Search found 164 matches
- Sun Jul 28, 2013 9:17 pm
- Forum: The Drawing Board
- Topic: Lost Empires
- Replies: 151
- Views: 81118
Re: Lost Empires
Time for another progress report: I've done rotations for three more pirate ships, and one civilian fighter. Also, I have begun working more on the upgradeable player structures. The player can now build a Level 1 Cargo Container and upgrade it to a Level 2 Cargo Container or Base Post. The level 2 ...
- Sun Jul 21, 2013 2:26 am
- Forum: The Drawing Board
- Topic: Lost Empires
- Replies: 151
- Views: 81118
Re: Lost Empires
Yeah, I tried Camstudio, Fraps (both new and old versions), and a few others. Fraps wouldn't work because my processor doesn't have SSE instructions or something like that. Camstudio I think was the one that worked up to the point I hit record and then it would crash. The others won't even load with...
- Sat Jul 20, 2013 7:03 pm
- Forum: The Drawing Board
- Topic: Lost Empires
- Replies: 151
- Views: 81118
Re: Lost Empires
Well I finally managed to get a video made of the Slylandro Probe/Rotating Asteroid. Hypercam was the only program I could get to work. The video isn't very smooth unfortunately. A framerate of 6 is the highest my computer would allow, but it was good enough to see how the Probe changes as it rotate...
- Sun Jul 14, 2013 9:04 pm
- Forum: The Drawing Board
- Topic: Lost Empires
- Replies: 151
- Views: 81118
Re: Lost Empires
I redid the Slylandro Probe facings. Previously it was 32 facings since that was how many frames it was originally designed for. However, 32 facings is quirky in Transcendence as the game only seems to like 20 and 40 facings. 32 worked OK for an NPC since the player usually won't notice the odd turn...
- Mon Jul 08, 2013 7:13 pm
- Forum: Mod Announcements
- Topic: Rotating Rocky Asteroids
- Replies: 3
- Views: 2975
Rotating Rocky Asteroids
This is a 64-frame rotating asteroid best suited for use as a rocky/stone asteroid. This is a modder's resource and does not add anything new to the game by itself. Since it's animated, an in-game screenshot seemed pointless, so I made an animated gif out of it instead. I have included 4 sizes - 32x...
- Sat Jul 06, 2013 8:22 pm
- Forum: The Drawing Board
- Topic: Lost Empires
- Replies: 151
- Views: 81118
Re: Lost Empires
All Glory To The Hypnotoad!! Also, if any of you are Star Control fans and have any opinions on the sizes I made the various ships in comparison to non-Star Control ships, I'd be glad to hear them.
- Fri Jul 05, 2013 8:01 pm
- Forum: The Drawing Board
- Topic: Lost Empires
- Replies: 151
- Views: 81118
Re: Lost Empires
OK, so it's been nearly 3 months since my last post. :shock: I've not given up on the mod however. I merely lost interest for a while, but I have not been idle. I got all of the new ore types ingame and tested that they were being mined properly, though I have not yet set their values. I added two n...
- Thu Apr 11, 2013 7:49 pm
- Forum: The Drawing Board
- Topic: Lost Empires
- Replies: 151
- Views: 81118
Re: Lost Empires
:D That's the eventual goal, though I don't have all of the details worked out just yet. Player empires will be more detailed, but I think the expansion of npc empires will be more challenging to code. My initial idea for the npc empires is to start with planets. Whenever a planet is created, an OnC...
- Wed Apr 10, 2013 10:33 pm
- Forum: The Drawing Board
- Topic: Lost Empires
- Replies: 151
- Views: 81118
Re: Lost Empires
OK, fixed the overlay for the mole miner. The problem was so ridiculous that I'm too embarassed to mention what it was... :oops: I've also got the basic refinery setup to refine basic ores into fuel. As before, the refineries will be used for two purposes: to refine ore into other things such as fue...
- Fri Apr 05, 2013 10:31 pm
- Forum: The Drawing Board
- Topic: Lost Empires
- Replies: 151
- Views: 81118
Re: Lost Empires
So for the past couple of days, I've been working on the first of the buildable player stations - the Mining Station. The player starts out with a Forklift-class Constructor, a small fighter-sized craft which can build the most basic structures (currently just the Mining Station, but eventually othe...
- Mon Apr 01, 2013 8:03 pm
- Forum: The Drawing Board
- Topic: Lost Empires
- Replies: 151
- Views: 81118
Re: Lost Empires
Today I introduce the second of the Star Control 2 races...the Slylandro. They have only one ship, the Slylandro Probe, as their race is a gas-based lifeform that lives in the upper atmosphere of gas giants and cannot live outside their native environment (due to differences in pressure or something...
- Sat Mar 30, 2013 8:11 pm
- Forum: The Drawing Board
- Topic: Lost Empires
- Replies: 151
- Views: 81118
Re: Lost Empires
So today, I introduce the first of the Star Control 2 races...the Mycon. Anytime a Shattered World is generated, there is a chance it will be patrolled by one or more Mycon ships and even if it's not, there's still a chance of Mycon random encounters in the system. The Mycons also have their own spe...
- Tue Mar 26, 2013 6:55 pm
- Forum: The Drawing Board
- Topic: Lost Empires
- Replies: 151
- Views: 81118
Re: Lost Empires
Yeah, I'm already using some of the planets from worlds 3,4, and 5. Though I can't remember which ones at the moment. I'll probably eventually use more of them. And I think I already downloaded shivan's planets, but I'll have to sift through my Transcendence Mods folder to be sure. ![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
- Tue Mar 26, 2013 5:28 pm
- Forum: Mod Announcements
- Topic: Ringed Methane Giants
- Replies: 1
- Views: 2023
Ringed Methane Giants
In my ongoing quest to add variety to my mod, I made these "simple" recolored versions of the vanilla ringed gas giants. I say simple, though it was actually kind of a pain in the :oops: to select only the planet. My skills are pretty limited when it comes to graphic manipulation, but I think these ...
- Tue Mar 26, 2013 5:21 pm
- Forum: The Drawing Board
- Topic: Lost Empires
- Replies: 151
- Views: 81118
Re: Lost Empires
Well, yesterday I decided to work on adding some variety to the gas giants. First up, I recolored the 8 ringed gas giants from vanilla to make them into ringed methane giants. I've zipped them up and uploaded them to Xelerus for anyone who wants to use them, though you may want to resize them. When ...