Search found 147 matches
- Sat Jan 04, 2014 10:35 am
- Forum: Shipyards
- Topic: Bullets and missiles. Their variables, function, events.
- Replies: 20
- Views: 9333
Re: Bullets and missiles. Their variables, function, events.
And i stuck with a problem: virtual energy load don't want to be installed on a ship. Code: <ItemType UNID="&vtELoad;" name = "Energy load" virtual = "1" > <MiscellaneousDevice powerUse= "1" deviceSlots= "0" external= "false" /> <Events> <OnUpdate> (block Nil (setq EMC (objGetData gSource "EMC_paren...
- Sat Jan 04, 2014 10:32 am
- Forum: Shipyards
- Topic: Bullets and missiles. Their variables, function, events.
- Replies: 20
- Views: 9333
Re: Bullets and missiles. Their variables, function, events.
Ummm... i am rewriting that stuff now I was expecting that (objGetData) can return pointers and data-variables can store pointers on some object. Plan: itEMC has: 1. Variable - W (collected watts) 2. Variable - LW (limit of watts to be collected) 3. Variable - kg (obviously, it's mass) 4. Variable -...
- Fri Jan 03, 2014 9:20 pm
- Forum: Shipyards
- Topic: UNID Database
- Replies: 564
- Views: 421448
Re: UNID Database
One more
0xEE00 - EditorRUS
0xEE00 - EditorRUS
- Fri Jan 03, 2014 8:37 pm
- Forum: Commonwealth
- Topic: On the Lamplighter, How does it work?
- Replies: 8
- Views: 4745
Re: On the Lamplighter, How does it work?
IMO, a more efficient way would be to use some kind of artificial gravity, or even magnetic power, if the antimatter has magnetic properties. Considering living in space stations is normal, and that graviton is the next level of weaponry, making a specialized gravity mechanism to contain and contro...
- Thu Jan 02, 2014 6:51 pm
- Forum: Commonwealth
- Topic: On the Lamplighter, How does it work?
- Replies: 8
- Views: 4745
Re: On the Lamplighter, How does it work?
I think there's nothing hard. If we take in account that in future they have energy fields (shields) researched and being used everywhere, then containing antimatter becomes easy. Just take a chunk of antimatter (antimatter acts like common matter, except it's explosion when collided with matter or,...
- Thu Jan 02, 2014 4:07 pm
- Forum: Shipyards
- Topic: Bullets and missiles. Their variables, function, events.
- Replies: 20
- Views: 9333
Re: Bullets and missiles. Their variables, function, events.
Also i tried to make "get information" dockscreen that refreshes itself every tick, but i haven't found a way to run OnPaneInit on the pane.
gSource doesn't work. It returns main object.
[OnGlobalPaneInit] doesn't work too otherwise aPane could be useful.
gSource doesn't work. It returns main object.
[OnGlobalPaneInit] doesn't work too otherwise aPane could be useful.
- Thu Jan 02, 2014 3:57 pm
- Forum: Shipyards
- Topic: Bullets and missiles. Their variables, function, events.
- Replies: 20
- Views: 9333
Re: Bullets and missiles. Their variables, function, events.
Oookk... i have written dat weapon for 4/5. And well, there's some errors. http://pastebin.com/rjqhqWjz First of all: commented part. For some reason (i can't understand why) it always disables 1st to 3rd actions and enables 5th actions as if the weapon has ready=1 and gathers=0. Another one error: ...
- Wed Jan 01, 2014 10:09 am
- Forum: Shipyards
- Topic: Bullets and missiles. Their variables, function, events.
- Replies: 20
- Views: 9333
Re: Bullets and missiles. Their variables, function, events.
I found the way to make custom weapon, thanks to WeaponLabs mod - by using [CDATA] block and TemplateType.
- Tue Dec 31, 2013 3:45 pm
- Forum: Mod Announcements
- Topic: Weapons Extended 5
- Replies: 44
- Views: 36114
Re: Weapons Extended 5
Orion atomic lance is truly overpowered. I have passed the game to the end with it. It even destroys the iocrym command ship. 1d80 plasma damage for 4 shots - 4-320 plasma data per second. It's the most powerful weapon for it's level. Or even in the game. Even it's danger of being destroyed by balls...
- Tue Dec 31, 2013 1:04 pm
- Forum: Beginner's Luck
- Topic: Dark Orb that transported me to another system (Elysium)
- Replies: 3
- Views: 3635
Re: Dark Orb that transported me to another system (Elysium)
Gem of despair. Usually can be found in penitent shrines. It's pretty useful when you have a lot of money, but don't have good weapon/shield/whatever. Go to end-game system, avoid enemies as they can easily destroy you and buy stuff you want. Use another gem and go back from where you went. Or, the ...
- Mon Dec 30, 2013 9:41 am
- Forum: Shipyards
- Topic: Bullets and missiles. Their variables, function, events.
- Replies: 20
- Views: 9333
Re: Bullets and missiles. Their variables, function, events.
Yeah, i've been learning the language for few days. Now, i have written the MIDAS. But it's laggy. Well, there's nothing strange - that bomb emits 200 rays per second, which are alive for 10 seconds, so, 2K rays. I tried to repeat the bomb in the video: http://www.youtube.com/watch?v=6_KLAiyMynI . N...
- Mon Dec 30, 2013 3:01 am
- Forum: Shipyards
- Topic: New Damage Types/Effects
- Replies: 4
- Views: 2405
Re: New Damage Types/Effects
Third way: download the source code and change the game.
- Sun Dec 29, 2013 7:00 am
- Forum: Shipyards
- Topic: Unterstanding of naming
- Replies: 12
- Views: 5722
Re: Unterstanding of naming
I saw somewhere in code answer for 1 question.
- Sat Dec 28, 2013 6:11 pm
- Forum: Mod Announcements
- Topic: Mining Pack released! (collab with TransGeek)
- Replies: 72
- Views: 185842
Re: Mining Pack released! (collab with TransGeek)
Armor recycling works only with titanium armor because other armors aren't written in recycle-function block.
- Sat Dec 21, 2013 7:53 pm
- Forum: Shipyards
- Topic: Bullets and missiles. Their variables, function, events.
- Replies: 20
- Views: 9333
Re: Bullets and missiles. Their variables, function, events.
Although it can be useful it still doesn't give any opportunity to change bullets.<-- use systemCreateWeaponFire? Oh, it seems like what i want. Anyway, i meant that there's no way to change bullets when they're flying. For instance let's take next situation: there's a weapon whose bullets, when th...