Search found 2726 matches

by RPC
Mon Mar 14, 2011 1:36 am
Forum: Shipyards
Topic: Mod Reviews (Legal Discussion)
Replies: 16
Views: 6238

Re: Mod Reviews

Using a mod should mean that they take responsibility for what happens to their computer, like what Trans says for itself, which is something to the effect of:
if you use this, and it kills the computer, its your fault.
by RPC
Mon Mar 14, 2011 12:46 am
Forum: Commonwealth
Topic: 1 year anniversary of 1.0
Replies: 7
Views: 3513

Re: 1 year anniversary of 1.0

If George had waited a day, 1.05 would have been on the anniversary. So, hip hip hooray! :D May Trans have many anniversarries, and let the Pilgrim reach the Core.
by RPC
Mon Mar 14, 2011 12:27 am
Forum: Shipyards
Topic: Tracking weapons from multiple points along a player ship
Replies: 14
Views: 5595

Re: Tracking weapons from multiple points along a player shi

Loksenna, what kind of broadsides weapon do you want? I think I can make one, but only for one side, so it will end up being a left and right broadside weapon.
by RPC
Sun Mar 13, 2011 10:50 pm
Forum: Ideas & Suggestions
Topic: LRS color overhaul & modding colors
Replies: 4
Views: 2137

Re: LRS color overhaul & modding colors

Actually, the lRS coloration is going to be more important now that point defense weapons have been added. Sine this class of weapons fire indepenently from the player's input, the LRS would be a great indicator that it would fire. It would especially be helpful for Point defence against Molotoks as...
by RPC
Sun Mar 13, 2011 10:29 pm
Forum: Shipyards
Topic: Can we specify a weapon for the <DriveImages> tag?
Replies: 5
Views: 3035

Re: Can we specify a weapon for the <Exhaust> tag?

My bad. It is <DriveImages> that I was talking about. Editing OP and thread title now.
by RPC
Sun Mar 13, 2011 8:53 pm
Forum: Shipyards
Topic: Mod Reviews (Legal Discussion)
Replies: 16
Views: 6238

Mod Reviews (Legal Discussion)

Please note that the advice I (or other reviewers) give is to be considered as a guide only, and if any advice I give directly or indirectly leads to an adverse reaction in any way, I (or other reviewers) am not to be held responsible. Woah. That sounds like some serious legal content. So are you e...
by RPC
Sun Mar 13, 2011 8:31 pm
Forum: Shipyards
Topic: Can we specify a weapon for the <DriveImages> tag?
Replies: 5
Views: 3035

Can we specify a weapon for the <DriveImages> tag?

I was just looking at the Transcendence Picture Thread (look at the Britannia) and I just realized that it would be an awesome exhaust for the Britannia. Can we specify a weapon, or is it just plain bmp, jpg, etc in the driveImages tag? If not, is there at least a workaround? *EDIT* I'll just post t...
by RPC
Sun Mar 13, 2011 6:18 pm
Forum: Shipyards
Topic: Nonplayerships have no maxArmorMass attribute: intentional?
Replies: 3
Views: 1908

Re: Nonplayerships have no maxArmorMass attribute: intention

Oh. The thing about NPC's and PlayerSettings (I thought they were there, but George decided to say initialClass="false"). No maxArmorMass for NPC's makes much more sense now.
by RPC
Sun Mar 13, 2011 4:50 pm
Forum: Shipyards
Topic: Dynamic Systems
Replies: 151
Views: 69165

Re: Dynamic Systems

Xelerus doesn't say how ObjGetCombatPower is calculated; is it based on reactor power (I remember reading a thread about that)?
by RPC
Sun Mar 13, 2011 8:54 am
Forum: Shipyards
Topic: Triple-shot laser
Replies: 5
Views: 2736

Re: Triple-shot laser

Okay, I think I can handle this one: For a 3 shot laser, you could just use: <Configuration aimTolerance="0"> <Shot posAngle="0" posRadius="20" angle="0"/> <Shot posAngle="50" posRadius="20" angle="0"/> <Shot posAngle="310" posRadius="20" angle="0"/> </Configuration> Explanation: 1. you can place <C...
by RPC
Sun Mar 13, 2011 8:09 am
Forum: Shipyards
Topic: Nonplayerships have no maxArmorMass attribute: intentional?
Replies: 3
Views: 1908

Nonplayerships have no maxArmorMass attribute: intentional?

Reading from the descriptions of the ships in Trans [or was it NewPlayableStockships?- the descriptions were SPOT ON- especially the Dragon slaver], it was natural for me to assume that shpChange would be used so that we could buy ships like the Manticore, IAV series, and the Molotok (fight bounty h...
by RPC
Sun Mar 13, 2011 8:03 am
Forum: Commonwealth
Topic: Worst Actions Possible
Replies: 44
Views: 19949

Re: Worst Actions Possible

I love the Katana Starcannon- I can't bear to let it go . The Tribute to the Katana Starcannon thread describes my futile attempt at killing the ICS with it. Yes there were times- I'm sure you knew when I shot at more than I could chew ... I don't like how level tiers make it so that you can't fight...
by RPC
Sun Mar 13, 2011 7:57 am
Forum: Shipyards
Topic: Dynamic Systems
Replies: 151
Views: 69165

Re: Dynamic Systems

1.If I can't build stations, how am I going to increase a sov's presence in the system? I wanted to build stations, but as you noted earlier, station-building is too long an enterprise for the timescale of the game (I know gameplay trumps all, but I wanted to stick to George's ideal of realism, just...
by RPC
Sun Mar 13, 2011 7:10 am
Forum: Commonwealth
Topic: Worst Actions Possible
Replies: 44
Views: 19949

Re: Worst Actions Possible

Stick to a Katana Starcannon for the rest of the game and hope it kills the Iocrym (after Point Juno, the Katana doesn't cut it. [it especially doesn't cut the Iocrym Command Ship. I tried. It only works if you have enough patience.])
by RPC
Sun Mar 13, 2011 5:11 am
Forum: Commonwealth
Topic: CSC vs Worldship
Replies: 29
Views: 10570

Re: CSC vs Worldship

So from what I can tell, the only thing that was changed was the CSC base, right? I alread copied ~ 1500 lines to add just one weapon in my override, so I don't want to lose functionality when playing with the MSUniverse vanilla Override.