Search found 81 matches
- Fri Apr 17, 2015 5:31 pm
- Forum: Commonwealth
- Topic: Greenlight success!
- Replies: 14
- Views: 7637
Re: Greenlight success!
Congratulations!
- Mon Apr 06, 2015 8:42 pm
- Forum: Ideas & Suggestions
- Topic: Improve Late Game Civilian Chips
- Replies: 21
- Views: 10003
Re: Improve Late Game Civilian Chips
My biggest gripe with the late game civilian ships is their paper thin early game armor and shields which can be one-shotted by missed player weapons fire in late game. Then the associated station gets angry at you. Agreed. Sometimes they also start sending endless guard ships to hunt you down whic...
- Mon Apr 06, 2015 12:10 am
- Forum: Ideas & Suggestions
- Topic: "Boring" (high defense, low offense) enemies
- Replies: 42
- Views: 36418
Re: "Boring" (high defense, low offense) enemies
Two more ships that I believe fall into this category are steel slavers, and urak destroyers. Steel slavers have a single particle beam weapon, but fire it so slowly that they struggle to get through shields that are level 3 and higher. Urak destroyers have tough armor, but are armed with a pretty t...
- Sun Apr 05, 2015 11:28 pm
- Forum: Commonwealth
- Topic: Are Goron Monitors supposed to carry THIS many missiles?
- Replies: 4
- Views: 3089
Re: Are Goron Monitors supposed to carry THIS many missiles?
So there missile compliment is really, really random then? That's fine, but I still think for any ship to have 2 thousand missiles on board is pretty crazy, there never going to use them all, unless they burn threw them at a rate the Makayev launcher does which the Takao does not.
- Sun Apr 05, 2015 9:06 pm
- Forum: Commonwealth
- Topic: Are Goron Monitors supposed to carry THIS many missiles?
- Replies: 4
- Views: 3089
Are Goron Monitors supposed to carry THIS many missiles?
I took down a Goron Monitor in an EP game and in its wreckage I found...
An absolute ***load of missiles for the Takao launcher... isn't this a little ridiculous?
An absolute ***load of missiles for the Takao launcher... isn't this a little ridiculous?
- Sat Apr 04, 2015 9:35 pm
- Forum: Announcements
- Topic: 1.6 Beta 2
- Replies: 30
- Views: 30596
Re: 1.6 Beta 2
I started up a new game today with eternity port and everything was running smoothly until the game crashed while I was heading to intercept the drake from the North Atlantic Union mission. 04/04/2015 16:55:51 Start logging session 04/04/2015 16:55:52 Transcendence 1.6 Beta 2 04/04/2015 16:55:55 Loa...
- Tue Nov 04, 2014 2:38 pm
- Forum: Announcements
- Topic: 1.5 Beta 1
- Replies: 28
- Views: 19488
Re: 1.5 Beta 1
Some really interesting additions in there! I'll be sure to try them out.
- Tue Nov 04, 2014 2:30 pm
- Forum: Commonwealth
- Topic: The United African States
- Replies: 3
- Views: 3027
Re: The United African States
I always love these snippets of backstory keep them coming please.
- Tue Nov 04, 2014 2:19 pm
- Forum: Mod Announcements
- Topic: A More Dangerous Universe Mod
- Replies: 13
- Views: 10305
Re: AMDU: Updated for 1.3
Sorry I haven't updated this in a while (by a while I mean over a year) :P but I finally got round to it, so, the changes/additions? Listed below. (Don't look if you want to find out yourself.) 8-) Fiona's freighter has been buffed, as the normal EI7000 in benedict's final mission got consistently d...
- Fri Dec 13, 2013 2:11 pm
- Forum: Beginner's Luck
- Topic: Ingenuity doesn't work so far
- Replies: 5
- Views: 4209
Re: Ingenuity doesn't work so far
Ingenuity really hates devices for some reason... when using it with armor there is a decent chance of getting an enhancement but with devices it seems much much lower.
- Fri Dec 13, 2013 1:06 pm
- Forum: Announcements
- Topic: 1.2 and Corporate Command Released!
- Replies: 21
- Views: 21719
Re: 1.2 and Corporate Command Released!
Probably used an escape pod, I mean how can you not have one on a corporate capital ship?
- Wed Dec 11, 2013 8:06 am
- Forum: Stable (v1.7) Bug Reports
- Topic: Militia mission wont register as complete
- Replies: 0
- Views: 2249
Militia mission wont register as complete
So I was playing through transcendence 1.2 and just reached st.katharines star, I went to get the militia mission as usual and was told to destroy a sung slave camp, yet after destroying it I got no "Mission complete!" message and the dude at parliament is still saying I haven't complete the mission...
- Mon Dec 09, 2013 4:58 am
- Forum: Commonwealth
- Topic: Best & Worst Weapons
- Replies: 92
- Views: 45533
Re: Best & Worst Weapons
The fracture cannon, while having a very short range does a damn good job of stopping incoming projectiles, everything except shots from the hecates cannon, ares plasma archcannon, and of course beams stands little chance of getting through while your firing it.
- Sat Nov 30, 2013 8:31 pm
- Forum: Commonwealth
- Topic: Kate Morgentals Cruiser Problem in Rigel
- Replies: 5
- Views: 3393
Re: Kate Morgentals Cruiser Problem in Rigel
Have you tried using something with momentum to try and dislodge her ship?
- Fri Nov 29, 2013 5:21 am
- Forum: Commonwealth
- Topic: Best & Worst Weapons
- Replies: 92
- Views: 45533
Re: Best & Worst Weapons
Actually it is possible for a standard manticore to generate with a moskva 11, albeit very rarely... here is code taken from the source to prove it. <Devices> <Table> <Group chance="25"> <Device item="&itMarkIIIHowitzer;"/> <Device item="&itCyclotronDeflectorIV;"/> </Group> <Group chance="25"> <Devi...