Search found 122 matches
- Wed May 16, 2012 10:04 pm
- Forum: Mod Announcements
- Topic: [MOD] Dynamic Systems V6.d
- Replies: 177
- Views: 125930
Re: [MOD] Dynamic Systems V5
Fair enough. Also doesn't stop me dying in Eridani vs suped up wolfens with heavy weapons and shielding *grins* But I'm getting there.
- Wed May 16, 2012 8:22 am
- Forum: Mod Announcements
- Topic: [MOD] Dynamic Systems V6.d
- Replies: 177
- Views: 125930
Re: [MOD] Dynamic Systems V5
05/13/2012 16:52:10 Unable to find required stargate: Debug 05/13/2012 16:53:06 name 05/13/2012 16:53:06 independent 05/13/2012 16:53:06 Retaliationname 05/13/2012 16:53:06 Centauri Warlords 05/13/2012 16:53:06 The Centauri Warlords send a squad to attack independent! 05/13/2012 16:53:30 name 05/13...
- Tue May 15, 2012 8:27 am
- Forum: Mod Announcements
- Topic: [MOD] Dynamic Systems V6.d
- Replies: 177
- Views: 125930
Re: [MOD] Dynamic Systems V5
Korolov? In Eridani? Is that just some of the freighters being Korolov in origin? I certainly didn't see any Korolov stations there.
- Mon May 14, 2012 11:52 pm
- Forum: Mod Announcements
- Topic: [MOD] Dynamic Systems V6.d
- Replies: 177
- Views: 125930
Re: [MOD] Dynamic Systems V5
I've tried v5 recently and seen something odd. "Commonwealth attacks commonwealth" huh? I was in Eridani at the time and didn't see what they were attacking, but that sounds odd. Just letting you know, hasn't affected my game yet. Still dying horribly and frequently, same as always
- Mon May 14, 2012 11:41 pm
- Forum: The Drawing Board
- Topic: Dead stars.
- Replies: 14
- Views: 7438
Re: Dead stars.
That's one thing I always hated about certain scifi stuff. You see a lot stuff about a star turning into a black hole (or similar) and suddenly, what was in orbit around said star is pulled into the black hole. No matter was magically created, the gravity field is NOT bigger, it's just got much much...
- Mon May 14, 2012 11:37 pm
- Forum: Ideas & Suggestions
- Topic: HydroCarbons
- Replies: 18
- Views: 10446
Re: HydroCarbons
Yeah, thought it was methane. Thanks TG.
- Sun May 13, 2012 2:02 pm
- Forum: Ideas & Suggestions
- Topic: HydroCarbons
- Replies: 18
- Views: 10446
Re: HydroCarbons
They aren't bound in the same way as on earth though. Not as much energy stored in them (as far as I understand) as oil on Earth etc. But i"m fairly sure they could be used as fuel... just that, as I said, compared to nuclear reactions there is very little actual energy stored there, even in oil. Wo...
- Thu May 10, 2012 11:27 pm
- Forum: Ideas & Suggestions
- Topic: HydroCarbons
- Replies: 18
- Views: 10446
Re: HydroCarbons
Just as long as no-one tries to make a 'hydrocarbon burning reactor'. *sigh* Yes, you could make an MHD using hydrocarbons and some kind of oxidant, but given that fusion reactors in game burn through fuel rather rapidly I think any reactor using hydrocarbons would last something on the order of 1 s...
- Thu May 10, 2012 1:59 am
- Forum: Mod Announcements
- Topic: Weapon Labs
- Replies: 51
- Views: 43405
Re: Weapon Labs
Good job I hadn't gotten far in my new game then. Back to the drawing board!
Keep up the good work SDW
Keep up the good work SDW
- Sun May 06, 2012 4:22 pm
- Forum: Mod Announcements
- Topic: [Mod] Playership Drones v4
- Replies: 44
- Views: 19362
Re: [Mod] Playership Drones v4
It isn't working. I'm getting an error on startup: "t31-class armed transport (3009) unknown image d912516c. This is the UNID on the 40 facing file, but it's a different UNID on the Ships file in the same folder. I'm assuming you don't disable the ships folder as it seems to have a good deal of XML ...
- Sun May 06, 2012 3:39 am
- Forum: Mod Announcements
- Topic: [Mod] Playership Drones v4
- Replies: 44
- Views: 19362
Re: [Mod] Playership Drones v4
Don't think I've encountered the Juan Carlos mission, but I did do the supply missions a few times. Actually once with a big ship (I think EI7000) that was FULL of minerals, when I got the minerals back after the mission EVERYTHING I got back was doubled. Not sure why. Took a while to sell enough to...
- Sat May 05, 2012 5:35 pm
- Forum: Mod Announcements
- Topic: [Mod] Playership Drones v4
- Replies: 44
- Views: 19362
Re: [Mod] Playership Drones v4
I tried it but it conflicted with some other mod I was running (forget which now) so I re-disabled them. It'd be nice to have, but tricky with so many other mods out there that modify other ships
- Fri May 04, 2012 1:08 am
- Forum: Shipyards
- Topic: Dynamic Types and transferring data.
- Replies: 6
- Views: 3107
Re: Dynamic Types and transferring data.
Yeah, I don't get as much time to mess with this stuff as I want, so I check stuff out when I get home from work or in the morning before I head out or the weekends when I'm not working Saturdays. Plus I'm on EST, a little different from New Zealand time *grins* But if anyone wants me to program a C...
- Thu May 03, 2012 8:22 am
- Forum: Shipyards
- Topic: Dynamic Types and transferring data.
- Replies: 6
- Views: 3107
Re: Dynamic Types and transferring data.
Not sure how likely I'll be to meet anyone on IRC as I'm on 10 hr shifts at work and my time at home is a little limited at present, but I might give it a go over the weekend (maybe not this weekend, I'm a little busy... we'll see). Thanks for the tips, that helps quite a bit. :) btw, what time zone...
- Thu May 03, 2012 2:03 am
- Forum: Shipyards
- Topic: Dynamic Types and transferring data.
- Replies: 6
- Views: 3107
Dynamic Types and transferring data.
OK, I'm trying to build a shield that can change it's own statistics by destroying itself and creating a new shield with a new set of stats. So far so good. When the initial 'starter' shield is defined it has not only the normal stats (HP, HPBonus etc) but also a series of variables assigned to the ...