Search found 87 matches

by Cirevam
Fri Nov 23, 2012 2:59 am
Forum: Shipyards
Topic: Excalibur Targeting ROM
Replies: 27
Views: 13110

Re: Excalibur Targeting ROM

Have I mentioned how much I like this mod? It's great and extremely useful. I think it should be a must-have whenever I play.
by Cirevam
Sun Nov 18, 2012 12:01 am
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 600
Views: 696812

Re: Transcendence Picture thread

I found out that TVR's ICX Overhaul lets me perform skywriting (spacewriting?). Unfortunately the anti-beam attenuator puffs don't last long enough.

Image
by Cirevam
Sat Nov 17, 2012 2:48 am
Forum: Ideas & Suggestions
Topic: What do YOU want for 1.09?
Replies: 119
Views: 54770

Re: What do YOU want for 1.09?

I'd like to see some better station rolls for St. K's. Twice now in 1.08L there have been 8-12 CW residential stations around the Arcology, 2-4 Corp Enclaves, and once there was an auton dealer. No useful stations :(
by Cirevam
Mon Nov 12, 2012 2:36 am
Forum: Commonwealth
Topic: Ship AI experiment - 1 on 1 Boss battle
Replies: 6
Views: 3700

Re: Ship AI experiment - 1 on 1 Boss battle

I killed it twice. The first time I forgot to save and used most of my missiles, plus my armour took a beating. Round two: CIREVAM Adventure A duel simulation Fate Emerged victorious over the enemy. Game Unregistered Genome Human male Money (credits) 260 Score 15,000 Ship class Wolfen-class gunship ...
by Cirevam
Tue Nov 06, 2012 12:11 am
Forum: Community Discussions
Topic: Transcendence Steam Group
Replies: 2
Views: 8457

Re: Transcendence Steam Group

He already found me on Steam but I'll post here to confirm that I would like to be included.
by Cirevam
Tue Oct 30, 2012 1:18 am
Forum: Ideas & Suggestions
Topic: Do only spaceship captains get called by Domina?
Replies: 14
Views: 7769

Re: Do only spaceship captains get called by Domina?

Non-captains probably hitch rides until people refuse to take them any further. One of the lore entries mentions a freighter pilot transporting some Sisters so I figure that's at least a possibility.
by Cirevam
Sun Oct 28, 2012 3:00 am
Forum: Commonwealth
Topic: [George] Ship dimensions and scale
Replies: 18
Views: 10619

Re: [George] Ship dimensions and scale

Stations seem reasonable as they are. Big white saucer Commonwealth stations are a kilometer in diameter, and the Arcology of New Victoria is 10 km in diameter. See: http://img341.imageshack.us/img341/3221/arcologyscale.png Each square represents 500 meters in that picture. The little white ring by ...
by Cirevam
Sat Oct 27, 2012 6:29 pm
Forum: Commonwealth
Topic: [George] Ship dimensions and scale
Replies: 18
Views: 10619

Re: [George] Ship dimensions and scale

Here's a sample of various ships from Hornet to Phobos:

Image

Stations and more ships will come later.
by Cirevam
Fri Oct 26, 2012 11:12 pm
Forum: The Drawing Board
Topic: communications system
Replies: 5
Views: 4034

Re: communications system

- request to free up a docking port to the closest station - request a couple of fuel rods to the closest ship First one please. I'd rather ask the ship to move than to keep shooting ships until one runs away. But if other NPC ships are waiting in the queue, I have to shoot more. If I accidentally ...
by Cirevam
Wed Oct 24, 2012 10:16 am
Forum: Commonwealth
Topic: [George] Ship dimensions and scale
Replies: 18
Views: 10619

Re: [George] Ship dimensions and scale

I'd like to make a nicer one first, at least one with textures, maybe some extra ships and one of the smaller stations. Give me a few days, then you're welcome to add it.
by Cirevam
Wed Oct 24, 2012 2:46 am
Forum: Commonwealth
Topic: [George] Ship dimensions and scale
Replies: 18
Views: 10619

Re: [George] Ship dimensions and scale

Scale chart! Just three ships and a station, but it gives you an idea. From left to right, Wolfen (25m), Charon Frigate (100m), Xenophobe Worldship (350m), Armored Commonwealth Station (1km), The Prince (5cm). I'm not sure if the frigate counts as a "large gunship" but it is 128px long so I guess it...
by Cirevam
Wed Oct 24, 2012 1:03 am
Forum: Ideas & Suggestions
Topic: [Discussion/Suggestions] Background details!
Replies: 13
Views: 6410

Re: [Discussion/Suggestions] Background details!

I'd like to see Tinkers repair items as well. The majority of their inventory is worthless, except for armour. That makes it really hard to sell junk to them since you can't easily replenish their stock of credits. Even better -- it would be great to be able to install damaged items. Then let Bobby'...
by Cirevam
Mon Oct 22, 2012 9:24 pm
Forum: Commonwealth
Topic: [George] Ship dimensions and scale
Replies: 18
Views: 10619

Re: [George] Ship dimensions and scale

A small gunship is 25 meters long, and my Wolfen is 25.5 meters long. It looks like I was in the right ballpark. The rest of these will be useful too. Thank you George!
by Cirevam
Mon Oct 22, 2012 12:14 am
Forum: Ideas & Suggestions
Topic: [Discussion/Suggestions] Background details!
Replies: 13
Views: 6410

Re: [Discussion/Suggestions] Background details!

I agree with most of this fully and only partially on minefields. The one time I ever see mines (some mission where an Aurochs places mines in the path of a ship you're escorting) they are placed so tightly that they're basically worthless. I don't know how well a large, spread-out minefield would w...
by Cirevam
Sun Oct 21, 2012 9:59 pm
Forum: Commonwealth
Topic: [George] Ship dimensions and scale
Replies: 18
Views: 10619

[George] Ship dimensions and scale

For a while I and some other people in IRC have been having discussions about the dimensions of some of the ships, specifically the Wolfen. On IRC Day George said that he would post the exponential scale if we reminded him, so here's that reminder! And if anyone hasn't seen this topic yet, there's a...