Search found 291 matches

by Star Weaver
Thu Dec 09, 2010 5:36 am
Forum: Mod Announcements
Topic: MustangFreighter
Replies: 19
Views: 9779

I mostly blathered about this on xelerus, but I just saw TheProphet mention the thrusters and wanted to say to make sure you check them over planets and near the sun, and if it looks odd check your masks. I think it did, but I've had a crazy day :D
by Star Weaver
Thu Dec 09, 2010 4:44 am
Forum: Commonwealth
Topic: Weapons Spreadsheets
Replies: 2
Views: 1655

Weapons Spreadsheets

Here are a couple of spreadsheets I made to get a feel for how weapon damage types and manufacturers are distributed along levels in the core games. The manufacturer sheet isn't as pretty and I'm not sure how much I like the formatting in the conversion but I thought I should throw them out here be...
by Star Weaver
Tue Dec 07, 2010 6:14 am
Forum: Modding Reference
Topic: General Helper functions
Replies: 20
Views: 37307

Decimal Shifting for Floating Point Strings ; This is a little function I cooked up for displaying all those values ; that are stored in smaller units than they're displayed in -- like ; maneuver and maxSpeed -- as if they were floating point values. Works ; out a division by 10^shift using string f...
by Star Weaver
Mon Dec 06, 2010 7:00 am
Forum: Ideas & Suggestions
Topic: scuttling wrecks should be included
Replies: 11
Views: 5360

Especially given that NPC sihps know how to do it already, especially IAVs.
by Star Weaver
Fri Dec 03, 2010 6:57 pm
Forum: Ideas & Suggestions
Topic: Heliotrope ships are not heliotrope
Replies: 6
Views: 3140

I want their solar energy > fuel cell converter! It could be a deployable that you could leave on the sun for a while and come back for bounty :D
by Star Weaver
Fri Dec 03, 2010 6:56 pm
Forum: Beta Bug Reports
Topic: Uranium rods don't appear to obey the laws of physics
Replies: 19
Views: 11166

Wolfy: I didn't notice it until I was skimming through ItemsMisc.xml. It also turns up as one of the vanilla examples of OverlayType, esp. if you're inclined to use grep to find such things :D. Digdug: Wow, that would be really annoying. I'll just throw it on a wreck and explode the wreck like I do ...
by Star Weaver
Wed Dec 01, 2010 6:47 pm
Forum: Shipyards
Topic: Looking for more data from shiptypes via script
Replies: 11
Views: 3816

I took the liberty of rewriting your function using lists as an example here: (setq wvrGetMaxArmor (lambda (theShip) (block (maxMass) (setq maxMass 0) (itmEnumTypes "a" anArmor (block (mass) (setq mass (itmGetMass anArmor)) (if (and (gr mass maxMass) (shpCanInstallArmor theShip anArmor)) (setq maxM...
by Star Weaver
Wed Dec 01, 2010 3:06 pm
Forum: Shipyards
Topic: "generic" damage
Replies: 9
Views: 3421

what if the current functions could accept both magic numbers and strings ? They would remain backward compatible. In the future, when eventually more strings will be added, the numbers could be removed from the functions. ... But it is pretty easy to have a function accept both ints and string. I ...
by Star Weaver
Mon Nov 29, 2010 8:04 am
Forum: Shipyards
Topic: [Solved] What is startingShipCriteria?
Replies: 8
Views: 3580

There's also an example in Transcendence.xml; near <AdventureDesc
by Star Weaver
Sat Nov 27, 2010 1:48 am
Forum: Transcendence Tech Support
Topic: What are the key names used in settings.xml?
Replies: 4
Views: 13704

Cool, thank you. I believe wxPythonDemo or some similar API example I have laying around will dump the keycodes you mention, too, so I should be set one way or the other now :).

(Preview is not post, this has been sitting here unposted for several hours now! :oops: )
by Star Weaver
Fri Nov 26, 2010 5:45 am
Forum: Transcendence Tech Support
Topic: What are the key names used in settings.xml?
Replies: 4
Views: 13704

What are the key names used in settings.xml?

Hi! A list of the names we can use for keys in the MAP tags in Settings.xml would be really useful, as some of them aren't (to me, anyway) very obvious. Specifically, I could really use the names for the numpad / * + - and Enter keys, and the 5 key with numlock off (which i've seen called all kinds ...
by Star Weaver
Fri Nov 26, 2010 5:36 am
Forum: Beginner's Luck
Topic: Stupidest early game death.
Replies: 133
Views: 66867

I lost my first just-post-St-K pilot to unpausedness too. Went to work in the kitchen thinking whatever I had up on the screen paused it, and a while later my SO said there was an explosion on the screen, which turned out to be the "you have died" crawl text background. (I think this was the same ga...
by Star Weaver
Wed Nov 24, 2010 8:47 pm
Forum: Shipyards
Topic: Looking for more data from shiptypes via script
Replies: 11
Views: 3816

*tinker tinker* Aha! I have found a decent method to obtain the max relevant armor weight for a ship; that is, the mass of the largest armor piece currently existing in the game that the ship can support: (setq wvrGetMaxArmor (lambda (theShip) (block (armorSamples anArmor aMass maxMass) (setq armors...
by Star Weaver
Wed Nov 24, 2010 5:58 pm
Forum: Shipyards
Topic: Looking for more data from shiptypes via script
Replies: 11
Views: 3816

Oh wow, a listing on Xelerus I've never seen before. I thought I went through all the listings :D. .... Wait, I did see that, because I remember the tale of two cities comment. I guess I just didnt' realize what it was :D. And yeah, i've heard of the DSF (for one thing, it comes up in the Captains' ...
by Star Weaver
Wed Nov 24, 2010 5:12 pm
Forum: Shipyards
Topic: Looking for more data from shiptypes via script
Replies: 11
Views: 3816

Looking for more data from shiptypes via script

Hi! I'm looking to make a more informative Ship Configuration dockscreen, as I often can't remember what various ship capabilites are, and because I'm sick of referring to xml files to see what my (UG) wingmen can do/use. I seem to be finding that there isn't any way, however, to get these pieces of...