Search found 2726 matches
- Fri Sep 29, 2017 9:40 pm
- Forum: Commonwealth
- Topic: Multiplayer
- Replies: 7
- Views: 13789
Re: Multiplayer
Asynchronous multiplayer could be a thing. If we can just upload specific data to multiverse and ask for it for players we can have players interact with each other in single player games. Heck, they could even play in the same topology and see what the other players do with the right kind of mod. e...
- Fri Sep 29, 2017 9:38 pm
- Forum: Ideas & Suggestions
- Topic: Station buy limits, game balance, and dynamic economy
- Replies: 14
- Views: 16321
Re: Station buy limits, game balance, and dynamic economy
Just gonna drop this ticket here... http://ministry.kronosaur.com/record.hexm?id=73634
- Thu Sep 28, 2017 8:35 am
- Forum: Shipyards
- Topic: [George] TypCreating <ShipTable> XML causes ships to dock at stargates
- Replies: 2
- Views: 8776
Re: [George] TypCreating <ShipTable> XML causes ships to dock at stargates
THE REAL ANSWER:
For real this time:
adding ship orders to &tbCommTraffic; kills the event handler or whatever so just don't do that. Otherwise they default to guarding stargates (which is cool in it's own right!).
It used to work on in older versions but latest 1.8.3a requires it I guess.
For real this time:
adding ship orders to &tbCommTraffic; kills the event handler or whatever so just don't do that. Otherwise they default to guarding stargates (which is cool in it's own right!).
It used to work on in older versions but latest 1.8.3a requires it I guess.
- Thu Sep 28, 2017 12:45 am
- Forum: Shipyards
- Topic: [George] TypCreating <ShipTable> XML causes ships to dock at stargates
- Replies: 2
- Views: 8776
Re: [George] TypCreating <ShipTable> XML causes ships to dock at stargates
Digdug was on to something: these settings work: <ShipTable unid="&tbCommDefenders;"> <LevelTable> <Ship levelFrequency="uuurr -----" count="1" class="&scRoninA;"/> <Ship levelFrequency="uurr- -----" count="1" class="&scRoninA;"/> <Ship levelFrequency="ccrr- -----" count="1" class="&scRoninA;"/> <Sh...
- Wed Sep 27, 2017 10:23 pm
- Forum: Shipyards
- Topic: [George] TypCreating <ShipTable> XML causes ships to dock at stargates
- Replies: 2
- Views: 8776
[George] TypCreating <ShipTable> XML causes ships to dock at stargates
In Civilian Crafts, the only thing I do is add extra lines to <ShipTable> by replacing it with TypCreate on game start. However, this also means ships want to dock at the stargate for some reason. What do? Here is an example XML geaned from debuglog: <ShipTable> <LevelTable> <Ship levelFrequency="uu...
- Wed Sep 27, 2017 2:56 pm
- Forum: Shipyards
- Topic: Militia missions --> new format
- Replies: 10
- Views: 12370
Re: Militia missions --> new format
Nah if it's obsolete don't worry about it.
I haven't been keeping up with the changes so learning as I go/pretending I still know stuff and hope people correct me.
I haven't been keeping up with the changes so learning as I go/pretending I still know stuff and hope people correct me.
- Wed Sep 27, 2017 11:05 am
- Forum: Shipyards
- Topic: [1.7b1] Using new HUD elements
- Replies: 7
- Views: 10917
Re: [1.7b1] Using new HUD elements
From discord:
Archcannon wrote:Not just "circular"
there's also "default"
ArmorDisplay has "rectangular"
- Wed Sep 27, 2017 1:10 am
- Forum: Shipyards
- Topic: Militia missions --> new format
- Replies: 10
- Views: 12370
Re: Militia missions --> new format
I'm making a huge modpack and got this error: https://cdn.discordapp.com/attachments/265561663741100043/362399784415264768/unknown.png just change line: "\""We're recieving a distress call from a Scarab - class superfreighter in deep space. We don't know what the hell it's doing there, but we need s...
- Mon Sep 25, 2017 9:25 am
- Forum: Commonwealth
- Topic: The Transcendence Color Palette VS Other Games
- Replies: 18
- Views: 23022
Re: The Transcendence Color Palette VS Other Games
I agree with digdug. One thing we can do is submit some screenshots and ask for george to replace the really bad screenshots (like the 40% blackspace one with the dockscreen).
ALSO: How do players even know the game is still in development? There should be a teaser for VotG tbh.
ALSO: How do players even know the game is still in development? There should be a teaser for VotG tbh.
- Wed Sep 20, 2017 8:08 am
- Forum: Ideas & Suggestions
- Topic: A few random ideas
- Replies: 8
- Views: 9399
Re: A few random ideas
If you wanna collab on this I'm down
- Tue Sep 19, 2017 6:15 am
- Forum: Transcendence Fan Fiction
- Topic: Radio George
- Replies: 1
- Views: 21047
Radio George
A marvelous mix of timing and discord linkage to twitch came up with this monstrosity (it's a link of George audio from twitch + radio gaga intro):
https://my.mixtape.moe/pmmejc.mp3
https://my.mixtape.moe/pmmejc.mp3
- Tue Sep 19, 2017 4:43 am
- Forum: Commonwealth
- Topic: Am I reading SteamSpy numbers right???
- Replies: 10
- Views: 15164
Re: Am I reading SteamSpy numbers right???
Ah ok, good to know. I was just looking for analytics of the game when the steamspy data came up.
- Tue Sep 19, 2017 2:26 am
- Forum: Commonwealth
- Topic: Am I reading SteamSpy numbers right???
- Replies: 10
- Views: 15164
Am I reading SteamSpy numbers right???
https://steamspy.com/app/364510
According to steamspy, half of transcendence buys are being refunded (~6k owners to 3k owners). Is this true???? Am I missing something? I know stats sites like steamspy can be wrong, but this is pretty alarming if true.
According to steamspy, half of transcendence buys are being refunded (~6k owners to 3k owners). Is this true???? Am I missing something? I know stats sites like steamspy can be wrong, but this is pretty alarming if true.
- Tue Sep 19, 2017 1:07 am
- Forum: Commonwealth
- Topic: The Transcendence Color Palette VS Other Games
- Replies: 18
- Views: 23022
Re: The Transcendence Color Palette VS Other Games
Good examples taken from the picture thread:
- Tue Sep 19, 2017 1:03 am
- Forum: Commonwealth
- Topic: The Transcendence Color Palette VS Other Games
- Replies: 18
- Views: 23022
Re: The Transcendence Color Palette VS Other Games
Visual style is a thing. That's my point. Boring style = sucky game presentation = consumers: "why bother?" = we failed to entice the players into our game. An important thing to note is that we are NOT the audience for these images, so even if we defend it under "art style", it fails as a marketin...