Search found 12 matches
- Thu Apr 09, 2015 1:17 pm
- Forum: Commonwealth
- Topic: Old Mods and v.1.5
- Replies: 4
- Views: 3118
Re: Old Mods and v.1.5
Thanks for the input folks.
- Mon Apr 06, 2015 9:49 am
- Forum: Commonwealth
- Topic: Old Mods and v.1.5
- Replies: 4
- Views: 3118
Old Mods and v.1.5
Howdy folks. I haven't been around since version 1.2 and was wondering what's the minimum game version supported by a mod that I should use and what versions I should steer clear. I do realize I should probably test a mod first or search for a compatible mod list that's hopefully somewhere around th...
- Wed Jan 08, 2014 4:06 pm
- Forum: Shipyards
- Topic: Three Modding Questions
- Replies: 6
- Views: 3377
Re: Three Modding Questions
Set the level = 25 and write next: <OnUninstall> (objSendMessage gSource Nil (cat (itmGetName gItem) " cannot be unistalled once installed.")) (objSetObjRefData gSource "Hardwired1" gItem) (sysAddObjTimerEvent gSource 1 "Reinstall") Nil </OnUninstall> <Reinstall> (shpInstallDevice gSource gItem) </...
- Wed Jan 08, 2014 2:14 pm
- Forum: Shipyards
- Topic: UNID Database
- Replies: 564
- Views: 421389
Re: UNID Database
Request:
OxD7E0 - Teorias
OxD7E0 - Teorias
- Tue Jan 07, 2014 11:46 pm
- Forum: Commonwealth
- Topic: Missing elements of communication in Transcendence
- Replies: 27
- Views: 14266
Re: Missing elements of communication in Transcendence
Well, as far as interaction goes, it bothers me that a 99% damaged station still refuses to let me dock. As far as interaction with other factions goes, one thing that comes to mind is: 1. a simple Mission Board available at stations with missions for the different Factions; 2. a new neutral Station...
- Tue Jan 07, 2014 11:23 pm
- Forum: Official Extensions
- Topic: The Stars Beyond
- Replies: 671
- Views: 606216
Re: The Stars Beyond
Didnt know that was the Deimos firing. Cool.
Thanks Wolfy.
Thanks Wolfy.
- Tue Jan 07, 2014 11:00 pm
- Forum: Shipyards
- Topic: Game time or why the heck cant i understand it
- Replies: 6
- Views: 3054
Re: Game time or why the heck cant i understand it
I didn't want to waddle trough the source code yet , its been years since i last coded or went trough code.
Thanks for the link though .
Thanks for the link though .
- Tue Jan 07, 2014 10:11 pm
- Forum: Official Extensions
- Topic: The Stars Beyond
- Replies: 671
- Views: 606216
Re: The Stars Beyond
Hey Wolfy, first of all, nice to meet you :P I was looking at your project images <looks great btw> and was curious about a tiny graphic bit that may suit a mod i'm thinking of doing. The mod is a simple dark lightning weapon, but i have been having trouble finding a graphic that suits its weapons f...
- Tue Jan 07, 2014 9:43 pm
- Forum: Shipyards
- Topic: Game time or why the heck cant i understand it
- Replies: 6
- Views: 3054
Re: Game time or why the heck cant i understand it
Thanks Atarlost. Still cant completely wrap my head around game time but, its a start.
- Tue Jan 07, 2014 7:28 pm
- Forum: Shipyards
- Topic: Game time or why the heck cant i understand it
- Replies: 6
- Views: 3054
Game time or why the heck cant i understand it
Hey guys, for the past few days ive been messing around with mods, and after searching the forums AND reading the wiki the concept of time ingame (ticks) is still somewhat alien to me. 1. 1sec(realtime) = 60sec(ingame) 2. 1 tick = 2 seconds(ingame) Does this mean 1s(rt) = 30tick's? Oh...just figured...
- Tue Jan 07, 2014 9:47 am
- Forum: Beginner's Luck
- Topic: Dvalin, the missing scientist
- Replies: 9
- Views: 6559
Re: Dvalin, the missing scientist
Thanks Atarlost.
The guy really didnt spawn and i found out why, an old version mod that messed up the stations spawning.
It messed up Dvalin, the Black Market rewards and looting radioactive ships.
Just had to uninstal the mod and start again, problem solved
The guy really didnt spawn and i found out why, an old version mod that messed up the stations spawning.
It messed up Dvalin, the Black Market rewards and looting radioactive ships.
Just had to uninstal the mod and start again, problem solved
- Mon Jan 06, 2014 2:49 pm
- Forum: Beginner's Luck
- Topic: Dvalin, the missing scientist
- Replies: 9
- Views: 6559
Dvalin, the missing scientist
Hey guys. Can you answer me a few questions:
1. Is Dvalin present in every game?
2. If yes, does he spawn always in the same system or is it random?
The reason for these questions is that its the first time i reach Point Juno without finding the guy and was wondering if he would appear after that.
1. Is Dvalin present in every game?
2. If yes, does he spawn always in the same system or is it random?
The reason for these questions is that its the first time i reach Point Juno without finding the guy and was wondering if he would appear after that.