Search found 1531 matches

by shanejfilomena
Fri Apr 22, 2011 6:50 pm
Forum: Beginner's Luck
Topic: Is it possible to make peace with the Huari....
Replies: 4
Views: 3124

Re: Is it possible to make peace with the Huari....

Can I kill enough Sung to make peace with the Huari after accidentally trashing a Hurin Destroyer? I'm not even sure when it happened. Maybe one of my wingmen did it. :( I only found out when I hit F2 to see if I got credit for killing a Dragon Slaver. "An Enemy of Mine Enemy is a Friend" : The Hau...
by shanejfilomena
Fri Apr 22, 2011 6:45 pm
Forum: Commonwealth
Topic: George, the Sovereigns page needs LARGE amount of work.
Replies: 17
Views: 10251

Re: George, the Sovereigns page needs LARGE amount of work.

I assume that they have factories hidden in the parts of the QZ less contested (i.e. that aren't in the game) I have only seen a shipyard spawn ships in response to an attack : And I was thinking it would be "interesting" if they were spawning ships , until destroyed : regardless of attack and send...
by shanejfilomena
Fri Apr 22, 2011 6:21 pm
Forum: Commonwealth
Topic: Did you know...
Replies: 8
Views: 4369

Re: Did you know...

Cool, cool, and cool. Didn't know there was a perk to to doing more missions. As an asside, there was nothing I could do to save juno. Tried a couple times, gave up. shrug. didn't even think it was supposed to be possible. heavy omsk armor now. almost made a full set from looting, figured I'd spend...
by shanejfilomena
Thu Apr 21, 2011 3:48 am
Forum: Ideas & Suggestions
Topic: Pilgrim Slash Freelancers?
Replies: 37
Views: 14683

Re: Pilgrim Slash Freelancers?

No other pilgrim should have shatter. That is all. And, there shouldn't be any pilgrim beyond Point Juno I think. Pilgrims beyond PJ ? if the Player is a Pilgrim , there are refugee Convoy missions ( supposedly of settling Pilgrims ) : then in fact it does make sense to allow them Past PJ. As for S...
by shanejfilomena
Thu Apr 21, 2011 3:36 am
Forum: Shipyards
Topic: Communication with Station(s)
Replies: 8
Views: 3988

Re: Communication with Station(s)

re: bobby: I appreciated and enjoy your mods :) but I am not a mod maker, I was just wondering about it ( my ships don't run out of fuel anymore, I am more careful , but I do get close at times : I try for solar armor and try to not get too interested that I forget to refuel. But there were times I ...
by shanejfilomena
Wed Apr 20, 2011 4:13 pm
Forum: Shipyards
Topic: Communication with Station(s)
Replies: 8
Views: 3988

Re: Communication with Station(s)

I get it: yes, NOW I understand.
the trying to cycle through targets would be time consuming.....

and reading back the " no " replies I realized......." just another Pilot that can't count the fuel rods ".........LOL

ok: dead idea.
by shanejfilomena
Wed Apr 20, 2011 6:42 am
Forum: Shipyards
Topic: help making level accurate equipment
Replies: 2
Views: 1509

Re: help making level accurate equipment

You mean like this? to get something near the level of the player system or the player? I think you might be able to adapt this set up : (block (level) ;; we'll add some code here to dynamically add items to ;; the ship's inventory. (setq level (sysGetLevel)) (itmEnumTypes "*" theItem (block Nil (sw...
by shanejfilomena
Wed Apr 20, 2011 1:08 am
Forum: Shipyards
Topic: Communication with Station(s)
Replies: 8
Views: 3988

Re: Communication with Station(s)

It is an interesting question the more I think about it ( and probably not going to be used much unless it is put into a game of the future ) But to push the station code in the game for stations to clear dock ports for a player to come into play on demand for a low fuel ship ( there was a bug repor...
by shanejfilomena
Tue Apr 19, 2011 6:19 pm
Forum: Shipyards
Topic: Communication with Station(s)
Replies: 8
Views: 3988

Re: Communication with Station(s)

Nice idea... however, there is no such mod at present that i know of. One trick is to shoot once at some of the docked ships... you are almost guaranteed that one of them will undock and run away. Actually, I was doing that after reading that advice to another player : I learned that some ships WIL...
by shanejfilomena
Mon Apr 18, 2011 3:26 am
Forum: Shipyards
Topic: Communication with Station(s)
Replies: 8
Views: 3988

Communication with Station(s)

(I have connection problems: hope this does not post more then once ) when you find a station with full ports and you are low on fuel : Many Pilots Die Horribly in space is there a add on or a device extention that can maybe communicate to a station the request for permission to dock / communicate "...
by shanejfilomena
Mon Apr 18, 2011 3:03 am
Forum: Shipyards
Topic: How do you make a Wingman extension?
Replies: 1
Views: 1296

Re: How do you make a Wingman extension?

There is a Mod like what you described: it is a starting wingman mod ( unidExtension "0xD2119aD6" :can be found on Xelerus in the mod pack file called " Huge Bunch of old mods " posted by digdug ) I tried it: worked well : I did not like the ship that came up for it, but sometimes you meet some very...
by shanejfilomena
Fri Apr 15, 2011 7:00 pm
Forum: Shipyards
Topic: Real Estate Broker + Merchant Convoy
Replies: 3
Views: 2130

Re: Real Estate Broker + Merchant Convoy

Found the error message(? spelling is not always my specialty ) in the Recyclotron module for Player Stations : Loaded game file version: 1000600 04/15/2011 01:53:13 Installed items cannot be removed; use (shpRemoveDevice) instead. Nil ### (objRemoveItem gSource theItem) ### Hope that is helpful to ...
by shanejfilomena
Fri Apr 15, 2011 4:52 pm
Forum: Shipyards
Topic: Real Estate Broker + Merchant Convoy
Replies: 3
Views: 2130

Re: Real Estate Broker + Merchant Convoy

NOOOOOOOO : not sell the property, just take it with you when you leave the system. But so long as it is in your cargo it is sell-able anyway so my idea of making it portable AFTER it was Deployed has nothing to do with that. ( they were one time use items, deployed and stationary , I just wanted to...
by shanejfilomena
Thu Apr 14, 2011 10:26 pm
Forum: Shipyards
Topic: Real Estate Broker + Merchant Convoy
Replies: 3
Views: 2130

Real Estate Broker + Merchant Convoy

I am not a mod maker and I enjoy every chance to try the ones you make ( if they work for me , seems not all of them like me) I tried the Merchant Convoy : the Merchant Convoy held in it's code for Stalwart Ships ( even with the Stalwart ships added to the folder it did not compute to the game ) How...
by shanejfilomena
Thu Apr 14, 2011 9:33 pm
Forum: Commonwealth
Topic: Mysterious Freighter Wreck...
Replies: 9
Views: 4725

Re: Mysterious Freighter Wreck...

Sorry to add rain on this : but I have developed a habit of going after better shields and weapons before taking the responsibility of guarding another ship.This leads me deep into the Galaxy and I often find Wonderful things...and some sad things..... If I find Helena: I destroy her ship, I started...