Search found 291 matches

by Star Weaver
Tue Dec 21, 2010 2:10 am
Forum: Closed bug reports
Topic: [CLOSED] Ticket #535 "add a switch to syscerateship..."
Replies: 18
Views: 8424

after a chat with alterecco i decided that [list] (typGetDataField Shipclass weapons) returns list of weapon unids (typGetDataField Shipclass shield) returns shield unid (typGetDataField Shipclass armor) returns list of armor unids if they are not all the same [/list] should do what I want Should i...
by Star Weaver
Mon Dec 20, 2010 10:58 pm
Forum: Closed bug reports
Topic: [CLOSED] Ticket #535 "add a switch to syscerateship..."
Replies: 18
Views: 8424

Re: Ticket #535 "add a switch to syscerateship..."

I am trying to make a dock screen that displays all player ships and allows you to change to them. At the moment we have to create the ship to get the unids of devices installed and display the names in the DS (so the player can see what equipment the ship has installed) The issue is that when crea...
by Star Weaver
Mon Dec 20, 2010 10:30 pm
Forum: Closed bug reports
Topic: [CLOSED] Ticket #535 "add a switch to syscerateship..."
Replies: 18
Views: 8424

Re: Ticket #535 "add a switch to syscerateship..."

I would reopen the ticket but the tracs broken :( Trac works fine for me, but I just recently upgraded it, so there might be some problem. Can you tell me what you are seeing? We are asked to confirm our email address, but the email never gets sent. Everyone in IRC is having trouble with it like th...
by Star Weaver
Mon Dec 20, 2010 3:23 am
Forum: Modding Reference
Topic: ThePrivateer's Beginner's Guide to Modding
Replies: 12
Views: 14777

You can actually have all mods use &unidExtension; since it's customary to invoke it once and only once right after it's defined in each mod. Privateer: I think he means naming things like I do: <!DOCTYPE TranscendenceExtension [ <!ENTITY UNIDExtension "0xE7F30004" > <!ENTITY itWvrTestNonWeapon "0xE...
by Star Weaver
Mon Dec 20, 2010 1:41 am
Forum: Shipyards
Topic: Image resource changes
Replies: 8
Views: 6570

Awesome. Are you planning on going as far with this as seperate image locations for all the trade goods? That would be awesome but it would seem to bloat the offical release a bit if you do it this way. Have you perhaps considered adding an intermediary design type, such as: <SubImage UNID="&siNeutr...
by Star Weaver
Mon Dec 20, 2010 12:43 am
Forum: Shipyards
Topic: Image resource changes
Replies: 8
Views: 6570

Hm. I think I'm missing something here. Is the image for rsItemsBushido1 going to contain a grid of identical cannons for the canon game? Since the pixel coordinates of the subimage are still defined in the ItemType, it would have to if we were going to give, say, the Shruiken and the X-Ray laser se...
by Star Weaver
Fri Dec 17, 2010 1:03 am
Forum: Ideas & Suggestions
Topic: Another idea for later versions...
Replies: 12
Views: 5046

Gateless travel system might intrigue you: http://xelerus.de/index.php?s=mod&id=724
by Star Weaver
Thu Dec 16, 2010 3:30 pm
Forum: The Drawing Board
Topic: [MOD] Merovian Nation (Need help w/ encounters though)
Replies: 35
Views: 16597

Wait a second... We put (setq gMargin (if (geq (objGetData gPlayerShip "MerovianRanking") 3) 0 100)) but when i dock at station im only rank 1! but when i add (setq margin 0 50) i get "Too many arguments". The format of setq is (setq name value); the only reason you have "0 100" up there is because...
by Star Weaver
Wed Dec 15, 2010 3:38 pm
Forum: Shipyards
Topic: ship changeing ds issues
Replies: 3
Views: 1834

tried it and get 12/15/2010 21:31:38 Then expression expected Nil ### (if (not (eq Nil (strFind (typGetDataField unid name) filterStr)))) ### as you can see by the time stamp i ain't (sorry wolfy :P ) doing anything on it tonight :D Bah, stupid if statements requring then-clauses. Edited my post ab...
by Star Weaver
Wed Dec 15, 2010 8:18 am
Forum: Shipyards
Topic: ship changeing ds issues
Replies: 3
Views: 1834

I'm not sure, but it's possible that that number you got back IS the unid for a phobos. You seem to have some confusion going on between unid functions and extant object functions. I took a stab at cleaning up your code, but I haven't had a chance to test it yet: <Action name="filterStrer" default="...
by Star Weaver
Mon Dec 13, 2010 3:38 pm
Forum: MOTM archives
Topic: Mod of the Month - August 2010
Replies: 4
Views: 14424

It should be unstickied, anyway.
by Star Weaver
Mon Dec 13, 2010 3:37 pm
Forum: Mod Announcements
Topic: MustangFreighter
Replies: 19
Views: 9776

Shrike wrote:You know, I *like* having my avatar as an extreme insider-reference....
I think I just assumed it was a chunk of explosion particle from one of your weapons mods :D
by Star Weaver
Sun Dec 12, 2010 11:47 pm
Forum: Modding Reference
Topic: Upcoming dock screen changes
Replies: 9
Views: 21454

Hm, would it be possible to have a dockable object which doesn't have a dockscreen="foo", or a GetDockscreen event, but is only covered by the GlobalGetDockscreen event? I'm curious because I have a very long list of dockable ships here that should all have identical GetDockscreens, and I'd like to ...
by Star Weaver
Fri Dec 10, 2010 5:47 am
Forum: Beginner's Luck
Topic: Arco Vaughn now toothless
Replies: 25
Views: 15534

It does seem to be kind of ... missing something, the end of it here. You return to Raisu station and the station manager hugs you and tells you her name, which is apparently either so inconsequential or so important* that the player is not informed of what his avatar hears, and then you never see h...
by Star Weaver
Thu Dec 09, 2010 1:36 pm
Forum: Mod Announcements
Topic: MustangFreighter
Replies: 19
Views: 9776

but I just saw TheProphet mention the thrusters and I think you mean "ThePrivateer". That's me. -> :D <- Prophet's the dude with the scary blue alien avatar. :shock: Um, yeah. That. That's what I get for replying in the woozy of the morning and not reading the thread again. :) (I keep double taking...