Using a mod should mean that they take responsibility for what happens to their computer, like what Trans says for itself, which is something to the effect of:
if you use this, and it kills the computer, its your fault.
Search found 2726 matches
- Mon Mar 14, 2011 1:36 am
- Forum: Shipyards
- Topic: Mod Reviews (Legal Discussion)
- Replies: 16
- Views: 6238
- Mon Mar 14, 2011 12:46 am
- Forum: Commonwealth
- Topic: 1 year anniversary of 1.0
- Replies: 7
- Views: 3513
Re: 1 year anniversary of 1.0
If George had waited a day, 1.05 would have been on the anniversary. So, hip hip hooray! May Trans have many anniversarries, and let the Pilgrim reach the Core.
- Mon Mar 14, 2011 12:27 am
- Forum: Shipyards
- Topic: Tracking weapons from multiple points along a player ship
- Replies: 14
- Views: 5595
Re: Tracking weapons from multiple points along a player shi
Loksenna, what kind of broadsides weapon do you want? I think I can make one, but only for one side, so it will end up being a left and right broadside weapon.
- Sun Mar 13, 2011 10:50 pm
- Forum: Ideas & Suggestions
- Topic: LRS color overhaul & modding colors
- Replies: 4
- Views: 2137
Re: LRS color overhaul & modding colors
Actually, the lRS coloration is going to be more important now that point defense weapons have been added. Sine this class of weapons fire indepenently from the player's input, the LRS would be a great indicator that it would fire. It would especially be helpful for Point defence against Molotoks as...
- Sun Mar 13, 2011 10:29 pm
- Forum: Shipyards
- Topic: Can we specify a weapon for the <DriveImages> tag?
- Replies: 5
- Views: 3035
Re: Can we specify a weapon for the <Exhaust> tag?
My bad. It is <DriveImages> that I was talking about. Editing OP and thread title now.
- Sun Mar 13, 2011 8:53 pm
- Forum: Shipyards
- Topic: Mod Reviews (Legal Discussion)
- Replies: 16
- Views: 6238
Mod Reviews (Legal Discussion)
Please note that the advice I (or other reviewers) give is to be considered as a guide only, and if any advice I give directly or indirectly leads to an adverse reaction in any way, I (or other reviewers) am not to be held responsible. Woah. That sounds like some serious legal content. So are you e...
- Sun Mar 13, 2011 8:31 pm
- Forum: Shipyards
- Topic: Can we specify a weapon for the <DriveImages> tag?
- Replies: 5
- Views: 3035
Can we specify a weapon for the <DriveImages> tag?
I was just looking at the Transcendence Picture Thread (look at the Britannia) and I just realized that it would be an awesome exhaust for the Britannia. Can we specify a weapon, or is it just plain bmp, jpg, etc in the driveImages tag? If not, is there at least a workaround? *EDIT* I'll just post t...
- Sun Mar 13, 2011 6:18 pm
- Forum: Shipyards
- Topic: Nonplayerships have no maxArmorMass attribute: intentional?
- Replies: 3
- Views: 1908
Re: Nonplayerships have no maxArmorMass attribute: intention
Oh. The thing about NPC's and PlayerSettings (I thought they were there, but George decided to say initialClass="false"). No maxArmorMass for NPC's makes much more sense now.
- Sun Mar 13, 2011 4:50 pm
- Forum: Shipyards
- Topic: Dynamic Systems
- Replies: 151
- Views: 69165
Re: Dynamic Systems
Xelerus doesn't say how ObjGetCombatPower is calculated; is it based on reactor power (I remember reading a thread about that)?
- Sun Mar 13, 2011 8:54 am
- Forum: Shipyards
- Topic: Triple-shot laser
- Replies: 5
- Views: 2736
Re: Triple-shot laser
Okay, I think I can handle this one: For a 3 shot laser, you could just use: <Configuration aimTolerance="0"> <Shot posAngle="0" posRadius="20" angle="0"/> <Shot posAngle="50" posRadius="20" angle="0"/> <Shot posAngle="310" posRadius="20" angle="0"/> </Configuration> Explanation: 1. you can place <C...
- Sun Mar 13, 2011 8:09 am
- Forum: Shipyards
- Topic: Nonplayerships have no maxArmorMass attribute: intentional?
- Replies: 3
- Views: 1908
Nonplayerships have no maxArmorMass attribute: intentional?
Reading from the descriptions of the ships in Trans [or was it NewPlayableStockships?- the descriptions were SPOT ON- especially the Dragon slaver], it was natural for me to assume that shpChange would be used so that we could buy ships like the Manticore, IAV series, and the Molotok (fight bounty h...
- Sun Mar 13, 2011 8:03 am
- Forum: Commonwealth
- Topic: Worst Actions Possible
- Replies: 44
- Views: 19949
Re: Worst Actions Possible
I love the Katana Starcannon- I can't bear to let it go . The Tribute to the Katana Starcannon thread describes my futile attempt at killing the ICS with it. Yes there were times- I'm sure you knew when I shot at more than I could chew ... I don't like how level tiers make it so that you can't fight...
- Sun Mar 13, 2011 7:57 am
- Forum: Shipyards
- Topic: Dynamic Systems
- Replies: 151
- Views: 69165
Re: Dynamic Systems
1.If I can't build stations, how am I going to increase a sov's presence in the system? I wanted to build stations, but as you noted earlier, station-building is too long an enterprise for the timescale of the game (I know gameplay trumps all, but I wanted to stick to George's ideal of realism, just...
- Sun Mar 13, 2011 7:10 am
- Forum: Commonwealth
- Topic: Worst Actions Possible
- Replies: 44
- Views: 19949
Re: Worst Actions Possible
Stick to a Katana Starcannon for the rest of the game and hope it kills the Iocrym (after Point Juno, the Katana doesn't cut it. [it especially doesn't cut the Iocrym Command Ship. I tried. It only works if you have enough patience.])
- Sun Mar 13, 2011 5:11 am
- Forum: Commonwealth
- Topic: CSC vs Worldship
- Replies: 29
- Views: 10570
Re: CSC vs Worldship
So from what I can tell, the only thing that was changed was the CSC base, right? I alread copied ~ 1500 lines to add just one weapon in my override, so I don't want to lose functionality when playing with the MSUniverse vanilla Override.