Search found 104 matches
- Sun Nov 17, 2019 5:02 pm
- Forum: Beginner's Luck
- Topic: Questions about saved games
- Replies: 25
- Views: 39839
Re: Questions about saved games
Something that might be really helpful would be a GUI in the game itself to access and change Settings.xml stuff, preferably with some kind of explanation of what those settings actually do . The current setting requires that you know what the settings are and that the file exists to change them i...
- Sun Nov 17, 2019 4:57 pm
- Forum: Ideas & Suggestions
- Topic: Mining 2019
- Replies: 9
- Views: 7484
Re: Mining 2019
Ideas for finding ore I’m not too keen on the current implementation of the mining computer. When installed it can make asteroid fields look too cluttered with all the unexplored flags. It also turns the process of finding ore into a somewhat boring process of just click on each of these flags in t...
- Thu Aug 22, 2019 5:02 pm
- Forum: Shipyards
- Topic: multiple destID station dockscreens in deliveryMissions query
- Replies: 3
- Views: 11813
Re: multiple destID station dockscreens in deliveryMissions query
deliveryMission missions work using the <GetGlobalDockScreen> event - see here - which will attempt to show the dockscreen when the player is docked at a station matching destID AND the mission is active. This means that the OnDeliveryMissionCompleted event must do one of the following: complete the...
- Wed Jul 24, 2019 7:09 pm
- Forum: Commonwealth
- Topic: missions are too hard
- Replies: 9
- Views: 23833
Re: missions are too hard
Thanks for the feedback - I'll post a reply when I get around to updating the tutorial. I could decline the missions over a dozen times so it seems that having destroyOnDecline="true" doesn't count a mission against the maxAppearing value. Maybe that could be explained (but in a clearer manner). I t...
- Mon Jul 22, 2019 5:27 pm
- Forum: Ideas & Suggestions
- Topic: 60 FPS demo
- Replies: 4
- Views: 7562
Re: 60 FPS demo
Looks good. I assume you've seen the old Improved Physics Engine ticket? Although not completely the same thing - separating the physics update from the behavior could be a good place to start decoupling ticks-per-second from frames-per-second.
- Sun Jul 21, 2019 10:34 pm
- Forum: Commonwealth
- Topic: missions are too hard
- Replies: 9
- Views: 23833
Re: missions are too hard
I've started writing a short tutorial on missions here . It's all on github so it's easy to edit / download and you get much better syntax highlighting than the forum. So far I've done three basic missions: Destroy station Delivery mission Escort mission If I have time I'll also add some more comple...
- Thu Feb 07, 2019 8:08 pm
- Forum: Shipyards
- Topic: varying mission screen descs query
- Replies: 5
- Views: 5271
Re: varying mission screen descs query
With rumors the attributes elements determines which stations will display the rumor. For example, the Black Market station has a GetRumors event which always returns a single rumor with the commonwealthPub attribute. This can be displayed by any station which requests commonwealthPub rumors (genera...
- Fri Feb 01, 2019 1:51 pm
- Forum: Shipyards
- Topic: varying mission screen descs query
- Replies: 5
- Views: 5271
Re: varying mission screen descs query
The best way to do this is with the new rumor system - see Raisu Station for an example. In this case you would put the neutral response into the stations descNoMissions. Then create appropriate rumors for the success / failure case of the mission. In the Raisu example this section in the GetRumor e...
- Fri Nov 09, 2018 8:56 pm
- Forum: Shipyards
- Topic: Trouble adding a freighter to Korolov
- Replies: 3
- Views: 4937
Re: Trouble adding a freighter to Korolov
I've tested it and it's working fine for me (as long as I replace the armor and weapon with standard devices) so I don't think there is a problem with your ship or the Korolov mission. The reported speed does vary with the installed armor, I got 0.19 with ultra light armor and 0.18 with massive armo...
- Thu Oct 11, 2018 7:22 pm
- Forum: Shipyards
- Topic: mission queries
- Replies: 2
- Views: 4013
Re: mission queries
Your main problem is you are using the special deliveryMission data destID set to the same as ownerID. I understand why you have done this - the mission is to deliver supplies to the source station! However, in terms of how the missions work a deliveryMission just shows a special dockscreen when you...
- Thu Sep 13, 2018 7:25 pm
- Forum: Ideas & Suggestions
- Topic: Looking for comment/suggestions: Tinker redevelopment WIP
- Replies: 12
- Views: 14560
Re: Looking for comment/suggestions: Tinker redevelopment WIP
If there is a Tinkers station in system then there should be a chance for friendly ships to be equipped with Tinker upgrades - similar to a low-level, player-friendly Omnithor (obviously works quite well with the selection of side-mount weapons). Other Services The tinkers should have a Meeting Hall...
- Thu Jun 07, 2018 9:14 pm
- Forum: New Developers
- Topic: Getting started with git and github
- Replies: 18
- Views: 50570
Re: Getting started with git and github
Basically you need to create branches if you want more than one pull request open. If you're just working in master then all your commits get added to the same pull request until George merges it (after that you could create a new pull request, but you can't have two open at once without a branch) H...
- Wed May 30, 2018 5:46 pm
- Forum: Shipyards
- Topic: function list stuff
- Replies: 8
- Views: 16299
Re: function list stuff
I've made a PR for the changes here The function list entry (- x) -> -x is prefixed with a space when it is printed to the debug log using AE-FunctionHelp. This is the only entry which has this. But none of the function list forum webpages have it! From WordPad, but the space can also be seen in the...
- Wed May 30, 2018 5:23 pm
- Forum: Shipyards
- Topic: rpgSelectorInitialItem help please
- Replies: 2
- Views: 2741
Re: rpgSelectorInitialItem help please
It looks like you are using rpgSelectorInitialItem correctly and there is nothing wrong in dsD789GodWeaponsDockscreen.. I think the problem is actionBack in dsD789GodGetItemsDockscreen - you are returning to the first screen with another scrShowScreen command. This means you are not returning to the...
- Fri Feb 09, 2018 6:59 pm
- Forum: Ideas & Suggestions
- Topic: Minotaur class
- Replies: 36
- Views: 28484
Re: Minotaur class
For special ability I'm thinking that one device slot (for omni weapons) is designated as linked-fire. Basically, if the player installs an omni weapon, it will fire along with the primary when you fire (unless disabled). What do you all think? The linked-fire feature would be very useful to have (...