Search found 37 matches

by Metallicow
Tue Dec 24, 2013 5:36 am
Forum: The Drawing Board
Topic: MTO
Replies: 16
Views: 9863

Re: MTO

ugh, 4shared? You can use xelerus (or, if its over 5MB) devdb's forums (or, if its over 10MB) I can host it Looked through my links and found one that was a devdb link. It no longer is valid and shows bluehost 404. I don't recall if I had a lot of the stuff uploaded... so umm whatever. Or maybe the...
by Metallicow
Tue Dec 24, 2013 4:02 am
Forum: Commonwealth
Topic: Breaking Mods Graphics Changes
Replies: 10
Views: 5927

Re: Breaking Mods Graphics Changes

I just used the nyancat ship since it was the first thing I saw, I think you can get it to animate but I don't know off the top of my head >.< Looked through some of my older mods. There is a attribute for the animated stuff. frames per tick or something along those lines. Anywho managed to get the...
by Metallicow
Tue Dec 24, 2013 3:35 am
Forum: Commonwealth
Topic: Ideas for growing the community
Replies: 26
Views: 13491

Re: Ideas for growing the community

It ain't perfect, but it is the defacto central repository for mods, and it is good enough for people not to go looking for other solutions. Ya kinda missed the point. My mod because of shear size is why my mods are not hosted. I forget how many MB the limit was, but mine exceed that size limit. He...
by Metallicow
Sun Dec 22, 2013 3:01 am
Forum: Commonwealth
Topic: Ideas for growing the community
Replies: 26
Views: 13491

Re: Ideas for growing the community

Ummm... wait what? I didn't understand what you were saying, and possibly you didn't understand what I was saying? Well, you haven't been around in a while: Xelerus has effectively been running headless, as bmbl left due to RL, meaning that its staff roster cannot be updated with new active members...
by Metallicow
Sun Dec 22, 2013 2:07 am
Forum: Commonwealth
Topic: Breaking Mods Graphics Changes
Replies: 10
Views: 5927

Re: Breaking Mods Graphics Changes

Test this out: planet replacer.zip Pics: http://forums.kronosaur.com/viewtopic.php?f=2&t=3825&p=56317#p56317 Thanks RPC!. I'll look at it for the coding style change and see if it works with my mod. Verified runs on ver1.2. It makes all the planets the first frame of that poptart cat or whatever th...
by Metallicow
Sat Dec 21, 2013 8:04 am
Forum: Commonwealth
Topic: Ideas for growing the community
Replies: 26
Views: 13491

Re: Ideas for growing the community

Oh hey, thats.. a really neat feature (of nexus) - could be the replacement for xelerus - we will see. @pixelfck - yes, this is already happening! (Even if its going slowly but surely) Of nexus....? Replacement?!? No Not ever. Word of mouth by people like me and you built nexus. And it is the truth...
by Metallicow
Fri Dec 20, 2013 9:51 pm
Forum: Commonwealth
Topic: Ideas for growing the community
Replies: 26
Views: 13491

Re: Ideas for growing the community

Now that 1.2 is out, I'd like to solicit ideas from all of you for how to grow the community. I believe we can talk about this along two independent dimensions: MORE PARTICIPATION: There are things we can do to increase the participation of existing members of the community. For example, we might a...
by Metallicow
Fri Dec 20, 2013 9:18 pm
Forum: Commonwealth
Topic: Breaking Mods Graphics Changes
Replies: 10
Views: 5927

Re: Breaking Mods Graphics Changes

Ah, I guess we'll have to poke George about it >.< As for versions, we have API version: http://transcendence.kronosaur.com/wiki/modding/xml/api_version First of all, It seems to be rather widespread of this common understanding mistake on alot of wikis info that is thoughrouly confusing is... for ...
by Metallicow
Fri Dec 20, 2013 7:31 pm
Forum: Commonwealth
Topic: Breaking Mods Graphics Changes
Replies: 10
Views: 5927

Re: Breaking Mods Graphics Changes

Here are the 1.2 betas: http://forums.kronosaur.com/viewtopic.php?f=15&t=5896 http://forums.kronosaur.com/viewtopic.php?f=15&t=5938 http://forums.kronosaur.com/viewtopic.php?f=15&t=5978 http://forums.kronosaur.com/viewtopic.php?f=15&t=6061 http://forums.kronosaur.com/viewtopic.php?f=15&t=6102 http:...
by Metallicow
Fri Dec 20, 2013 7:16 pm
Forum: Commonwealth
Topic: Breaking Mods Graphics Changes
Replies: 10
Views: 5927

Re: Breaking Mods Graphics Changes

Yeah, 1.2 changed a *lot* in terms of code arrangement. I think overriding things still works the same, can you show an example of what isn't working? Basically this stuff. I have the colorsheets layed out 10x10 in various pixel sizes and make a crapload of image variants at extend the graphics whi...
by Metallicow
Fri Dec 20, 2013 5:48 pm
Forum: Modding Reference
Topic: function list 1.2RC2
Replies: 2
Views: 3599

Re: function list 1.2RC2

@ digdug I would be really helpful if you provided some syntax highlighting to the Opening Post(OP) and also place some links to various programs(ex: notepad++, etc...)syntax highlighting files that deal with these words. Color the keywords in the post based on standard programming types/categories/...
by Metallicow
Fri Dec 20, 2013 4:44 pm
Forum: Commonwealth
Topic: The Manticore
Replies: 9
Views: 5689

Re: The Manticore

how did it get all rusty if it's in space i ain't buying this ship george it's got "katrina" written all over it haha, not very funny. until you get a SunkenShip from the scrapyard that still half runs. Then it becomes more of a lemon with age. Looks more like it is flying through a barrage of whit...
by Metallicow
Fri Dec 20, 2013 3:50 pm
Forum: Commonwealth
Topic: Breaking Mods Graphics Changes
Replies: 10
Views: 5927

Breaking Mods Graphics Changes

First of all I would like to thank george and other devs for the awesome changes introduced since well, I believe last archive I downloaded and actually play tested was 1.08d(usually from the announcement threads). The GUI improvements are really nice and needed change in 1.2. Finally starting to lo...
by Metallicow
Wed Mar 30, 2011 9:15 pm
Forum: Announcements
Topic: 1.05 is ready
Replies: 32
Views: 25912

Re: 1.05 is ready

Really? that is very odd, its not supposed to do that. I'll check into fixing that. Who writes like ThIs ThOuGh? Haha you'd be surprised.... Anyway... I didn't have to answer on the second login, but for the books... As I recall from my schooling, english is a noun, and should be capitalized as Eng...
by Metallicow
Wed Mar 30, 2011 7:27 pm
Forum: Announcements
Topic: 1.05 is ready
Replies: 32
Views: 25912

Re: 1.05 is ready

Great I just comlete a v1.01 and now it's v1.05 !!! What a suprise !!! Thanks I started on 1.03 not to long ago, since then started modding 1.04, now this.... lol I wish you the best in your endevours, george. I have been taken recently by the hand of real life, and programming, but just dropping a...