction adds a line to the right hand side of a dockscreen without having to overwrite the whole dockscreen ;see TranscendentGeek's 'Using scrAddAction' topic in Moddin...