Search found 9 matches

by Admiral Skippy
Tue Jan 21, 2020 2:21 pm
Forum: Commonwealth
Topic: RIP Lilith
Replies: 1
Views: 2171

Re: RIP Lilith

In my most recent run, Hugo Sandoval, Benedict and Fiona apparently got blown up by Omnithors in Eta Ceti whilst I was too busy tooling around in my new Minotaur to do the mission with them. :lol:

Sorry kids!
by Admiral Skippy
Tue Jan 21, 2020 3:14 am
Forum: Commonwealth
Topic: Gunsan should have no major threats
Replies: 5
Views: 1976

Re: Gunsan should have no major threats

As you rightly point out, the Ungoverned Territories are also dangerous and lawless, which makes it even less sensible for a vital production facility to be located there. Overall the New Beyond is by far the best option. Whilst not totally safe by any means, the New Beyond is much safer than anywhe...
by Admiral Skippy
Tue Jan 14, 2020 5:24 pm
Forum: Beginner's Luck
Topic: Kourtious' Equipment and Ship Guide
Replies: 14
Views: 4890

Re: Kourtious' Equipment and Ship Guide

Yeah, I think they're pretty good. Probably this is not what you were referring to, but I've also used the Chimeric plasma missile launcher before (I know that's not the exact name, but I forget what it is now), and it's also pretty reasonable, certainly if you're still using a standard NAMI launche...
by Admiral Skippy
Tue Jan 14, 2020 4:50 pm
Forum: Commonwealth
Topic: Gunsan should have no major threats
Replies: 5
Views: 1976

Re: Gunsan should have no major threats

It's outright stated that everything beyond St Katherine's Star is not firmly held Commonwealth territory. For realistic nation-state operating sensibly under strategic and economic realities, having crucial military infrastructure in warlord-haunted wildernesses space is madness. It would be like t...
by Admiral Skippy
Tue Jan 14, 2020 4:15 pm
Forum: Beginner's Luck
Topic: Kourtious' Equipment and Ship Guide
Replies: 14
Views: 4890

Re: Kourtious' Equipment and Ship Guide

One weapon I've found rather fun in the early face of my most recent run is the Chimeric Seeker Cannon which you can find on the chimeric ships in Corporate Command. Essentially it's similar to the Smart Cannon in that it trivialises most enemies up until about Rigel Aurelius (and if you're using a ...
by Admiral Skippy
Fri Aug 19, 2011 2:23 am
Forum: Shipyards
Topic: Upgradeable Wingmen in 1.6a
Replies: 6
Views: 1085

Re: Upgradeable Wingmen in 1.6a

Dock with it, then select the "let me fly" option. So pretty straightforward then haha :D Bobby, I just want to thank you again for your help and your awesome mod, and I have found this image to describe what a total boss you are: http://www.cruzetalk.com/forum/members/1-administrator-album74-test-...
by Admiral Skippy
Fri Aug 19, 2011 2:09 am
Forum: Shipyards
Topic: Upgradeable Wingmen in 1.6a
Replies: 6
Views: 1085

Re: Upgradeable Wingmen in 1.6a

Cool 8-) . How do I swap ships? Is it just straightforward when I dock? Thank you again for the advice. :)
by Admiral Skippy
Fri Aug 19, 2011 1:29 am
Forum: Shipyards
Topic: Upgradeable Wingmen in 1.6a
Replies: 6
Views: 1085

Re: Upgradeable Wingmen in 1.6a

Wow! Thank you for checking! :) The mod I've downloaded from Xelerus is "766_UGWingmenv3" which I think is the v3 version - I just pasted the entire UGW subfile inside into my extensions after extracting. I've looked inside and it seems to have a mule and battle auton xml files- there are xml files ...
by Admiral Skippy
Thu Aug 18, 2011 9:32 pm
Forum: Shipyards
Topic: Upgradeable Wingmen in 1.6a
Replies: 6
Views: 1085

Upgradeable Wingmen in 1.6a

Hi, this is my first time posting on this forum, I've been playing Transcendence for a while and have loved it and recently discovered the awesome mods that have been made by the community. Just wanted to take the opportunity to say thank you to George and everyone who've made such an incredible gam...