Search found 191 matches
- Sat May 26, 2012 10:27 am
- Forum: Commonwealth
- Topic: Get Early Domina Powers
- Replies: 14
- Views: 7194
Re: Get Early Domina Powers
If you play with mods, you can use the Napper Auton to insta-kill enemy and friendly ships; the Napper will attack the enemy ship, which dies immediately if un-shielded. After that, the Napper will return to the player. As you can buy Nappers at most Black Market stations (or from smuggler transport...
- Sat May 26, 2012 7:20 am
- Forum: Shipyards
- Topic: Suggestion: best practices for patching others'/older mods
- Replies: 17
- Views: 9374
Re: Suggestion: best practices for patching others'/older mo
Good point, the only thing that could counteract this is effective co-ordination of Xelerus.de moderation among the active moderators.
- Sat May 26, 2012 7:14 am
- Forum: Mod Announcements
- Topic: [New Mod] Sandbox ADVLRS
- Replies: 7
- Views: 7637
Re: [New Mod] Sandbox ADVLRS
This is by far my favorite of the Agauptera's features, and this mod improves upon this even further.
This will be on the "Recommended Mods" wiki page soon.
LOVE IT. Will make a device image soon. I also suggest making the addition to "RPC's Utility Items Pack" official. It fits in really well.
This will be on the "Recommended Mods" wiki page soon.
LOVE IT. Will make a device image soon. I also suggest making the addition to "RPC's Utility Items Pack" official. It fits in really well.
- Sat May 26, 2012 7:00 am
- Forum: Mod Announcements
- Topic: [New Mod] Identify Before Buying or Selling
- Replies: 1
- Views: 2080
Re: [New Mod] Identify Before Buying or Selling
Made it a "recommended mod" since this has turned out to be -- by far -- the most popular item identification mod on Xelerus when measured by upvote ratio.
- Sat May 26, 2012 6:57 am
- Forum: Ideas & Suggestions
- Topic: Weapon enhancer enhancements
- Replies: 12
- Views: 5942
Re: Weapon enhancer enhancements
* Weapon enhancers should have idle power use just like weapons. With this, enhancers use full power only while an affected weapon is firing. I second the motion. Actually, this was one of the things I was after when I asked for "convenience functions" to power up devices only when needed. Thirded.
- Sat May 26, 2012 6:49 am
- Forum: Shipyards
- Topic: Suggestion: best practices for patching others'/older mods
- Replies: 17
- Views: 9374
Suggestion: best practices for patching others'/older mods
So, I have done extensive tweaking to many mods I've downloaded over the months. From rebalancing to adding new graphics to insuring compatibility with the latest Transcendence beta version to adding inter-mod compatibility. This has got me thinking. Feel free to shoot me down, but I think we can ma...
- Sat May 26, 2012 6:38 am
- Forum: Shipyards
- Topic: Device questions
- Replies: 7
- Views: 3512
Re: Device questions
TransGeek & I are working on (semi-)autonomous, (semi-)stationary, (re-)deployable defense/utility/mining platforms for the next Mining Pack version. I have a ton of ideas -- and this could be used to add an interesting construction/(re-)deployment dynamic to the game. It could also be used as a fra...
- Wed May 09, 2012 1:10 am
- Forum: Mod Announcements
- Topic: Change Cargohold View By Category
- Replies: 1
- Views: 1983
Re: Change Cargohold View By Category
SWEET. Kudos all around.
- Wed May 02, 2012 7:30 pm
- Forum: Mod Announcements
- Topic: NAMI Phase Shields mod
- Replies: 4
- Views: 3022
Re: NAMI Phase Shields mod
This sounds really interesting. Hope you get it all working!
- Mon Apr 23, 2012 11:54 am
- Forum: The Drawing Board
- Topic: Mining Overhaul Pack V2.0 Ideas & Suggestions Request
- Replies: 9
- Views: 6443
Re: Mining Overhaul Pack V2.0 Ideas & Suggestions Request
Are you using mining pack v1.04? We should have fixed that. "And then some" in TransGeek's words.
Regardless, we've fixed it even harder for the next release.
Regardless, we've fixed it even harder for the next release.
- Sun Apr 22, 2012 6:25 am
- Forum: Off-Topic
- Topic: Ambient DJ set by yours truly
- Replies: 2
- Views: 2743
Ambient DJ set by yours truly
Just a little appetite-whetter for my eventual TuOST project (Transcendence unOfficial Soundtrack). This is still a ways off, but here you can see the direction I want to go in with the non-combat music. For the uOST I would be using 100% free, legal, creative commons releases and clear the use of t...
- Wed Apr 18, 2012 6:01 pm
- Forum: The Drawing Board
- Topic: Mining Overhaul Pack 1.0
- Replies: 3
- Views: 4161
- Wed Apr 18, 2012 1:23 pm
- Forum: Mod Announcements
- Topic: Weapon Labs
- Replies: 51
- Views: 43432
Re: Weapon Labs (beta)
Congrats on getting it out!
- Tue Apr 17, 2012 10:11 pm
- Forum: Mod Announcements
- Topic: PM's mods
- Replies: 408
- Views: 2026448
Re: PM's mods
Classy updates. Added back "Recommended", "Quality approved" and "Balanced" tags. Also updated the Auton Assembly Hangar description on http://wiki.neurohack.com/transcendence ... ended_mods
- Mon Apr 16, 2012 11:21 pm
- Forum: Beginner's Luck
- Topic: Korolov Containers Sellable?
- Replies: 5
- Views: 4633
Re: Korolov Containers Sellable?
I want to make them openable again, also add different "brands" of cargo containers for a CrateMod I'm working on. How did you code it?