Search found 291 matches
- Tue Dec 21, 2010 2:10 am
- Forum: Closed bug reports
- Topic: [CLOSED] Ticket #535 "add a switch to syscerateship..."
- Replies: 18
- Views: 8424
after a chat with alterecco i decided that [list] (typGetDataField Shipclass weapons) returns list of weapon unids (typGetDataField Shipclass shield) returns shield unid (typGetDataField Shipclass armor) returns list of armor unids if they are not all the same [/list] should do what I want Should i...
- Mon Dec 20, 2010 10:58 pm
- Forum: Closed bug reports
- Topic: [CLOSED] Ticket #535 "add a switch to syscerateship..."
- Replies: 18
- Views: 8424
Re: Ticket #535 "add a switch to syscerateship..."
I am trying to make a dock screen that displays all player ships and allows you to change to them. At the moment we have to create the ship to get the unids of devices installed and display the names in the DS (so the player can see what equipment the ship has installed) The issue is that when crea...
- Mon Dec 20, 2010 10:30 pm
- Forum: Closed bug reports
- Topic: [CLOSED] Ticket #535 "add a switch to syscerateship..."
- Replies: 18
- Views: 8424
Re: Ticket #535 "add a switch to syscerateship..."
I would reopen the ticket but the tracs broken :( Trac works fine for me, but I just recently upgraded it, so there might be some problem. Can you tell me what you are seeing? We are asked to confirm our email address, but the email never gets sent. Everyone in IRC is having trouble with it like th...
- Mon Dec 20, 2010 3:23 am
- Forum: Modding Reference
- Topic: ThePrivateer's Beginner's Guide to Modding
- Replies: 12
- Views: 14777
You can actually have all mods use &unidExtension; since it's customary to invoke it once and only once right after it's defined in each mod. Privateer: I think he means naming things like I do: <!DOCTYPE TranscendenceExtension [ <!ENTITY UNIDExtension "0xE7F30004" > <!ENTITY itWvrTestNonWeapon "0xE...
- Mon Dec 20, 2010 1:41 am
- Forum: Shipyards
- Topic: Image resource changes
- Replies: 8
- Views: 6570
Awesome. Are you planning on going as far with this as seperate image locations for all the trade goods? That would be awesome but it would seem to bloat the offical release a bit if you do it this way. Have you perhaps considered adding an intermediary design type, such as: <SubImage UNID="&siNeutr...
- Mon Dec 20, 2010 12:43 am
- Forum: Shipyards
- Topic: Image resource changes
- Replies: 8
- Views: 6570
Hm. I think I'm missing something here. Is the image for rsItemsBushido1 going to contain a grid of identical cannons for the canon game? Since the pixel coordinates of the subimage are still defined in the ItemType, it would have to if we were going to give, say, the Shruiken and the X-Ray laser se...
- Fri Dec 17, 2010 1:03 am
- Forum: Ideas & Suggestions
- Topic: Another idea for later versions...
- Replies: 12
- Views: 5046
Gateless travel system might intrigue you: http://xelerus.de/index.php?s=mod&id=724
- Thu Dec 16, 2010 3:30 pm
- Forum: The Drawing Board
- Topic: [MOD] Merovian Nation (Need help w/ encounters though)
- Replies: 35
- Views: 16597
Wait a second... We put (setq gMargin (if (geq (objGetData gPlayerShip "MerovianRanking") 3) 0 100)) but when i dock at station im only rank 1! but when i add (setq margin 0 50) i get "Too many arguments". The format of setq is (setq name value); the only reason you have "0 100" up there is because...
- Wed Dec 15, 2010 3:38 pm
- Forum: Shipyards
- Topic: ship changeing ds issues
- Replies: 3
- Views: 1834
tried it and get 12/15/2010 21:31:38 Then expression expected Nil ### (if (not (eq Nil (strFind (typGetDataField unid name) filterStr)))) ### as you can see by the time stamp i ain't (sorry wolfy :P ) doing anything on it tonight :D Bah, stupid if statements requring then-clauses. Edited my post ab...
- Wed Dec 15, 2010 8:18 am
- Forum: Shipyards
- Topic: ship changeing ds issues
- Replies: 3
- Views: 1834
I'm not sure, but it's possible that that number you got back IS the unid for a phobos. You seem to have some confusion going on between unid functions and extant object functions. I took a stab at cleaning up your code, but I haven't had a chance to test it yet: <Action name="filterStrer" default="...
- Mon Dec 13, 2010 3:38 pm
- Forum: MOTM archives
- Topic: Mod of the Month - August 2010
- Replies: 4
- Views: 14424
- Mon Dec 13, 2010 3:37 pm
- Forum: Mod Announcements
- Topic: MustangFreighter
- Replies: 19
- Views: 9776
- Sun Dec 12, 2010 11:47 pm
- Forum: Modding Reference
- Topic: Upcoming dock screen changes
- Replies: 9
- Views: 21454
Hm, would it be possible to have a dockable object which doesn't have a dockscreen="foo", or a GetDockscreen event, but is only covered by the GlobalGetDockscreen event? I'm curious because I have a very long list of dockable ships here that should all have identical GetDockscreens, and I'd like to ...
- Fri Dec 10, 2010 5:47 am
- Forum: Beginner's Luck
- Topic: Arco Vaughn now toothless
- Replies: 25
- Views: 15534
It does seem to be kind of ... missing something, the end of it here. You return to Raisu station and the station manager hugs you and tells you her name, which is apparently either so inconsequential or so important* that the player is not informed of what his avatar hears, and then you never see h...
- Thu Dec 09, 2010 1:36 pm
- Forum: Mod Announcements
- Topic: MustangFreighter
- Replies: 19
- Views: 9776
but I just saw TheProphet mention the thrusters and I think you mean "ThePrivateer". That's me. -> :D <- Prophet's the dude with the scary blue alien avatar. :shock: Um, yeah. That. That's what I get for replying in the woozy of the morning and not reading the thread again. :) (I keep double taking...