Search found 36 matches

by Schnobs
Thu May 03, 2012 9:13 pm
Forum: Shipyards
Topic: a looting mod & several questions
Replies: 32
Views: 18131

Re: a looting mod & several questions

OK, no that I finished my game I can think about turning this into a "proper" mod, one that others can use... I wonder how I can get it into the game. "onUpdate" requires some device or item to work from, right? But I don't want it to eat another device slot, that's for sure. Is it possible to make ...
by Schnobs
Thu May 03, 2012 1:36 pm
Forum: Beginner's Luck
Topic: late game basecracker -- advice needed.
Replies: 8
Views: 6426

Re: late game basecracker -- advice needed.

Atarlost got it quite right: I had only two weapon slots, and the Omni Thermo is one powerful weapon even when it's no longer suitable as a basecracker. Actually, it can even serve as a basecracker, as long as you're not after Ares Shipyards. It didn't occur to me that farming the big stations for t...
by Schnobs
Sat Apr 28, 2012 1:13 pm
Forum: Beginner's Luck
Topic: late game basecracker -- advice needed.
Replies: 8
Views: 6426

late game basecracker -- advice needed.

Hello, I'm approaching Point Juno, with a IM90, Omni Thermo and Taikon-200. Since I've got the IM90, the Omni Thermo (+100) serves mostly as basecracker. Unfortunaely, bases seem to become rather tough as of late. Sinking 90+ shells into a base is unsustainable, besides, it takes ages. So I'm lookin...
by Schnobs
Fri Apr 27, 2012 1:40 pm
Forum: Ideas & Suggestions
Topic: Weapon enhancer enhancements
Replies: 12
Views: 7198

Re: Weapon enhancer enhancements

PM wrote:* Weapon enhancers should have idle power use just like weapons.
With this, enhancers use full power only while an affected weapon is firing.
I second the motion.
Actually, this was one of the things I was after when I asked for "convenience functions" to power up devices only when needed.
by Schnobs
Tue Apr 24, 2012 12:04 am
Forum: Ideas & Suggestions
Topic: What do YOU want for 1.09?
Replies: 119
Views: 82205

Re: What do YOU want for 1.09?

I like to see ID completely abstract like Nethack's intrinsics. Once gained, it shows up as an accomplishment. That would be even better -- for IDs. Still, can't you imagine having a few items you definitely don't want to sell by accident? I solve this by putting them on an auton, but then I have t...
by Schnobs
Mon Apr 23, 2012 7:54 pm
Forum: Ideas & Suggestions
Topic: What do YOU want for 1.09?
Replies: 119
Views: 82205

Re: What do YOU want for 1.09?

In station screens could use a scroll bar. I don't think scrollbars would go over that well, with Trascendence being a point-less game and all. But yes, sometime between StKat and Jiangs I start longing for a way to keep some order in my hold. Being able to flag some items as "personal effects", pe...
by Schnobs
Mon Apr 23, 2012 8:01 am
Forum: Shipyards
Topic: a looting mod & several questions
Replies: 32
Views: 18131

Re: a looting mod & several questions

go to the Dall Sphere : it has answers : make it sooooooooooo much easier and no errors. I'm afraid I do not understand this, nor why you dug up that old example to do... what exactly? Anyhoo, now you brought it up again, I might as well explain that bit as well: This will dump lumps of text on the...
by Schnobs
Mon Apr 23, 2012 1:12 am
Forum: Shipyards
Topic: a looting mod & several questions
Replies: 32
Views: 18131

Re: a looting mod & several questions

Quoting myself, but hey: I think I solved the enumWhile riddle: (filter near_wrecks wreck [...] (enumWhile (objGetItems wreck "*") donotloot it Will return item, item, item [...] <buzz sound> WRONG! it shouldn't return items! It should return either True or Nil... Yes, "filter" accepts pretty much e...
by Schnobs
Sat Apr 21, 2012 7:08 pm
Forum: Shipyards
Topic: a looting mod & several questions
Replies: 32
Views: 18131

Re: a looting mod & several questions

I think I solved the enumWhile riddle: (filter near_wrecks wreck [...] (enumWhile (objGetItems wreck "*") donotloot it Will return item, item, item until something sets "donotloot" to NIL, thus breaking the loop. Even if the loop breaks on the first run, it will still return one item. A list of one ...
by Schnobs
Sat Apr 21, 2012 11:45 am
Forum: Shipyards
Topic: a looting mod & several questions
Replies: 32
Views: 18131

Re: a looting mod & several questions

Guess I've been too smart for my own good: (setq worthy_wrecks (filter near_wrecks wreck (block (donotloot) (setq donotloot TRUE) (enumWhile (objGetItems wreck "*") donotloot it Next I go over all items in a wreck, assigning "donotloot=True/Nil" depending on some criteria. This works, I can see it w...
by Schnobs
Sat Apr 21, 2012 8:57 am
Forum: Shipyards
Topic: a looting mod & several questions
Replies: 32
Views: 18131

Re: a looting mod & several questions

Just not to be annoying: but probably is because your just testing : but I think 25 is way too short: you would basically be parked next to it. No worries: N:25 gets to the edge of the screen, though only barely, and it doesn't reach into the corners. Pushing this up to 40 would cover every visible...
by Schnobs
Fri Apr 20, 2012 6:44 pm
Forum: Shipyards
Topic: a looting mod & several questions
Replies: 32
Views: 18131

Re: a looting mod & several questions

alterecco wrote:You need to set loot_ok to true initially. Your item enumWhile never runs because of that I would think.
Thanks!
That's not the only problem, but one I'd never have spotted. Although in hindsight.... <facepalm>
by Schnobs
Wed Apr 18, 2012 9:59 pm
Forum: Shipyards
Topic: a looting mod & several questions
Replies: 32
Views: 18131

Re: a looting mod & several questions

Yes, if it's showing up something's bad. Can you paste the code? If it is what you posted, [...] Don't be silly -- the "code" in my last post is no actual code, I thought that was obviuos. It's just meant to illustrate how and where I pieced it into an already-enabled extension. As to my actual cod...
by Schnobs
Wed Apr 18, 2012 7:25 pm
Forum: Shipyards
Topic: a looting mod & several questions
Replies: 32
Views: 18131

Re: a looting mod & several questions

Wrecks are not active. That's something you can check for in the criteria string for sysfindobject. Nah, I meant only shipwrecks, not stationwrecks. Both are wrecks and inactive and everything... anyway, that's cosmetic. I now tried my code for the first time and guess what? It doesn't work. I atta...
by Schnobs
Tue Apr 17, 2012 8:09 pm
Forum: Shipyards
Topic: a looting mod & several questions
Replies: 32
Views: 18131

Re: a looting mod & several questions

For a simpler use case one could probably get away with something like the following: OK, so it might be elsewhere, I get that. But one needs to check wether it's installed? Does that mean OnUpdate is called regularly as long as the item exists, even if it's just sitting in my cargo hold (or some s...