Search found 191 matches

by WillyTheSquid
Sat May 26, 2012 10:27 am
Forum: Commonwealth
Topic: Get Early Domina Powers
Replies: 14
Views: 7194

Re: Get Early Domina Powers

If you play with mods, you can use the Napper Auton to insta-kill enemy and friendly ships; the Napper will attack the enemy ship, which dies immediately if un-shielded. After that, the Napper will return to the player. As you can buy Nappers at most Black Market stations (or from smuggler transport...
by WillyTheSquid
Sat May 26, 2012 7:20 am
Forum: Shipyards
Topic: Suggestion: best practices for patching others'/older mods
Replies: 17
Views: 9374

Re: Suggestion: best practices for patching others'/older mo

Good point, the only thing that could counteract this is effective co-ordination of Xelerus.de moderation among the active moderators.
by WillyTheSquid
Sat May 26, 2012 7:14 am
Forum: Mod Announcements
Topic: [New Mod] Sandbox ADVLRS
Replies: 7
Views: 7637

Re: [New Mod] Sandbox ADVLRS

This is by far my favorite of the Agauptera's features, and this mod improves upon this even further.

This will be on the "Recommended Mods" wiki page soon.

LOVE IT. Will make a device image soon. I also suggest making the addition to "RPC's Utility Items Pack" official. It fits in really well.
by WillyTheSquid
Sat May 26, 2012 7:00 am
Forum: Mod Announcements
Topic: [New Mod] Identify Before Buying or Selling
Replies: 1
Views: 2080

Re: [New Mod] Identify Before Buying or Selling

Made it a "recommended mod" since this has turned out to be -- by far -- the most popular item identification mod on Xelerus when measured by upvote ratio.
by WillyTheSquid
Sat May 26, 2012 6:57 am
Forum: Ideas & Suggestions
Topic: Weapon enhancer enhancements
Replies: 12
Views: 5942

Re: Weapon enhancer enhancements

* Weapon enhancers should have idle power use just like weapons. With this, enhancers use full power only while an affected weapon is firing. I second the motion. Actually, this was one of the things I was after when I asked for "convenience functions" to power up devices only when needed. Thirded.
by WillyTheSquid
Sat May 26, 2012 6:49 am
Forum: Shipyards
Topic: Suggestion: best practices for patching others'/older mods
Replies: 17
Views: 9374

Suggestion: best practices for patching others'/older mods

So, I have done extensive tweaking to many mods I've downloaded over the months. From rebalancing to adding new graphics to insuring compatibility with the latest Transcendence beta version to adding inter-mod compatibility. This has got me thinking. Feel free to shoot me down, but I think we can ma...
by WillyTheSquid
Sat May 26, 2012 6:38 am
Forum: Shipyards
Topic: Device questions
Replies: 7
Views: 3512

Re: Device questions

TransGeek & I are working on (semi-)autonomous, (semi-)stationary, (re-)deployable defense/utility/mining platforms for the next Mining Pack version. I have a ton of ideas -- and this could be used to add an interesting construction/(re-)deployment dynamic to the game. It could also be used as a fra...
by WillyTheSquid
Wed May 09, 2012 1:10 am
Forum: Mod Announcements
Topic: Change Cargohold View By Category
Replies: 1
Views: 1983

Re: Change Cargohold View By Category

SWEET. Kudos all around.
by WillyTheSquid
Wed May 02, 2012 7:30 pm
Forum: Mod Announcements
Topic: NAMI Phase Shields mod
Replies: 4
Views: 3022

Re: NAMI Phase Shields mod

This sounds really interesting. Hope you get it all working!
by WillyTheSquid
Mon Apr 23, 2012 11:54 am
Forum: The Drawing Board
Topic: Mining Overhaul Pack V2.0 Ideas & Suggestions Request
Replies: 9
Views: 6443

Re: Mining Overhaul Pack V2.0 Ideas & Suggestions Request

Are you using mining pack v1.04? We should have fixed that. "And then some" in TransGeek's words.

Regardless, we've fixed it even harder for the next release. ;)
by WillyTheSquid
Sun Apr 22, 2012 6:25 am
Forum: Off-Topic
Topic: Ambient DJ set by yours truly
Replies: 2
Views: 2743

Ambient DJ set by yours truly

Just a little appetite-whetter for my eventual TuOST project (Transcendence unOfficial Soundtrack). This is still a ways off, but here you can see the direction I want to go in with the non-combat music. For the uOST I would be using 100% free, legal, creative commons releases and clear the use of t...
by WillyTheSquid
Wed Apr 18, 2012 1:23 pm
Forum: Mod Announcements
Topic: Weapon Labs
Replies: 51
Views: 43432

Re: Weapon Labs (beta)

Congrats on getting it out!
by WillyTheSquid
Tue Apr 17, 2012 10:11 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 408
Views: 2026448

Re: PM's mods

Classy updates. Added back "Recommended", "Quality approved" and "Balanced" tags. Also updated the Auton Assembly Hangar description on http://wiki.neurohack.com/transcendence ... ended_mods
by WillyTheSquid
Mon Apr 16, 2012 11:21 pm
Forum: Beginner's Luck
Topic: Korolov Containers Sellable?
Replies: 5
Views: 4633

Re: Korolov Containers Sellable?

I want to make them openable again, also add different "brands" of cargo containers for a CrateMod I'm working on. How did you code it?