Ships could use more options on how to control where they are going. Adding in left/right strafing as an option to use instead of turning is good.
Reverse thrusters would be useful as well.
Search found 19 matches
- Sat Jul 23, 2011 7:37 pm
- Forum: Ideas & Suggestions
- Topic: strafing/reverse thrusters
- Replies: 2
- Views: 2183
- Sat Jul 23, 2011 1:13 pm
- Forum: Ideas & Suggestions
- Topic: identify tech
- Replies: 14
- Views: 5847
identify tech
1) Stations should never sell things that are not identified - why would anyone buy something for say 100000 creds if they didnt even know what it did?
2) code to make things unknown should only be applied to items gotten as loot
2) code to make things unknown should only be applied to items gotten as loot
- Fri Jul 22, 2011 5:49 pm
- Forum: Ideas & Suggestions
- Topic: Secondary weapon cycling
- Replies: 0
- Views: 1165
Secondary weapon cycling
1) allow more than 1 secondary weapon
2) a button to cycle between those weapons
2) a button to cycle between those weapons
- Fri Jul 22, 2011 2:12 pm
- Forum: Mod Announcements
- Topic: Sanies combined mod available.
- Replies: 1
- Views: 1839
Re: Sanies combined mod available.
Updated at 5 dl:
Created an Illwrath cloaking device and equiped it on the starter sapphire yacht.
It makes all factions neutral and turns the ship very dark to mimic the cloak effect.
Created an Illwrath cloaking device and equiped it on the starter sapphire yacht.
It makes all factions neutral and turns the ship very dark to mimic the cloak effect.
- Fri Jul 22, 2011 3:36 am
- Forum: Shipyards
- Topic: saving soveriegn dispositions
- Replies: 2
- Views: 1545
saving soveriegn dispositions
http://paste.neurohack.com/view/YyT4k/
Hello,
i am trying to make a device that temporarily makes you neutral to everyone, but the temporary part is the problem - i cant seem to get the device to revert back to the old faction standings.
help would be appreciated.
Hello,
i am trying to make a device that temporarily makes you neutral to everyone, but the temporary part is the problem - i cant seem to get the device to revert back to the old faction standings.
help would be appreciated.
- Thu Jul 21, 2011 7:41 pm
- Forum: Mod Announcements
- Topic: Sanies combined mod available.
- Replies: 1
- Views: 1839
Sanies combined mod available.
Contains: Driftmoon secondary weapon that causes enemy ships to be incapable of moving as they desire. Kohr-ah fireball secondary weapon that simulates the star control 2 races fireball weapon. Illwrath flamebreath primary weapon from star control 2. Thraddash afterburner secondary weapon from star ...
- Thu Jul 21, 2011 3:56 pm
- Forum: Ideas & Suggestions
- Topic: sustain field
- Replies: 0
- Views: 1199
sustain field
It looks like as though the sustain field when a missile hits it, it does not get destroyed on the surface of the field - it continues on to the ship. Would be better i think if it stopped at the field instead.
- Wed Jul 20, 2011 5:34 pm
- Forum: The Drawing Board
- Topic: removing item
- Replies: 7
- Views: 4677
- Wed Jul 20, 2011 5:25 pm
- Forum: The Drawing Board
- Topic: removing item
- Replies: 7
- Views: 4677
Re: removing item
a bunch of people on IRC helped fix it
i uploaded the new weapon idea to xelerus - the driftmoon
i uploaded the new weapon idea to xelerus - the driftmoon
- Wed Jul 20, 2011 4:10 pm
- Forum: The Drawing Board
- Topic: removing item
- Replies: 7
- Views: 4677
Re: removing item
can you paste that idea? It didnt seem to do anything when i added it
- Wed Jul 20, 2011 3:49 pm
- Forum: The Drawing Board
- Topic: removing item
- Replies: 7
- Views: 4677
removing item
hello.
i am trying to get my weapon to add an item, and remove it after a certain amount of time has passed.
http://paste.neurohack.com/view/YhHbw/
This adds it just fine, it just doesnt remove it like i want it to.
i am trying to get my weapon to add an item, and remove it after a certain amount of time has passed.
http://paste.neurohack.com/view/YhHbw/
This adds it just fine, it just doesnt remove it like i want it to.
- Mon Jul 18, 2011 11:11 pm
- Forum: Ideas & Suggestions
- Topic: autons in orbit
- Replies: 0
- Views: 1177
autons in orbit
remember the chmmr avenger from star control 2?
would need to somehow make autons orbit your ship and shoot lightning weapons/not be hit by your weapons.
would need to somehow make autons orbit your ship and shoot lightning weapons/not be hit by your weapons.
- Mon Jul 18, 2011 11:10 pm
- Forum: Ideas & Suggestions
- Topic: tractor beam moving barricade
- Replies: 0
- Views: 1231
tractor beam moving barricade
Barricades which surround the ship and move as you move by being controlled by a tractor beam. Would need to code so you shoot past them of course. Think a mobile fortress.
- Mon Jul 18, 2011 7:50 pm
- Forum: Ideas & Suggestions
- Topic: armor decaying weapon rom/device
- Replies: 0
- Views: 1271
armor decaying weapon rom/device
another idea is apply an effect to weapons that would make the weapon decay the resistances of the enemy armor progressively with each hit.
- Mon Jul 18, 2011 5:44 pm
- Forum: Ideas & Suggestions
- Topic: George: Weapon events on enhancer devices
- Replies: 3
- Views: 1916
Re: George: Weapon events on enhancer devices
another idea that would use this function is to apply an effect to weapons that would make the weapon decay the resistances of the enemy armor progressively with each hit.