Search found 36 matches
- Thu May 03, 2012 9:13 pm
- Forum: Shipyards
- Topic: a looting mod & several questions
- Replies: 32
- Views: 18131
Re: a looting mod & several questions
OK, no that I finished my game I can think about turning this into a "proper" mod, one that others can use... I wonder how I can get it into the game. "onUpdate" requires some device or item to work from, right? But I don't want it to eat another device slot, that's for sure. Is it possible to make ...
- Thu May 03, 2012 1:36 pm
- Forum: Beginner's Luck
- Topic: late game basecracker -- advice needed.
- Replies: 8
- Views: 6426
Re: late game basecracker -- advice needed.
Atarlost got it quite right: I had only two weapon slots, and the Omni Thermo is one powerful weapon even when it's no longer suitable as a basecracker. Actually, it can even serve as a basecracker, as long as you're not after Ares Shipyards. It didn't occur to me that farming the big stations for t...
- Sat Apr 28, 2012 1:13 pm
- Forum: Beginner's Luck
- Topic: late game basecracker -- advice needed.
- Replies: 8
- Views: 6426
late game basecracker -- advice needed.
Hello, I'm approaching Point Juno, with a IM90, Omni Thermo and Taikon-200. Since I've got the IM90, the Omni Thermo (+100) serves mostly as basecracker. Unfortunaely, bases seem to become rather tough as of late. Sinking 90+ shells into a base is unsustainable, besides, it takes ages. So I'm lookin...
- Fri Apr 27, 2012 1:40 pm
- Forum: Ideas & Suggestions
- Topic: Weapon enhancer enhancements
- Replies: 12
- Views: 7198
Re: Weapon enhancer enhancements
I second the motion.PM wrote:* Weapon enhancers should have idle power use just like weapons.
With this, enhancers use full power only while an affected weapon is firing.
Actually, this was one of the things I was after when I asked for "convenience functions" to power up devices only when needed.
- Tue Apr 24, 2012 12:04 am
- Forum: Ideas & Suggestions
- Topic: What do YOU want for 1.09?
- Replies: 119
- Views: 82205
Re: What do YOU want for 1.09?
I like to see ID completely abstract like Nethack's intrinsics. Once gained, it shows up as an accomplishment. That would be even better -- for IDs. Still, can't you imagine having a few items you definitely don't want to sell by accident? I solve this by putting them on an auton, but then I have t...
- Mon Apr 23, 2012 7:54 pm
- Forum: Ideas & Suggestions
- Topic: What do YOU want for 1.09?
- Replies: 119
- Views: 82205
Re: What do YOU want for 1.09?
In station screens could use a scroll bar. I don't think scrollbars would go over that well, with Trascendence being a point-less game and all. But yes, sometime between StKat and Jiangs I start longing for a way to keep some order in my hold. Being able to flag some items as "personal effects", pe...
- Mon Apr 23, 2012 8:01 am
- Forum: Shipyards
- Topic: a looting mod & several questions
- Replies: 32
- Views: 18131
Re: a looting mod & several questions
go to the Dall Sphere : it has answers : make it sooooooooooo much easier and no errors. I'm afraid I do not understand this, nor why you dug up that old example to do... what exactly? Anyhoo, now you brought it up again, I might as well explain that bit as well: This will dump lumps of text on the...
- Mon Apr 23, 2012 1:12 am
- Forum: Shipyards
- Topic: a looting mod & several questions
- Replies: 32
- Views: 18131
Re: a looting mod & several questions
Quoting myself, but hey: I think I solved the enumWhile riddle: (filter near_wrecks wreck [...] (enumWhile (objGetItems wreck "*") donotloot it Will return item, item, item [...] <buzz sound> WRONG! it shouldn't return items! It should return either True or Nil... Yes, "filter" accepts pretty much e...
- Sat Apr 21, 2012 7:08 pm
- Forum: Shipyards
- Topic: a looting mod & several questions
- Replies: 32
- Views: 18131
Re: a looting mod & several questions
I think I solved the enumWhile riddle: (filter near_wrecks wreck [...] (enumWhile (objGetItems wreck "*") donotloot it Will return item, item, item until something sets "donotloot" to NIL, thus breaking the loop. Even if the loop breaks on the first run, it will still return one item. A list of one ...
- Sat Apr 21, 2012 11:45 am
- Forum: Shipyards
- Topic: a looting mod & several questions
- Replies: 32
- Views: 18131
Re: a looting mod & several questions
Guess I've been too smart for my own good: (setq worthy_wrecks (filter near_wrecks wreck (block (donotloot) (setq donotloot TRUE) (enumWhile (objGetItems wreck "*") donotloot it Next I go over all items in a wreck, assigning "donotloot=True/Nil" depending on some criteria. This works, I can see it w...
- Sat Apr 21, 2012 8:57 am
- Forum: Shipyards
- Topic: a looting mod & several questions
- Replies: 32
- Views: 18131
Re: a looting mod & several questions
Just not to be annoying: but probably is because your just testing : but I think 25 is way too short: you would basically be parked next to it. No worries: N:25 gets to the edge of the screen, though only barely, and it doesn't reach into the corners. Pushing this up to 40 would cover every visible...
- Fri Apr 20, 2012 6:44 pm
- Forum: Shipyards
- Topic: a looting mod & several questions
- Replies: 32
- Views: 18131
Re: a looting mod & several questions
Thanks!alterecco wrote:You need to set loot_ok to true initially. Your item enumWhile never runs because of that I would think.
That's not the only problem, but one I'd never have spotted. Although in hindsight.... <facepalm>
- Wed Apr 18, 2012 9:59 pm
- Forum: Shipyards
- Topic: a looting mod & several questions
- Replies: 32
- Views: 18131
Re: a looting mod & several questions
Yes, if it's showing up something's bad. Can you paste the code? If it is what you posted, [...] Don't be silly -- the "code" in my last post is no actual code, I thought that was obviuos. It's just meant to illustrate how and where I pieced it into an already-enabled extension. As to my actual cod...
- Wed Apr 18, 2012 7:25 pm
- Forum: Shipyards
- Topic: a looting mod & several questions
- Replies: 32
- Views: 18131
Re: a looting mod & several questions
Wrecks are not active. That's something you can check for in the criteria string for sysfindobject. Nah, I meant only shipwrecks, not stationwrecks. Both are wrecks and inactive and everything... anyway, that's cosmetic. I now tried my code for the first time and guess what? It doesn't work. I atta...
- Tue Apr 17, 2012 8:09 pm
- Forum: Shipyards
- Topic: a looting mod & several questions
- Replies: 32
- Views: 18131
Re: a looting mod & several questions
For a simpler use case one could probably get away with something like the following: OK, so it might be elsewhere, I get that. But one needs to check wether it's installed? Does that mean OnUpdate is called regularly as long as the item exists, even if it's just sitting in my cargo hold (or some s...