Search found 114 matches

by pip
Mon Dec 31, 2012 10:19 am
Forum: The Drawing Board
Topic: Re-Working That one "Old" Mod
Replies: 3
Views: 2873

Re-Working That one "Old" Mod

I am a huge fan of a particular mod that I started using back in 1.01, only it's compatibility with every version since has been spotty at best. Bobby's Repair Droids So far I've been able to determine that everything seems to work as intended barring a single function: (setq snForcedAutoInstall (la...
by pip
Mon Dec 31, 2012 9:58 am
Forum: The Drawing Board
Topic: Homeworld-style mothership mod feasibility study
Replies: 41
Views: 26729

Re: Homeworld-style mothership mod feasibility study

... for a thermonuclear missile like the XM900, we'll need ores of Uranium and Tanks of Hydrogen. ... Common Hydrogen-1 has no purpose in a thermonuclear fusion warhead; it's the isotopes Hydrogen-2 (Deuterium) and Hydrogen-3 (Tritium) that are used. I believe they aren't actually available as a co...
by pip
Sun Dec 30, 2012 1:54 pm
Forum: Commonwealth
Topic: Transcendence: the Movie (A Big If)
Replies: 6
Views: 3686

Re: Transcendence: the Movie (A Big If)

Conceded.
Although a retired gladiator need not be all that old. Russell would do quite nicely regardless, good call.
Or maybe even the likes of Dean Stockwell?

I originally had Owen as the pilgrim, because I do rather like him.
But I like Fillion more :P
by pip
Sun Dec 30, 2012 1:27 pm
Forum: The Drawing Board
Topic: Homeworld-style mothership mod feasibility study
Replies: 41
Views: 26729

Re: Homeworld-style mothership mod feasibility study

There's no need for that - infinite linear impulse AND top speed won't change the rate of angular acceleration, AKA turn rate. By way of example, try out a game with a Maruader Raid Platform . You can't just wander into a system and dart around, you have to think about where you want to go and how ...
by pip
Sun Dec 30, 2012 1:01 pm
Forum: Mod Announcements
Topic: Weapon Labs
Replies: 51
Views: 43488

Re: Weapon Labs

Words cannot describe how much I love this mod. Great work! There are a few problems though. The above mentioned multiple damage type options using the same key identifier - could be solved by assigning each damage module a number instead of a letter from it's name. The PD weapons can be built and i...
by pip
Sat Dec 29, 2012 10:15 pm
Forum: Commonwealth
Topic: Transcendence: the Movie (A Big If)
Replies: 6
Views: 3686

Re: Transcendence: the Movie (A Big If)

Pilgrim: Nathan Fillion
Volkov: Jurgen Prochnow
Jenna: Amanda Tapping
Rama: Erick Avari
Arco: Michael Dorn
Katami: Clive Owen
Kate: Claudia Christian
Drecker: Colm Meaney
Mikho: Ron Glass

Should be a giggle.... :P
by pip
Thu Dec 27, 2012 7:24 pm
Forum: Mod Announcements
Topic: [New Mod] Uncharted Released!
Replies: 70
Views: 47031

Re: [New Mod] Uncharted Released!

Okie dokie lokie.
Lets see if this works....

Nope.

Code: Select all

The file is too big, maximum allowed size is 256 KiB
Even zipped it's over 1MB, so:

http://www.filedropper.com/lyra-2575
by pip
Thu Dec 27, 2012 1:12 pm
Forum: Mod Announcements
Topic: [New Mod] Uncharted Released!
Replies: 70
Views: 47031

Re: [New Mod] Uncharted Released!

Mods are listed in the paste above.
There are quite a lot of them, might they have an effect on the topology?

Not quite sure how to go about posting the save file though, the attachment thing doesn't seem to work. (or I'm doing it wrong)
by pip
Wed Dec 26, 2012 10:59 pm
Forum: Mod Announcements
Topic: [New Mod] Uncharted Released!
Replies: 70
Views: 47031

Re: [New Mod] Uncharted Released!

Thanks RPC. That seems to have been it. Although it did take me about 20 minutes of scratching my head to find the gate as it was buried in clutter on the map. :P Wow.... Luminous and Ranx with a mid-range civvie setup. This should be a laugh. The Rigel and St. Kats gates still don't lead to Rigel o...
by pip
Wed Dec 26, 2012 10:05 am
Forum: Mod Announcements
Topic: [New Mod] Uncharted Released!
Replies: 70
Views: 47031

Re: [New Mod] Uncharted Released!

very busy debug
I can see a ton of systems in there, but only a few of them I recognise from visiting them.

As to the version - no idea. There's no tag in the xml or folder. I did get it from xelerus xmas eve though if that helps any.
by pip
Wed Dec 26, 2012 12:21 am
Forum: Mod Announcements
Topic: [New Mod] Uncharted Released!
Replies: 70
Views: 47031

Re: [New Mod] Uncharted Released!

This.... This is fun. But either I'm missing something or a few of the gate links are a bit mixed up. I've found the gates for both Rigel and St. Kats yet traveling through them dumps me in systems I've already explored, effectively trapping me in a cluster of about 10 stars around Eridani, Charon, ...
by pip
Sun Dec 23, 2012 8:40 am
Forum: Announcements
Topic: 1.1
Replies: 32
Views: 39833

Re: 1.1

All the Domina key commands changed!
Damn you muscle memory, damn you.... :P

Excellent update though.
Very much a fan of the mark-as-visited thing for wrecks.
by pip
Thu Sep 27, 2012 4:49 pm
Forum: Bug Reports & Tech Support
Topic: Volkov broke my universe
Replies: 1
Views: 2434

Volkov broke my universe

To be honest I really wasn't sure where to put this, so this is a bit of a guess.... I usually prefer to fly solo and not have to worry about tagalongs when I go ploughing into silly situations etc, but I must have killed that pirate ship somewhere along the line and not even noticed when I docked a...
by pip
Sat Sep 22, 2012 9:07 pm
Forum: Announcements
Topic: 1.08g
Replies: 32
Views: 29014

Re: 1.08g

Just moved from fa to g. Upon destroying any structure the game freezes for a couple of second before continuing as normal. No error, no glitch. Just a pause. Doesn't matter if the station is onscreen or not, it is definitely struggling with something. Also I am completely unable to use the EI1500 (...