Search found 15 matches
- Mon Dec 24, 2012 8:01 pm
- Forum: Ideas & Suggestions
- Topic: Drivers and Reactors Should be Slotless.
- Replies: 39
- Views: 18754
Re: Drivers and Reactors Should be Slotless.
While it has always been on the drawing board of many unid holders, the idea of slotlesss reactors and unlimited fuel detracts from the core ideal and attraction of the game: what was once been "fun to play a game" has become a Challenge based ideal because without challenge there was no point. as ...
- Sun Dec 23, 2012 3:59 am
- Forum: Ideas & Suggestions
- Topic: Drivers and Reactors Should be Slotless.
- Replies: 39
- Views: 18754
Drivers and Reactors Should be Slotless.
They're two items that are required for the ship to function so Upgrading them shouldn't take space that is reserved for weapons, shields, and misc. Devices that aren't the reactor or the Ships Engine.
What do you guys think?
What do you guys think?
- Sun Dec 23, 2012 1:38 am
- Forum: Shipyards
- Topic: UNID Database
- Replies: 564
- Views: 395688
Re: UNID Database
Sorry Cyclone, Darth Saber has already claimed that UNID, but you do have many other options open. Please head to the Wiki UNID data base, as this topic is meant for allowing someone to claim a UNID and isn't meant to keep track of who has what UNID. The Wiki UNID data base URL is : http://wiki.neur...
- Sun Dec 16, 2012 1:55 am
- Forum: Announcements
- Topic: 1.1 RC1
- Replies: 19
- Views: 14504
Re: 1.1 RC1
I've found that while doing the Krolov missions, the fix that always leaves one dock port free for the player causes the freighter to not be able to dock sometimes. Especially evident with armor merchants due to the low number of docking ports, and large security details. Thats something that is ev...
- Sat Dec 15, 2012 8:20 pm
- Forum: Announcements
- Topic: 1.1 RC1
- Replies: 19
- Views: 14504
Re: 1.1 RC1
Going to go through a Vanilla Play Through going to activly keep an Eye out for bugs/glitches
- Sun Dec 09, 2012 9:08 pm
- Forum: Shipyards
- Topic: <OnCreate> event: Line 1: Mismatched open parenthesis
- Replies: 7
- Views: 3995
Re: <OnCreate> event: Line 1: Mismatched open parenthesis
Oh... well I guess that would be cause enough for that... oh well I'll just leave the idea in the idea folder for now and move on to different ideas.
Thanks Four!
Thanks Four!
- Sat Dec 08, 2012 8:27 pm
- Forum: Shipyards
- Topic: <OnCreate> event: Line 1: Mismatched open parenthesis
- Replies: 7
- Views: 3995
Re: <OnCreate> event: Line 1: Mismatched open parenthesis
Huh, well when you put it like that my efforts seem very very silly... oh well, it was a good learning experience none the less! Thank you Artalost and DigDug for your help.
- Fri Dec 07, 2012 8:48 am
- Forum: Shipyards
- Topic: UNID Database
- Replies: 564
- Views: 395688
Re: UNID Database
I will and I will be asking lots of questions both stupid and noobish in orgin but still questions because I don't understand all the aspects of modding a game, this is the first game I am attempting to mod...digdug wrote:and IRC, come to IRC !
- Fri Dec 07, 2012 8:25 am
- Forum: Shipyards
- Topic: <OnCreate> event: Line 1: Mismatched open parenthesis
- Replies: 7
- Views: 3995
Re: <OnCreate> event: Line 1: Mismatched open parenthesis
I am trying to make the starting Items in my Cargo hold Unknown, the reason why is that I am putting together a ship that will give a very small chance of getting Degenerating nanos, but everytime I test it I can see what it is and thinking about how much fun, or how much panic, would be instilled i...
- Thu Dec 06, 2012 8:05 am
- Forum: Shipyards
- Topic: <OnCreate> event: Line 1: Mismatched open parenthesis
- Replies: 7
- Views: 3995
<OnCreate> event: Line 1: Mismatched open parenthesis
This is in the Debug: 12/05/2012 23:57:23 Extensions\ZeroShip.XML: (d127a008): <OnCreate> event: Line 1: Mismatched open parenthesis This is the ship that holds the Event : http://paste.neurohack.com/view/YNUdv/ My Problem is that I can't figure out what the problem is so I am at a loss as to what I...
- Wed Dec 05, 2012 5:34 am
- Forum: Shipyards
- Topic: So what is going on with this log?
- Replies: 3
- Views: 2168
Re: So what is going on with this log?
Alright then I think I should keep the Stalwart Mod out so that I don't get that... because it fills my screen and gets very annoying...
Thanks RPC
Thanks RPC
- Wed Dec 05, 2012 1:39 am
- Forum: Shipyards
- Topic: So what is going on with this log?
- Replies: 3
- Views: 2168
So what is going on with this log?
12/04/2012 14:28:59 Start logging session 12/04/2012 14:28:59 Transcendence 1.08l 12/04/2012 14:29:00 Loaded extension: Extensions\dbg Q-ships\NPC-only Q-ships 2012 v1p8.xml 12/04/2012 14:29:00 Loaded extension: Extensions\PSS\NewPlayableStockShips-vol1 small.xml 12/04/2012 14:29:00 Loaded extension...
- Tue Dec 04, 2012 2:57 am
- Forum: Mod Announcements
- Topic: [MOD] Dynamic Systems V6.d
- Replies: 177
- Views: 121483
Dynamic Systems V5 - So many bodies!
So um... you know how the centauri retaliate after you destroy their bases and squads of men? Well don't use the Stronger Centauri mod at the same time because you are all kinds of screwed if you do! That and going with out a scuttle mod to clear the bodies makes it so that going to and from a syste...
- Tue Dec 04, 2012 2:33 am
- Forum: Shipyards
- Topic: UNID Database
- Replies: 564
- Views: 395688
Re: UNID Database
Woohoo! and since I have all the time in the world for now I am going to be exploring mods and everything else! it will take a while to see any mods from me... I just need to larn everything by trial and error! the best way to learn in my opinion!
- Mon Dec 03, 2012 2:58 am
- Forum: Shipyards
- Topic: UNID Database
- Replies: 564
- Views: 395688
Re: UNID Database
0xD127 : Viymese Just behind azmond on the WIKI UNID Data base I think...