then you find Lego pieces ether in store or lying around the system and add them using an overlay system or something similar (maybe have 3 evolutions of each ship?).
I remember somewhere that capships were rendered on a different scale than smaller ships (correct me if I'm wrong). There's nothing in Trans that would indicate how much they actually carry. Although I think that it would be pretty pathetic if they only carried 10 ships (sometimes CSC's have Centuri...
That is one awesome cockpit. If you ever mod in a Super-Wolfen, use that as a player dockscreen. also: Sarah depressed the firing stud on her control stick, spewing shuriken blasts at the nearest ship. Shuriken? So she's part Sung? I think you are referring to the Katana Starcannon, as tributed by Q...
Quick question: do the new criteria for the ICX-type weapons support firing arcs, or are they all still omnidirectional?
Is it possible to make them support firing arcs in code?
It says in the CSCbase that if something is lv 9 or up, then it will spawn Britannias. So that means Phobos is less than lvl 9? I haven't found the code about weapons immunity yet. ; If any of the attackers are level 9 or higher, then we need ; help. Deploy some Britannias. (eq behavior 'moving) Nil...
So, playing around with my copy of Trans 1.05, I saw one of the tickets on Trac ( http://wiki.neurohack.com/transcendence/trac/ticket/489 ) allowed the CSC to launch a fleet of Britannias to defend themselves. I tried to invoke it in the start screen vs a Worldship, but the Britannias didn't show up...
Thanks for the explanation. I didn't realize that "for" was a function, so had no idea to search it up on Xelerus. Now all there is left to do is: 1. If I can't build stations, how am I going to increase a sov's presence in the system? 2. How do I 'jump' retaliation level? Do I create a list of ship...
Privateer: Don't add (sysAddObjRecurringTimerEvent 100 gplayership "Success") . It was just the example I got off of Xelerus. The only change I made was to add the "" around the event. The reason why it didn't work the 1st time was because the <-- should have been <!--whatever I said --> so that Tra...
I know about the ferian controller, but they don't really mine, they just wander around asteroid to asteroid. Apemant's mining auton mines the ores out of it, then gathers the ore, making the miners look like they are doing something. I really liked how much more dynamic your code created the squadr...
I might have found it. <Events> <OnCreate> (sysAddObjRecurringTimerEvent 1500 gSource 'Attack) (sysAddObjRecurringTimerEvent 100 gplayership "Success")<-- example from Xelerus </OnCreate> <Attack> (block Nil (setq theShip (sysCreateShip &scCenturionX; (objGetPosition gSource) &svCommonwealth;)) (set...
Quils3 added radiation to it. It was so fun watching him just fly up to ships and kill them without (technically) firing a shot. I think he released it as maelstrom on xelerus or something. Anyways, it's still SUPER unbablanced.
So... any more ideas for unique weapons I can do?