Search found 2726 matches
- Tue Mar 08, 2011 2:59 am
- Forum: Shipyards
- Topic: RPC Hiatus: RL Issues Impeding with Modding
- Replies: 7
- Views: 5003
Re: RL Issues Impeding with Modding
Its an announcement/developing mod thread (I'm going to ask questions in this thread to keep it simple). Move it if it suits you.
- Tue Mar 08, 2011 2:34 am
- Forum: Shipyards
- Topic: RPC Hiatus: RL Issues Impeding with Modding
- Replies: 7
- Views: 5003
RPC Hiatus: RL Issues Impeding with Modding
Trans Hiatus: Link to Xelerus here: http://xelerus.de/index.php?s=mod&id=877 Note: I have no clue what forum to post this in. I'm going to be taking a hiatus from modding and playing Trans due to RL issues (namely, studying for AP tests). Thus, my capabilities as a modder are going to be severly res...
- Sun Mar 06, 2011 6:39 pm
- Forum: Commonwealth
- Topic: Ranx Dreadnought emp-able
- Replies: 17
- Views: 8022
Re: Ranx Dreadnought emp-able
I use 1.04 too. I found this in the start screen, when it was Ranx Dreadnought VS several Stalwart v3s. Granted, the dreadnought still won in the end, but the emp was an amazing shock.
- Sun Mar 06, 2011 6:24 pm
- Forum: The Drawing Board
- Topic: One Day Mod Series: Ranx Escourt
- Replies: 6
- Views: 5518
Re: One Day Mod Series: Ranx Escourt
Yeah. Everybody loves the Ranx (George is even making the 1st official extension on them!). I plan to have it so that you can 'launch' a personal Gunship and have a fleet of 10-15 gunships (money permitting). Thing is, when you run out of credits, the player's credits starts to get into negative val...
- Sat Mar 05, 2011 1:57 pm
- Forum: Commonwealth
- Topic: Ranx Dreadnought emp-able
- Replies: 17
- Views: 8022
Re: Ranx Dreadnought emp-able
That is awesome.Drako Slyith wrote:Actually, if you mod a powerful enough EMP cannon, you can EMP the Iocrym Command Ship.
However, I guess they should be emp immune at 1.05-ish?
- Sat Mar 05, 2011 5:36 am
- Forum: Commonwealth
- Topic: Ranx Dreadnought emp-able
- Replies: 17
- Views: 8022
Ranx Dreadnought emp-able
I've seen on the start screen that the Ranx Dreadnought has been emp-ed a couple of times. Does it make sense for a large dreadnought to be emp-ed by the emp cannon? Now that'the information has been leaked, I can see it now, the Marauders using the Barbaries to invade Ranx space due to this flaw on...
- Sat Mar 05, 2011 3:55 am
- Forum: Shipyards
- Topic: Squadron Orders
- Replies: 4
- Views: 2475
Re: Squadron Orders
Digdug wrote:create a new event handler for your custom squadron,
Custom squadron as in custom formation or as in custom wingmen?
Being able to mod formations would be good enough for me .
- Fri Mar 04, 2011 1:27 am
- Forum: Shipyards
- Topic: Squadron Orders
- Replies: 4
- Views: 2475
Squadron Orders
Anybody know how to mod the 'Squadron Orders' when you press Q? I know that changing the controller to something like "fleet" gives you a whole new set of Squadron Orders and even gives you formations (alpha formation would save many an auton) to chose from. Are they internal functions? I already kn...
- Wed Mar 02, 2011 4:54 am
- Forum: Shipyards
- Topic: Mod Reviews
- Replies: 7
- Views: 6000
Re: Mod Reviews
For any of those who want a completely different and almost stress- free game, I recommend a couple of mods: Stargate Dock n Go by SiaFu Tired of always circling around the stargate just to get to the next system? Well, Stargate Dock n Go makes stargate use much easier for those who are IE500 inclin...
- Wed Mar 02, 2011 4:08 am
- Forum: The Drawing Board
- Topic: One Day Mod Series: Ranx Escourt
- Replies: 6
- Views: 5518
One Day Mod Series: Ranx Escourt
One Day mod series: Ranx Escourt This is just a personal challenge to make a one- day mod. I had all the stuff (various weapons, ships, wingmanbases) lying around various XML files and decided to string them together in a semi-coherent mod as a challenge. All within one day. (or afternoon) Unlike mo...
- Mon Feb 28, 2011 12:37 am
- Forum: Beginner's Luck
- Topic: Item Repairs
- Replies: 5
- Views: 3585
Re: Item Repairs
If you want a mod, use the game-breaking Almighty Wrench. It fixes everything in your cargo hold [except armor].
- Mon Feb 28, 2011 12:33 am
- Forum: Commonwealth
- Topic: Transcendence Picture thread
- Replies: 600
- Views: 730889
Re: Transcendence Picture thread
how did you make all the little yellow projectiles? just curious as to what method you used. That's the Ranx Beam Rifle. I know that overriding Trans ships have lukewarm reception, so I decided to keep that to myself. It's got the same firepower as a Katana, but more firerate to make it look like a...
- Sun Feb 27, 2011 3:24 am
- Forum: Commonwealth
- Topic: Transcendence Picture thread
- Replies: 600
- Views: 730889
Re: Transcendence Picture thread
The Hellfire Defense Array looks a lot like a streaming comet particles... Can you give me the code for it? Oh, and here's something: Nerefir.png My unbalanced particle field can only be balanced one way... Nerefir2.png By increasing the firepower of enemy ships! NOT SHOWN: The Phobos has an Ares MI...
- Thu Feb 24, 2011 1:45 am
- Forum: Closed bug reports
- Topic: [Not Bug] Beginning instructions don't match Settings .xml
- Replies: 2
- Views: 2428
[Not Bug] Beginning instructions don't match Settings .xml
This is just a nitpick thing, but when you change the key for [d]ock to something else in the settings, when you start Trans it still says "Press [D] to dock".
I can't mod it out because it's a game engine thing.
I can't mod it out because it's a game engine thing.
- Thu Feb 24, 2011 1:33 am
- Forum: Transcendence Fan Fiction
- Topic: Viva la Vida...of Modding!
- Replies: 2
- Views: 3101
Viva la Vida...of Modding!
This is a response to Stealthx's request for something newer in the Katana tribute thread. I used Viva la Vida (2008). It's about a 3 year gap, but all I could come up with in one day. A tribute to Modders. Viva la Vida- of Modding! to the tune of Viva la Vida by Coldplay (2008) I used to rule the g...